Search found 70 matches

by Sisah
02 Jun 2020, 17:05
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 609
Views: 321383

Re: Android part 2

Here is new build, it fix gamma on sky, some grass mods (remiros one should work now with distant statics) and updated omw. Also contain vtastek shaders with fixed height fog + some config for it. Its not perfect, see helpsettings.glsl.
https://www.mediafire.com/file/157d22gy ... 2.zip/file
by Sisah
24 May 2020, 09:20
Forum: Organisation and Planning
Topic: OpenMW 0.46.0
Replies: 213
Views: 191556

Re: OpenMW 0.46.0

Just a theory, everyone interested is already on 0.47, so not caring about 0.46 :D
by Sisah
22 May 2020, 07:44
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 609
Views: 321383

Re: Android part 2

The only settings for object paging is this. # Use object paging for non active cells object paging = true # Use object paging for active cells grid object paging active grid = false # Affects the likelyhood of objects being merged. A higher value means merging is more likely and may improve FPS at ...
by Sisah
21 May 2020, 12:11
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 609
Views: 321383

Re: Android part 2

Water without enabled water shader :D
by Sisah
21 May 2020, 08:08
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 609
Views: 321383

Re: Android part 2

I already tried, its not so good for android right now, at least inventory window, it need bigger screen. Fixed simple water mean it was broken in first .apk so i deleted it and added new one.
by Sisah
20 May 2020, 17:45
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 609
Views: 321383

Re: Android part 2

Here is new .apk. updated OSGoS, gl4es, openmw object paging branch, added "separate grass handling" by akortunov https://github.com/OpenMW/openmw/pull/2665 (will work only with aesthesia groundcover for now i think), gamma now work on shader rendered objects (but it seems like gamma is no...
by Sisah
11 May 2020, 11:18
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 609
Views: 321383

Re: Android part 2

I have a lot of time :D at least i learn something :D
by Sisah
11 May 2020, 09:23
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 609
Views: 321383

Re: Android part 2

I know its not finished, but still very cool :D this is compiled with osgos 3.6 with some changes from openmw github and lowered precision to float. I try osgos-3.4 but if i remember xyzz removed it because there was textures problems (may be solved now).
by Sisah
11 May 2020, 07:40
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 609
Views: 321383

Re: Android part 2

Yes there is bug if view distance is more than 8x and shaders are disabled on gles2. Can you check on pc with command adb logcat | grep "LIBGL" if you get some error messages here? Also there is new settings for distant object under [terrain] # Load far objects on terrain object paging = t...
by Sisah
10 May 2020, 18:43
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 609
Views: 321383

Re: Android part 2

Here is new build. Updated gl4es (fixed water reflection with shaders), updated openmw (distant static branch) and compiled with OSGoS which might help with performance.
https://www.mediafire.com/file/sk0wn5jd ... w.zip/file