Search found 92 matches
- 18 Dec 2014, 14:56
- Forum: General
- Topic: Wiki page for Mods
- Replies: 54
- Views: 34980
Re: Wiki page for Mods
Any info on working or even not yet working mods will be a great help to all users and of course for devs looking to implement missing feature and squash bugs. As you say most direct replacers should work but there are a few exceptions still. If the three day bug you mention is what is also called ...
- 17 Dec 2014, 15:55
- Forum: General
- Topic: How does openmw handle leveled lists?
- Replies: 4
- Views: 3772
How does openmw handle leveled lists?
Does openmw need an outside utility to merge leveled lists or does it do what vanilla does and only take the last changes?
If not, are there plans to implement such a feature?
If not, are there plans to implement such a feature?
- 17 Dec 2014, 15:51
- Forum: General
- Topic: Wiki page for Mods
- Replies: 54
- Views: 34980
Re: Wiki page for Mods
I'd love to be able to test out some mods now that openmw is in a much more stable place (I still want the functions added by MWSE/MWE to be added for complete mod compatibility, though). But I'm so busy with everything else going on that I doubt I'll be able to find the time to do it. I've got a hu...
- 11 Nov 2014, 21:58
- Forum: General
- Topic: Can I use the assets from the XBox 360 version?
- Replies: 23
- Views: 12266
Re: Can I use the assets from the XBox 360 version?
No, you need the PC version. In theory, you just copy all the assets over. It that doesn't work, file a bug report. Wow..this was a long time ago.. If I remember correctly all the assets are packaged in a way unique to the xbox. Using mods on the xbox required unpackaging the game, merging in the m...
- 10 Nov 2014, 16:24
- Forum: General
- Topic: Can I use the assets from the XBox 360 version?
- Replies: 23
- Views: 12266
Re: Can I use the assets from the XBox 360 version?
There was an xbox 360 release of morrowind? Or do you mean the xbox version that also works on the 360?
- 03 Nov 2014, 15:29
- Forum: News
- Topic: OpenMW 0.33.0 Released!
- Replies: 6
- Views: 12212
Re: OpenMW 0.33.0 Released!
So exciting ^_^
- 22 Sep 2014, 13:57
- Forum: News
- Topic: OpenMW 0.32.0 Released!
- Replies: 11
- Views: 18229
Re: OpenMW 0.32.0 Released!
"Implemented double click on inventory window headers to close the window"
Did vanilla MW do this?
Did vanilla MW do this?
- 02 Sep 2014, 18:46
- Forum: General
- Topic: Head bob? yay, neigh, or hay?
- Replies: 14
- Views: 10146
Re: Head bob? yay, neigh, or hay?
No, headtracking is when NPCs (or PCs) heads turn to face something nearby. Head bobbing is when you're moving around and the and camera is shaking because you're moving.DarkAnsem wrote:Is head bob the same as headtracking, like Skyrim has?
- 29 Aug 2014, 19:21
- Forum: News
- Topic: There's always room for MOAR
- Replies: 9
- Views: 13853
Re: There's always room for MOAR
Yay! Mugging is back in MW ^_^
- 11 Aug 2014, 14:34
- Forum: News
- Topic: Wake up call
- Replies: 15
- Views: 18904
Re: Wake up call
I hope so. :) My personal philosophy is that these newsposts are the world's window into the project and not just "We did x, y and z. Bye now." It's just that people don't want to have to dig through endless logs on several websites and hang out on IRC all day, but the people working on O...