Search found 155 matches
- 28 Feb 2016, 07:49
- Forum: General
- Topic: Draw DIstance
- Replies: 2
- Views: 24838
Re: Draw DIstance
Hi Ensayia, There is a settings.cfg file that you will need to edit, if you are on windows this is under documents/My Games/OpenMW Underneath the [Camera] option, edit the "viewing distance" I have mine set to 20,000, I believe you also need to change "exterior cell load distance"...
- 28 Feb 2016, 07:23
- Forum: Example-Suite
- Topic: Issue #3185 - finding a suitable NPC model
- Replies: 39
- Views: 48777
Re: Issue #3185 - finding a suitable NPC model
Thanks for your hardwork johndh,
looks like everything is coming together.
Keep it up!
looks like everything is coming together.
Keep it up!
- 12 Aug 2013, 12:25
- Forum: Example-Suite
- Topic: Art assets
- Replies: 98
- Views: 60980
Re: Art assets
Greendogo and I are in agreement that we should investigate using MakeHuman Meshes & skeleton, preferably modified for PG audiences. (Barbie doll anatomy) :? thought I'd give a bit of a brief, that we drew from our discussion on IRC. Someone(Faelian was sent a pm from Dogo about this) would best...
- 09 Aug 2013, 10:36
- Forum: Example-Suite
- Topic: Art assets
- Replies: 98
- Views: 60980
Re: Art assets
Can we not somehow convert these to nif format?
even if we can't, I'm still fine with that.
We can still do stuff with NPC's, its just that they won't have a mesh attached
and we need to build a library of assets before NPC's are needed.
even if we can't, I'm still fine with that.
We can still do stuff with NPC's, its just that they won't have a mesh attached
and we need to build a library of assets before NPC's are needed.
- 09 Aug 2013, 08:56
- Forum: Example-Suite
- Topic: Art assets
- Replies: 98
- Views: 60980
Re: Art assets
any chance of using?: http://www.makehuman.org/
- 02 Jul 2013, 11:08
- Forum: General Development
- Topic: Daedric Font
- Replies: 21
- Views: 15419
Re: Daedric Font
heilkitty wrote:Hircinica.
- 10 Jun 2013, 08:21
- Forum: Example-Suite
- Topic: Town & Building Locations
- Replies: 8
- Views: 6985
Re: Town & Building Locations
We could just put the lighthouse on the mainland, off the south arm of the docks. I think it would make sense to put it that way instead of on its own disconnected island, since the villagers aren't going to want to row a boat all the way out to a tiny island to mess with the lighthouse. we could t...
- 10 Jun 2013, 02:01
- Forum: Example-Suite
- Topic: Town & Building Locations
- Replies: 8
- Views: 6985
Re: Town & Building Locations
the landmass for the light house isn't in my map :'(Greendogo wrote:Looking good. Did you stick in a light house?
so It will be a matter of putting it in when the time comes.
- 09 Jun 2013, 14:38
- Forum: Infrastructure
- Topic: One Click ban not working
- Replies: 1
- Views: 3177
One Click ban not working
I attempted to ban a spammer using the one click ban button and got an error page. template->_tpl_load_file(): File ../styles/openmw/template/antispam/oc_ban.html does not exist or is empty hmm it looks like the whole anti spam plugin's html files are missing/permission error. I also got the problem...
- 09 Jun 2013, 12:31
- Forum: Example-Suite
- Topic: Town & Building Locations
- Replies: 8
- Views: 6985
Re: Town & Building Locations
Its a crude town plan. an extremely rough guide on where things need to be placed. the whole thing is a map of the island for the Example Suite.wheybags wrote:I don't understand what this is.
we are making a game using the OpenMW Engine, so we can show-case it's features etc.