Search found 4988 matches

by psi29a
30 Mar 2012, 16:05
Forum: General Development
Topic: Graphics settings
Replies: 15
Views: 6732

Re: Graphics settings

It would be nice to eventually do a sort of 'auto tune' where a few benchmarks are run on particular things and it scales and sets graphical options to a good balance of fps and eye-candy.

I know i'm already hitting 20fps~ exterior on both my nvidia 8400 and radeon hd 3640.
by psi29a
30 Mar 2012, 09:34
Forum: Off Topic
Topic: New Job
Replies: 9
Views: 4315

Re: New Job

raevol wrote:Sorry, I don't want to link the company, just for privacy. :( I think you're all upstanding people, but I dunno who lurks these forums!
Your boss! :D
by psi29a
30 Mar 2012, 08:40
Forum: Organisation and Planning
Topic: OpenMW 0.13.0
Replies: 209
Views: 81529

Re: OpenMW 0.13.0

Shouldn't someone update the wiki, considering it is closer to home... ;)
by psi29a
30 Mar 2012, 07:52
Forum: Support
Topic: Ogre 1.8 windows
Replies: 9
Views: 5720

Re: Ogre 1.8 windows

Threading support: none
Use Boost: disabled
^-- these are red flags if I've ever seen them. ;)
by psi29a
30 Mar 2012, 07:50
Forum: Off Topic
Topic: New Job
Replies: 9
Views: 4315

Re: New Job

Congratulations! :)

What will be doing these days and do you have a link to the company? :)
by psi29a
29 Mar 2012, 12:54
Forum: Organisation and Planning
Topic: Lapsed developers
Replies: 17
Views: 9456

Re: Lapsed developers

I think OpenMW has hit a tipping point as we have enough interest and enough people involved that there will always be people (more than one) working on it. This is good. I however get the feeling, and not just from this thread, that it is not good enough and there is a 'push' for more which can be ...
by psi29a
28 Mar 2012, 08:15
Forum: General Development
Topic: OGRE 1.8
Replies: 38
Views: 21335

Re: OGRE 1.8

If you're at it, I could use some testing for this branch (it uses 1.8 as well): https://github.com/scrawl/openmw/tree/occlusionquery Just walk around and try to pick up objects and go through doors - if an object or a door doesn't work please tell me. Trying it out now and found this during compil...
by psi29a
28 Mar 2012, 08:06
Forum: General Development
Topic: Display std::cout in console window
Replies: 4
Views: 2400

Re: Display std::cout in console window

Might I recommend a framework for logging?
Log4cxx is pretty damn good and we use it here for our product at work. Based around log4j but for c++ so it works wonders. It has various logging levels and is configurable.

http://logging.apache.org/log4cxx/
by psi29a
27 Mar 2012, 14:45
Forum: General Development
Topic: OGRE 1.8
Replies: 38
Views: 21335

Re: OGRE 1.8

Zini wrote:The next branch is still using OGRE 1.7. Not compatible with OGRE 1.8.
OK, good to hear. Is there a branch that does use 1.8 ?
by psi29a
27 Mar 2012, 14:31
Forum: General Development
Topic: OGRE 1.8
Replies: 38
Views: 21335

Re: OGRE 1.8

I finally got mygui 3.2 and ogre 1.8 up and running and decided to check out 'next' branch of openmw.git , sadly while compiling I get this error message: [ 0%] Building CXX object components/CMakeFiles/components.dir/bsa/bsa_archive.cpp.o /home/brick/workspace/OpenMW/openmw/components/bsa/bsa_archi...