Search found 237 matches
- 11 Jun 2019, 20:39
- Forum: Feature Requests and Suggestions
- Topic: Better NPC dialogue - flag previously heard topics; no need to click "Continue"
- Replies: 21
- Views: 15459
Re: Better NPC dialogue - flag previously heard topics; no need to click "Continue"
It may be feasible to check if there's only one option and auto-choose it, but I'm not sure if there can't be any negative consequences. It may be feasible but shouldn't be done. I can't think of any offhand, but I'm sure there are mods that have "back and forth" style of conversation bet...
- 05 Jun 2019, 00:43
- Forum: General Modding
- Topic: Portmod - Mod Manager
- Replies: 76
- Views: 94383
Re: Portmod - Mod Manager
Just a heads up -- for resolving mod conflicts, we have a potential solution upcoming now. TES3Merge is being worked on by NullCascade, and he's said he will accept pull requests to improve it/make it run on Linux.
- 03 Jun 2019, 02:16
- Forum: General Modding
- Topic: Sotha Sil Expanded
- Replies: 46
- Views: 47576
Re: Sotha Sil Expanded
Tested. Pocket Cabal fight works flawlessly now with the original esp.Capostrophic wrote: ↑28 May 2019, 20:00 SayDone adjustment has been merged so if all is well Cabal fight should become playable or at least more playable than it was.
- 25 May 2019, 19:11
- Forum: General
- Topic: Benchmarks / Hardware Specs
- Replies: 105
- Views: 129225
Re: Benchmarks / Hardware Specs
Woy. This forum does not like my pale moon browser. Oh well. Interesting. I've been hanging around here on Pale Moon for ages now. Of course, being as I'm in the US and therefore have crappy internet anyway, maybe it's just that I have less room to improve if something works really well with it.
- 19 May 2019, 22:12
- Forum: Feature Requests and Suggestions
- Topic: Same spell effect possible to add multiple times
- Replies: 13
- Views: 7675
Re: Same spell effect possible to add multiple times
This should be simple enough to check; a modded spell could do it. In the CS you can add the same effect more than once. In fact, in Uvirith's Legacy, there's a belt that has a constant effect to summon around 6 Skeletons. I'll go in game right now, console-add it, equip and check what happens! EDIT...
- 15 May 2019, 00:35
- Forum: Feature Requests and Suggestions
- Topic: Same spell effect possible to add multiple times
- Replies: 13
- Views: 7675
Re: Same spell effect possible to add multiple times
This seems a fairly minimal change compared to some. It shouldn't require any changes to the esp/esm format either, which was what I thought the dealbreaker was. Things like this, if we can add them sooner and they don't cause trouble getting to 1.0 or after, why not? Scrawl has my respect, but in t...
- 01 May 2019, 16:13
- Forum: Support
- Topic: OpenMW Savegame Files not Detected
- Replies: 6
- Views: 4358
Re: OpenMW Savegame Files not Detected
Unfortunately, only the first character is listed. In the drop-down menu. This is what surprised me; it wasn't just a single save that disappeared, but a whole character. That's really weird. If you're using nightly builds, it might be a regression; I've run into a few of those while running nightl...
- 29 Apr 2019, 15:20
- Forum: Support
- Topic: OpenMW Savegame Files not Detected
- Replies: 6
- Views: 4358
Re: OpenMW Savegame Files not Detected
There is a dropdown character selection menu in the load screen that will define which folder you load from. It has your character name in it. This usefully keeps characters separate, but if you're not aware of it, that might be your issue.
- 23 Apr 2019, 20:51
- Forum: General
- Topic: Side Quests?
- Replies: 9
- Views: 5584
Re: Side Quests?
All of the content is included in the data files that you get from the vanilla game, which are the data files that you need to play Morrowind with OpenMW. So they are all there. Whether or not they all work is the question. To my knowledge they all work, does anyone know of any specific quests that...
- 15 Apr 2019, 04:27
- Forum: Feature Requests and Suggestions
- Topic: Playable Creatures
- Replies: 5
- Views: 4324
Re: Playable Creatures
that does not help that particular mod much if the permissions don't allow modifying it or making a modifying addon plugin. As long as the result is dependent on the original rather than a modified and re-distributed version of the original, getting permission is perhaps polite but ultimately not r...