Search found 113 matches

by mikeprichard
20 Nov 2020, 00:11
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 552
Views: 1000668

Re: OpenMW Nightly builds

Sorry if this is obvious or has been explained already, but the "latest working builds" linked in the first post show "2020-08-08 / OpenMW-f73aa9f27-win64" as the latest version. As this appears to be from three months ago, where can I find the latest Win 64 nightly build as of 1...
by mikeprichard
15 Jun 2020, 18:20
Forum: News
Topic: OpenMW 0.46.0 Released!
Replies: 16
Views: 25781

Re: OpenMW 0.46.0 Released!

Nice work, everyone!
by mikeprichard
25 Apr 2020, 03:09
Forum: Feature Requests and Suggestions
Topic: Spellmaking and Enchanting: factor harmful effects as negative
Replies: 11
Views: 8441

Re: Spellmaking and Enchanting: factor harmful effects as negative

Although I like the idea in general, as kuyondo pointed out, this has some issues. Building on kuyondo's example, if a spell is used to target a hostile creature at range, a healing effect will likely be a "negative" effect, and a damage effect "positive". If the same spell is us...
by mikeprichard
24 Apr 2020, 13:34
Forum: General
Topic: Distant Lands and OpenMW
Replies: 89
Views: 65115

Re: Distant Lands and OpenMW

Yeah - MGE isn't the goal; it's the past.
by mikeprichard
22 Apr 2020, 20:50
Forum: General
Topic: Distant Lands and OpenMW
Replies: 89
Views: 65115

Re: Distant Lands and OpenMW

Yeah, I also didn't think ECLD is very relevant to graphics - the fact that the screenshot above was with all bells and whistles (including shadows) and view distance at 66666 is HUGE. I understand stability and performance will still need a lot of work, but seeing this in 0.47 is a very, very nice ...
by mikeprichard
22 Apr 2020, 20:13
Forum: General
Topic: Distant Lands and OpenMW
Replies: 89
Views: 65115

Re: Distant Lands and OpenMW

Distant statics might be merged in the 0.47 cycle? This would be incredible!! I had thought from this and other forum topics (e.g. https://forum.openmw.org/viewtopic.php?f=6&t=4621) this might take years assuming a dedicated developer had the time, skills, and interest to develop this - viewing ...
by mikeprichard
07 Apr 2020, 18:48
Forum: General
Topic: Unofficial morrowind patch mod help
Replies: 3
Views: 3914

Re: Unofficial morrowind patch mod help

You're welcome - enjoy!
by mikeprichard
07 Apr 2020, 16:15
Forum: General
Topic: Unofficial morrowind patch mod help
Replies: 3
Views: 3914

Re: Unofficial morrowind patch mod help

The "merged plugin" (Unofficial Morrowind Official Plugins Patched.ESP) includes all of the individual plugins ("AreaEffectArrows.esp", "master_index.esp", etc.) and makes them unnecessary. You only need those four data file folders and the one merged plugin loaded for ...
by mikeprichard
01 Apr 2020, 11:57
Forum: General
Topic: Is OpenMW playable?
Replies: 30
Views: 17155

Re: Is OpenMW playable?

Wow... with no intended sarcasm, that user seriously needs help. He/she seemed to be set off by having long-held misconceptions about the development of Morrowind's lore proven false, but such an extreme level of emotional investment in a video game is very worrying. In any case, thanks to lysol for...
by mikeprichard
31 Mar 2020, 15:03
Forum: General
Topic: Is OpenMW playable?
Replies: 30
Views: 17155

Re: Is OpenMW playable?

In my experience as well, OpenMW (even in now-obsolete build 0.45, let alone the latest nightly builds) has already far surpassed vanilla Morrowind; not only does it have essentially all features of vanilla, it also fixes many, many vanilla bugs, adds several new features, and (some separate problem...