Search found 92 matches

by claudekennilol
18 Dec 2014, 14:56
Forum: General
Topic: Wiki page for Mods
Replies: 54
Views: 34980

Re: Wiki page for Mods

Any info on working or even not yet working mods will be a great help to all users and of course for devs looking to implement missing feature and squash bugs. As you say most direct replacers should work but there are a few exceptions still. If the three day bug you mention is what is also called ...
by claudekennilol
17 Dec 2014, 15:55
Forum: General
Topic: How does openmw handle leveled lists?
Replies: 4
Views: 3772

How does openmw handle leveled lists?

Does openmw need an outside utility to merge leveled lists or does it do what vanilla does and only take the last changes?

If not, are there plans to implement such a feature?
by claudekennilol
17 Dec 2014, 15:51
Forum: General
Topic: Wiki page for Mods
Replies: 54
Views: 34980

Re: Wiki page for Mods

I'd love to be able to test out some mods now that openmw is in a much more stable place (I still want the functions added by MWSE/MWE to be added for complete mod compatibility, though). But I'm so busy with everything else going on that I doubt I'll be able to find the time to do it. I've got a hu...
by claudekennilol
11 Nov 2014, 21:58
Forum: General
Topic: Can I use the assets from the XBox 360 version?
Replies: 23
Views: 12266

Re: Can I use the assets from the XBox 360 version?

No, you need the PC version. In theory, you just copy all the assets over. It that doesn't work, file a bug report. Wow..this was a long time ago.. If I remember correctly all the assets are packaged in a way unique to the xbox. Using mods on the xbox required unpackaging the game, merging in the m...
by claudekennilol
10 Nov 2014, 16:24
Forum: General
Topic: Can I use the assets from the XBox 360 version?
Replies: 23
Views: 12266

Re: Can I use the assets from the XBox 360 version?

There was an xbox 360 release of morrowind? Or do you mean the xbox version that also works on the 360?
by claudekennilol
03 Nov 2014, 15:29
Forum: News
Topic: OpenMW 0.33.0 Released!
Replies: 6
Views: 12212

Re: OpenMW 0.33.0 Released!

So exciting ^_^
by claudekennilol
22 Sep 2014, 13:57
Forum: News
Topic: OpenMW 0.32.0 Released!
Replies: 11
Views: 18229

Re: OpenMW 0.32.0 Released!

"Implemented double click on inventory window headers to close the window"

Did vanilla MW do this?
by claudekennilol
02 Sep 2014, 18:46
Forum: General
Topic: Head bob? yay, neigh, or hay?
Replies: 14
Views: 10146

Re: Head bob? yay, neigh, or hay?

DarkAnsem wrote:Is head bob the same as headtracking, like Skyrim has?
No, headtracking is when NPCs (or PCs) heads turn to face something nearby. Head bobbing is when you're moving around and the and camera is shaking because you're moving.
by claudekennilol
29 Aug 2014, 19:21
Forum: News
Topic: There's always room for MOAR
Replies: 9
Views: 13853

Re: There's always room for MOAR

Yay! Mugging is back in MW ^_^
by claudekennilol
11 Aug 2014, 14:34
Forum: News
Topic: Wake up call
Replies: 15
Views: 18904

Re: Wake up call

I hope so. :) My personal philosophy is that these newsposts are the world's window into the project and not just "We did x, y and z. Bye now." It's just that people don't want to have to dig through endless logs on several websites and hang out on IRC all day, but the people working on O...