Search found 338 matches
- 11 Jul 2015, 00:53
- Forum: News
- Topic: OpenSceneGraph port now playable
- Replies: 88
- Views: 80595
Re: OpenSceneGraph port now playable
I'll continue playing again when I get my sunshafts back
- 17 Jun 2015, 00:40
- Forum: General Development
- Topic: Multiplayer Development
- Replies: 41
- Views: 21845
Re: Multiplayer Development
> I am not really looking for resources on how to implement it. I am already experienced with network API's and network theory at a code level. Yeah, the problems with networking a game really have nothing to do with code at all. They're all domain-specific, theoretical design problems. That's why I...
- 16 Jun 2015, 19:33
- Forum: General Development
- Topic: Multiplayer Development
- Replies: 41
- Views: 21845
Re: Multiplayer Development
Games network programming 101: http://gdcvault.com/play/1022195/Physic ... Networking
- 14 Jun 2015, 06:19
- Forum: Organisation and Planning
- Topic: OpenMW 0.36.0
- Replies: 123
- Views: 67028
Re: OpenMW 0.36.0
>Additionally, the only things I was going to show for the engine were:
You could show the crazy water zfighting that used to happen in Seyda Neen, and how it's nonexistent now
You could show the crazy water zfighting that used to happen in Seyda Neen, and how it's nonexistent now
- 08 Jun 2015, 22:24
- Forum: News
- Topic: OpenSceneGraph port now playable
- Replies: 88
- Views: 80595
Re: OpenSceneGraph port now playable
Is the zbuffer is extremely low resolution for some reason? The edges of any remotely distant objects sawblade like hell. With with FoV change, it doesn't flicker or move, either. Yes, I get zfighting on mid-distance objects that aren't overlapping, too. http://i.imgur.com/rgVs2Oz.jpg Look at the ro...
- 06 Jun 2015, 07:22
- Forum: General Development
- Topic: Feature #2229: Improve pathfinding AI
- Replies: 48
- Views: 35880
Re: Feature #2229: Improve pathfinding AI
How about improving the AI?
- 29 May 2015, 20:39
- Forum: General
- Topic: 2d game on openmw engine
- Replies: 9
- Views: 4552
Re: 2d game on openmw engine
A game engine provides a way to tie game logic to things like input, output, physics, AI, etc. A game engine can also happen to implement various non-game-logic things itself. All else is "toolkits" or "libraries". An engine is the basis of the software as defined by the domain o...
- 28 May 2015, 15:06
- Forum: Off Topic
- Topic: Mod: Levelling Just Happens
- Replies: 90
- Views: 44485
Re: Mod: Levelling Just Happens
>Well, as long as we're comfortable subtly insulting people by implying that dissenting opinions can only be the result of intellectual dishonesty, then sure, let's do that.
Is that not literally what you're doing at this very moment?
Is that not literally what you're doing at this very moment?
- 25 May 2015, 05:36
- Forum: General
- Topic: Playthrough observations
- Replies: 48
- Views: 24858
Re: Playthrough observations
Forgive me if I have something wrong or repeat what's already said, cuz my memory of this issue is foggy. I read up this thread and the relevant stuff right before bed one night. So, the drift doesn't happen /while/ animating, because the animations are normalized. In that case, why is it that chang...
- 24 May 2015, 14:06
- Forum: General Development
- Topic: Grey out read dialogue topics
- Replies: 29
- Views: 18662
Re: Grey out read dialogue topics
At worst, the system doesn't have to leave mods in the dark. OpenMW could expand the dialogue system so that dialogue mods running on OpenMW could control greying-out themselves.