Search found 642 matches

by Okulo
12 Jul 2016, 19:13
Forum: Example-Suite
Topic: OpenMW Example Suite 0.13
Replies: 56
Views: 25734

Re: OpenMW Example Suite 0.13

My and GeorgeTheWarp´s goals coincide in making a medieval RPG (he´s going for a more MMO style). We could then use some of the Example Suite assets in our own projects. You´re totally right that this is not the most creative idea ever, yet I don´t see an open world one that would satisfy me person...
by Okulo
04 Jul 2016, 10:31
Forum: General
Topic: PSA: scrawl's Patreon
Replies: 36
Views: 30565

Re: PSA: scrawl's Patreon

Not me, I got my confirmation mail for June 2016 on 1st July, as every month.
by Okulo
03 Jun 2016, 16:19
Forum: Example-Suite
Topic: Proposal for getting this project done
Replies: 51
Views: 29176

Re: Proposal for getting this project done

Maybe this is a deal breaker for this open source project: I dont want my models to be used in other games, not even mods. I have good reasons for that I'm really curious as to why asset creators are so rarely willing to allow other projects to use their assets. As long as due credit is given, what...
by Okulo
28 May 2016, 10:11
Forum: Organisation and Planning
Topic: OpenMW 0.40.0
Replies: 243
Views: 118113

Re: OpenMW 0.40.0

Who knows, if the team working on the engine runs out of things to do, they might start adding features that were originally intended to be post 1.0 features. We've already gotten some graphical upgrades beyond vanilla Morrowind. There's a danger in exactly this. The moment you release OpenMW as a ...
by Okulo
22 May 2016, 11:02
Forum: Feature Requests and Suggestions
Topic: auto attack toggle
Replies: 20
Views: 13092

Re: auto attack toggle

With Morrowind's "click and hold" melee I don't see how autoattack would work... Plus it'd be something that has the player not play the game. I don't see the use in that. Kinda reminds me of Skyrim's labour animations. You're just sitting there with your thumb up your ass until your Drag...
by Okulo
21 May 2016, 19:17
Forum: Feature Requests and Suggestions
Topic: auto attack toggle
Replies: 20
Views: 13092

Re: auto attack toggle

What's an auto attack?
by Okulo
18 May 2016, 17:28
Forum: Off Topic
Topic: Lysol's normal mapped texture packs
Replies: 277
Views: 178223

Re: Lysol's normal mapped texture packs

It's really amazing what a few normals can do. <3
by Okulo
14 May 2016, 19:28
Forum: Off Topic
Topic: Oblivion, what mods do you suggest?
Replies: 10
Views: 7523

Re: Oblivion, what mods do you suggest?

Let me see... Some other mods that adds stuff that I wouldn't want to play without are: Crowded Cities for Open Cities Reborn - adds anonymous NPCs ("Adventurer", "Mage", etc.) that just walk around the cities. You can't talk to them or anything, they're just there to make the ci...
by Okulo
14 May 2016, 18:56
Forum: Off Topic
Topic: Lysol's normal mapped texture packs
Replies: 277
Views: 178223

Re: Lysol's normal mapped texture packs

Hmm, the deep, dark creases makes it look very leathery. I always figured those banners were simple fabrics...
by Okulo
14 May 2016, 13:04
Forum: Off Topic
Topic: Oblivion, what mods do you suggest?
Replies: 10
Views: 7523

Re: Oblivion, what mods do you suggest?

I have to echo Unique Landscapes. It makes the worldspace a lot more interesting in a very non-Bethesda like way (which is definitely a good thing). Also, don't forget DarNified UI. Small mods such as Keychain can really make a big difference as well.