Search found 237 matches

by Jemolk
11 Jun 2019, 20:39
Forum: Feature Requests and Suggestions
Topic: Better NPC dialogue - flag previously heard topics; no need to click "Continue"
Replies: 21
Views: 15459

Re: Better NPC dialogue - flag previously heard topics; no need to click "Continue"

It may be feasible to check if there's only one option and auto-choose it, but I'm not sure if there can't be any negative consequences. It may be feasible but shouldn't be done. I can't think of any offhand, but I'm sure there are mods that have "back and forth" style of conversation bet...
by Jemolk
05 Jun 2019, 00:43
Forum: General Modding
Topic: Portmod - Mod Manager
Replies: 76
Views: 94383

Re: Portmod - Mod Manager

Just a heads up -- for resolving mod conflicts, we have a potential solution upcoming now. TES3Merge is being worked on by NullCascade, and he's said he will accept pull requests to improve it/make it run on Linux.
by Jemolk
03 Jun 2019, 02:16
Forum: General Modding
Topic: Sotha Sil Expanded
Replies: 46
Views: 47576

Re: Sotha Sil Expanded

Capostrophic wrote: 28 May 2019, 20:00 SayDone adjustment has been merged so if all is well Cabal fight should become playable or at least more playable than it was.
Tested. Pocket Cabal fight works flawlessly now with the original esp.
by Jemolk
25 May 2019, 19:11
Forum: General
Topic: Benchmarks / Hardware Specs
Replies: 105
Views: 129225

Re: Benchmarks / Hardware Specs

Woy. This forum does not like my pale moon browser. Oh well. Interesting. I've been hanging around here on Pale Moon for ages now. Of course, being as I'm in the US and therefore have crappy internet anyway, maybe it's just that I have less room to improve if something works really well with it.
by Jemolk
19 May 2019, 22:12
Forum: Feature Requests and Suggestions
Topic: Same spell effect possible to add multiple times
Replies: 13
Views: 7675

Re: Same spell effect possible to add multiple times

This should be simple enough to check; a modded spell could do it. In the CS you can add the same effect more than once. In fact, in Uvirith's Legacy, there's a belt that has a constant effect to summon around 6 Skeletons. I'll go in game right now, console-add it, equip and check what happens! EDIT...
by Jemolk
15 May 2019, 00:35
Forum: Feature Requests and Suggestions
Topic: Same spell effect possible to add multiple times
Replies: 13
Views: 7675

Re: Same spell effect possible to add multiple times

This seems a fairly minimal change compared to some. It shouldn't require any changes to the esp/esm format either, which was what I thought the dealbreaker was. Things like this, if we can add them sooner and they don't cause trouble getting to 1.0 or after, why not? Scrawl has my respect, but in t...
by Jemolk
01 May 2019, 16:13
Forum: Support
Topic: OpenMW Savegame Files not Detected
Replies: 6
Views: 4358

Re: OpenMW Savegame Files not Detected

Unfortunately, only the first character is listed. In the drop-down menu. This is what surprised me; it wasn't just a single save that disappeared, but a whole character. That's really weird. If you're using nightly builds, it might be a regression; I've run into a few of those while running nightl...
by Jemolk
29 Apr 2019, 15:20
Forum: Support
Topic: OpenMW Savegame Files not Detected
Replies: 6
Views: 4358

Re: OpenMW Savegame Files not Detected

There is a dropdown character selection menu in the load screen that will define which folder you load from. It has your character name in it. This usefully keeps characters separate, but if you're not aware of it, that might be your issue.
by Jemolk
23 Apr 2019, 20:51
Forum: General
Topic: Side Quests?
Replies: 9
Views: 5584

Re: Side Quests?

All of the content is included in the data files that you get from the vanilla game, which are the data files that you need to play Morrowind with OpenMW. So they are all there. Whether or not they all work is the question. To my knowledge they all work, does anyone know of any specific quests that...
by Jemolk
15 Apr 2019, 04:27
Forum: Feature Requests and Suggestions
Topic: Playable Creatures
Replies: 5
Views: 4324

Re: Playable Creatures

that does not help that particular mod much if the permissions don't allow modifying it or making a modifying addon plugin. As long as the result is dependent on the original rather than a modified and re-distributed version of the original, getting permission is perhaps polite but ultimately not r...