Search found 642 matches
- 12 Jul 2016, 19:13
- Forum: Example-Suite
- Topic: OpenMW Example Suite 0.13
- Replies: 56
- Views: 25734
Re: OpenMW Example Suite 0.13
My and GeorgeTheWarp´s goals coincide in making a medieval RPG (he´s going for a more MMO style). We could then use some of the Example Suite assets in our own projects. You´re totally right that this is not the most creative idea ever, yet I don´t see an open world one that would satisfy me person...
- 04 Jul 2016, 10:31
- Forum: General
- Topic: PSA: scrawl's Patreon
- Replies: 36
- Views: 30565
Re: PSA: scrawl's Patreon
Not me, I got my confirmation mail for June 2016 on 1st July, as every month.
- 03 Jun 2016, 16:19
- Forum: Example-Suite
- Topic: Proposal for getting this project done
- Replies: 51
- Views: 29176
Re: Proposal for getting this project done
Maybe this is a deal breaker for this open source project: I dont want my models to be used in other games, not even mods. I have good reasons for that I'm really curious as to why asset creators are so rarely willing to allow other projects to use their assets. As long as due credit is given, what...
- 28 May 2016, 10:11
- Forum: Organisation and Planning
- Topic: OpenMW 0.40.0
- Replies: 243
- Views: 118113
Re: OpenMW 0.40.0
Who knows, if the team working on the engine runs out of things to do, they might start adding features that were originally intended to be post 1.0 features. We've already gotten some graphical upgrades beyond vanilla Morrowind. There's a danger in exactly this. The moment you release OpenMW as a ...
- 22 May 2016, 11:02
- Forum: Feature Requests and Suggestions
- Topic: auto attack toggle
- Replies: 20
- Views: 13092
Re: auto attack toggle
With Morrowind's "click and hold" melee I don't see how autoattack would work... Plus it'd be something that has the player not play the game. I don't see the use in that. Kinda reminds me of Skyrim's labour animations. You're just sitting there with your thumb up your ass until your Drag...
- 21 May 2016, 19:17
- Forum: Feature Requests and Suggestions
- Topic: auto attack toggle
- Replies: 20
- Views: 13092
Re: auto attack toggle
What's an auto attack?
- 18 May 2016, 17:28
- Forum: Off Topic
- Topic: Lysol's normal mapped texture packs
- Replies: 277
- Views: 178223
Re: Lysol's normal mapped texture packs
It's really amazing what a few normals can do. <3
- 14 May 2016, 19:28
- Forum: Off Topic
- Topic: Oblivion, what mods do you suggest?
- Replies: 10
- Views: 7523
Re: Oblivion, what mods do you suggest?
Let me see... Some other mods that adds stuff that I wouldn't want to play without are: Crowded Cities for Open Cities Reborn - adds anonymous NPCs ("Adventurer", "Mage", etc.) that just walk around the cities. You can't talk to them or anything, they're just there to make the ci...
- 14 May 2016, 18:56
- Forum: Off Topic
- Topic: Lysol's normal mapped texture packs
- Replies: 277
- Views: 178223
Re: Lysol's normal mapped texture packs
Hmm, the deep, dark creases makes it look very leathery. I always figured those banners were simple fabrics...
- 14 May 2016, 13:04
- Forum: Off Topic
- Topic: Oblivion, what mods do you suggest?
- Replies: 10
- Views: 7523
Re: Oblivion, what mods do you suggest?
I have to echo Unique Landscapes. It makes the worldspace a lot more interesting in a very non-Bethesda like way (which is definitely a good thing). Also, don't forget DarNified UI. Small mods such as Keychain can really make a big difference as well.