I'm interested in this. It sounds awesome.
ST
Search found 448 matches
- 12 Jun 2014, 07:03
- Forum: Off Topic
- Topic: My own coding project.
- Replies: 2
- Views: 1997
- 10 Jun 2014, 06:46
- Forum: Feature Requests and Suggestions
- Topic: Items in hand
- Replies: 11
- Views: 6848
Re: Items in hand
I expect this is one of those areas where mods will come in. I mean, with some of the mods such as animated morrowind http://www.youtube.com/watch?v=6friXBiBhVs to compare to, people will want to mod OpenMW so the population of vardenfell will be carrying walking sticks, sweeping the floor with broo...
- 08 Jun 2014, 19:02
- Forum: Off Topic
- Topic: What you are listening right now?
- Replies: 70
- Views: 32362
- 08 Jun 2014, 18:46
- Forum: General Development
- Topic: Bug #1341: Summons don't vanish on death
- Replies: 9
- Views: 4383
Re: Bug #1341: Summons don't vanish on death
Regarding summoned creatures not vanishing properly, vanilla Morrowind had an exploit where if you could open the "dead body" container fast enough you could loot the corpse before it vanished. Golden Saints almost always had money items worth selling off. I think this should NOT be allowe...
- 06 Jun 2014, 19:52
- Forum: Organisation and Planning
- Topic: OpenMW 0.30.0
- Replies: 259
- Views: 103588
Re: OpenMW 0.30.0
Is this correct? I thought you could wear a shield and still punch with weapon hand... (not able to test this, as I'm at work)scrawl wrote:Fixed.block should be disabled during h2h combat
ST
edit for clarity
- 04 Jun 2014, 08:57
- Forum: General
- Topic: Theoretically, hypothetically...
- Replies: 5
- Views: 3190
Re: Theoretically, hypothetically...
I'd go kick a scrib!Svetomech wrote:...if Bethesda releases the src what would you do? Just have this question stuck in my head for a while now.
ST
- 04 Jun 2014, 08:56
- Forum: Off Topic
- Topic: XL Engine site is down for me
- Replies: 25
- Views: 11166
Re: XL Engine site is down for me
works for me, comcast in michigan
ST
ST
- 31 May 2014, 21:34
- Forum: Support
- Topic: Billboards and mssing BaseWhite.
- Replies: 5
- Views: 2469
Re: Billboards and mssing BaseWhite.
scrawl wrote:That's very odd. We do not use BillboardSet anywhere in our code. And I don't think Ogre uses them internally either.
bt
this doesn't mean there is a problem with billboard nodes in a NIF file, right?
just making sure
ST
- 28 May 2014, 16:00
- Forum: Off Topic
- Topic: What you are listening right now?
- Replies: 70
- Views: 32362
Re: What you are listening right now?
You should see me at Christmas. Humbug. I HATE the two months of christmas music that you simply cannot avoid cuz its piped everywhere... every store... every restaurant... EVERY RADIO STATION... EVERY PLACE YOU GO... (sorry was getting a little crazy, even starting to spit n drool) anyhow, here's ...
- 28 May 2014, 15:52
- Forum: General
- Topic: Collision Implementation for static objects
- Replies: 14
- Views: 7615
Re: Collision Implementation for static objects
just a quick question: correct me if I'm wrong but I thought generally BB was less calculations hence was simpler/quicker to process/less resources used than RCN? just curious
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