Here is new build, it fix gamma on sky, some grass mods (remiros one should work now with distant statics) and updated omw. Also contain vtastek shaders with fixed height fog + some config for it. Its not perfect, see helpsettings.glsl.
https://www.mediafire.com/file/157d22gy ... 2.zip/file
Search found 70 matches
- 02 Jun 2020, 17:05
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 321383
- 24 May 2020, 09:20
- Forum: Organisation and Planning
- Topic: OpenMW 0.46.0
- Replies: 213
- Views: 191556
Re: OpenMW 0.46.0
Just a theory, everyone interested is already on 0.47, so not caring about 0.46
- 22 May 2020, 07:44
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 321383
Re: Android part 2
The only settings for object paging is this. # Use object paging for non active cells object paging = true # Use object paging for active cells grid object paging active grid = false # Affects the likelyhood of objects being merged. A higher value means merging is more likely and may improve FPS at ...
- 21 May 2020, 12:11
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 321383
Re: Android part 2
Water without enabled water shader
- 21 May 2020, 08:08
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 321383
Re: Android part 2
I already tried, its not so good for android right now, at least inventory window, it need bigger screen. Fixed simple water mean it was broken in first .apk so i deleted it and added new one.
- 20 May 2020, 17:45
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 321383
Re: Android part 2
Here is new .apk. updated OSGoS, gl4es, openmw object paging branch, added "separate grass handling" by akortunov https://github.com/OpenMW/openmw/pull/2665 (will work only with aesthesia groundcover for now i think), gamma now work on shader rendered objects (but it seems like gamma is no...
- 11 May 2020, 11:18
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 321383
Re: Android part 2
I have a lot of time at least i learn something
- 11 May 2020, 09:23
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 321383
Re: Android part 2
I know its not finished, but still very cool this is compiled with osgos 3.6 with some changes from openmw github and lowered precision to float. I try osgos-3.4 but if i remember xyzz removed it because there was textures problems (may be solved now).
- 11 May 2020, 07:40
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 321383
Re: Android part 2
Yes there is bug if view distance is more than 8x and shaders are disabled on gles2. Can you check on pc with command adb logcat | grep "LIBGL" if you get some error messages here? Also there is new settings for distant object under [terrain] # Load far objects on terrain object paging = t...
- 10 May 2020, 18:43
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 321383
Re: Android part 2
Here is new build. Updated gl4es (fixed water reflection with shaders), updated openmw (distant static branch) and compiled with OSGoS which might help with performance.
https://www.mediafire.com/file/sk0wn5jd ... w.zip/file
https://www.mediafire.com/file/sk0wn5jd ... w.zip/file