Search found 155 matches
- 24 Mar 2012, 16:09
- Forum: Organisation and Planning
- Topic: OpenMW 0.13.0
- Replies: 209
- Views: 81541
Re: OpenMW 0.13.0
Demonstration of OpenMW v 0.13.0 -Sounds other than music are working again (Music still works) -Functional NPC Dialogue Window -New Sky & Sky-type Weather -Backend for Equipping Items -Wireframe Rendering -Sound Effects for Object Interactions and Doors (Containers too, but we can't activate c...
- 24 Mar 2012, 12:13
- Forum: Organisation and Planning
- Topic: OpenMW 0.14.0
- Replies: 115
- Views: 46282
Re: OpenMW 0.14.0
I made a start today, with activating Containers, I will have a crack at it.Zini wrote:MyGUI has removed from our codebase and OpenMW has been ported to MyGUI 3.2, which is now an additional dependency.
That means the Inventory UI can now be written. Any takers?
EDIT: assigned it to myself on the tracker.
- 24 Mar 2012, 03:29
- Forum: Organisation and Planning
- Topic: OpenMW 0.13.0
- Replies: 209
- Views: 81541
Re: OpenMW 0.13.0
My PC: Processor: AMD Athlon X2 4000, 2.11 GHz Video card: ATI Radeon HD 2600 Pro Memory: 1 GB OS: Windows XP Pro SP3 From what I understand of AMDs, this isn't very powerful, especially today. Like its the same as the first low end Core 2's. Not a great amount of memory. Its most likely your compu...
- 04 Mar 2012, 04:44
- Forum: General Development
- Topic: Terrain
- Replies: 104
- Views: 40756
Re: Terrain
Yeah, if we need it in the future I am sure we can find a way of spreading the work out over multiple frames. Also, Ogre 1.8 should (in theory) give us some more terrain performance improvements. could you batch the work you are doing? like do X amount of work, then when that has been processed, do...
- 29 Feb 2012, 11:59
- Forum: Organisation and Planning
- Topic: OpenMW 0.12.0
- Replies: 261
- Views: 103473
Re: OpenMW 0.12.0
Tested the Windows Binary. Had No Issues with Installer Had to run Administrator mode to run openmw.exe Settings don't save. Keeps defaulting back to 800x600 in windowed mode with opengl with using the launcher and from command line. I haven't come across any other issues yet. anything in particula...
- 29 Feb 2012, 11:48
- Forum: Organisation and Planning
- Topic: OpenMW 0.12.0
- Replies: 261
- Views: 103473
Re: OpenMW 0.12.0
just got a false positive from Norton 360v6 (don't judge me, I got it for free from the Norton rep, cause I work in retail)
http://securityresponse.symantec.com/se ... &vid=42301
http://securityresponse.symantec.com/se ... &vid=42301
- 29 Feb 2012, 11:26
- Forum: Organisation and Planning
- Topic: OpenMW 0.12.0
- Replies: 261
- Views: 103473
Re: OpenMW 0.12.0
I will test out the new build. of Windoze
hopefully it will be a bit better than the last.
hopefully it will be a bit better than the last.
- 29 Feb 2012, 08:26
- Forum: Off Topic
- Topic: Where are you from?
- Replies: 26
- Views: 12034
Re: Where are you from?
Bundaberg,QLD, Australia!
- 28 Feb 2012, 23:42
- Forum: Organisation and Planning
- Topic: OpenMW popularization
- Replies: 9
- Views: 6518
Re: OpenMW popularization
Hopefully pvdk and I will be able to get a decent start on that.sir_herrbatka wrote:OTOH there is one thing that it's still not even started correctly. Editor. If We could form a team for work on editor, and both openmw and opencs would progress than I would just cry from hapiness.
- 26 Feb 2012, 14:08
- Forum: Organisation and Planning
- Topic: OpenMW 0.12.0
- Replies: 261
- Views: 103473
Re: OpenMW 0.12.0
Tested the Windows Binary. Had No Issues with Installer Had to run Administrator mode to run openmw.exe Settings don't save. Keeps defaulting back to 800x600 in windowed mode with opengl with using the launcher and from command line. I have a really fast SSD(OCZ revodrive R:550mb/s W:450mb/s.) and w...