Search found 113 matches
- 20 Nov 2020, 00:11
- Forum: Organisation and Planning
- Topic: OpenMW Nightly builds
- Replies: 552
- Views: 1000668
Re: OpenMW Nightly builds
Sorry if this is obvious or has been explained already, but the "latest working builds" linked in the first post show "2020-08-08 / OpenMW-f73aa9f27-win64" as the latest version. As this appears to be from three months ago, where can I find the latest Win 64 nightly build as of 1...
- 15 Jun 2020, 18:20
- Forum: News
- Topic: OpenMW 0.46.0 Released!
- Replies: 16
- Views: 25781
Re: OpenMW 0.46.0 Released!
Nice work, everyone!
- 25 Apr 2020, 03:09
- Forum: Feature Requests and Suggestions
- Topic: Spellmaking and Enchanting: factor harmful effects as negative
- Replies: 11
- Views: 8441
Re: Spellmaking and Enchanting: factor harmful effects as negative
Although I like the idea in general, as kuyondo pointed out, this has some issues. Building on kuyondo's example, if a spell is used to target a hostile creature at range, a healing effect will likely be a "negative" effect, and a damage effect "positive". If the same spell is us...
- 24 Apr 2020, 13:34
- Forum: General
- Topic: Distant Lands and OpenMW
- Replies: 89
- Views: 65115
Re: Distant Lands and OpenMW
Yeah - MGE isn't the goal; it's the past.
- 22 Apr 2020, 20:50
- Forum: General
- Topic: Distant Lands and OpenMW
- Replies: 89
- Views: 65115
Re: Distant Lands and OpenMW
Yeah, I also didn't think ECLD is very relevant to graphics - the fact that the screenshot above was with all bells and whistles (including shadows) and view distance at 66666 is HUGE. I understand stability and performance will still need a lot of work, but seeing this in 0.47 is a very, very nice ...
- 22 Apr 2020, 20:13
- Forum: General
- Topic: Distant Lands and OpenMW
- Replies: 89
- Views: 65115
Re: Distant Lands and OpenMW
Distant statics might be merged in the 0.47 cycle? This would be incredible!! I had thought from this and other forum topics (e.g. https://forum.openmw.org/viewtopic.php?f=6&t=4621) this might take years assuming a dedicated developer had the time, skills, and interest to develop this - viewing ...
- 07 Apr 2020, 18:48
- Forum: General
- Topic: Unofficial morrowind patch mod help
- Replies: 3
- Views: 3914
Re: Unofficial morrowind patch mod help
You're welcome - enjoy!
- 07 Apr 2020, 16:15
- Forum: General
- Topic: Unofficial morrowind patch mod help
- Replies: 3
- Views: 3914
Re: Unofficial morrowind patch mod help
The "merged plugin" (Unofficial Morrowind Official Plugins Patched.ESP) includes all of the individual plugins ("AreaEffectArrows.esp", "master_index.esp", etc.) and makes them unnecessary. You only need those four data file folders and the one merged plugin loaded for ...
- 01 Apr 2020, 11:57
- Forum: General
- Topic: Is OpenMW playable?
- Replies: 30
- Views: 17155
Re: Is OpenMW playable?
Wow... with no intended sarcasm, that user seriously needs help. He/she seemed to be set off by having long-held misconceptions about the development of Morrowind's lore proven false, but such an extreme level of emotional investment in a video game is very worrying. In any case, thanks to lysol for...
- 31 Mar 2020, 15:03
- Forum: General
- Topic: Is OpenMW playable?
- Replies: 30
- Views: 17155
Re: Is OpenMW playable?
In my experience as well, OpenMW (even in now-obsolete build 0.45, let alone the latest nightly builds) has already far surpassed vanilla Morrowind; not only does it have essentially all features of vanilla, it also fixes many, many vanilla bugs, adds several new features, and (some separate problem...