It would be nice to eventually do a sort of 'auto tune' where a few benchmarks are run on particular things and it scales and sets graphical options to a good balance of fps and eye-candy.
I know i'm already hitting 20fps~ exterior on both my nvidia 8400 and radeon hd 3640.
Search found 4988 matches
- 30 Mar 2012, 16:05
- Forum: General Development
- Topic: Graphics settings
- Replies: 15
- Views: 6732
Re: New Job
Your boss!raevol wrote:Sorry, I don't want to link the company, just for privacy. I think you're all upstanding people, but I dunno who lurks these forums!
- 30 Mar 2012, 08:40
- Forum: Organisation and Planning
- Topic: OpenMW 0.13.0
- Replies: 209
- Views: 81529
Re: OpenMW 0.13.0
Shouldn't someone update the wiki, considering it is closer to home...
- 30 Mar 2012, 07:52
- Forum: Support
- Topic: Ogre 1.8 windows
- Replies: 9
- Views: 5720
Re: Ogre 1.8 windows
^-- these are red flags if I've ever seen them.Threading support: none
Use Boost: disabled
Re: New Job
Congratulations!
What will be doing these days and do you have a link to the company?
What will be doing these days and do you have a link to the company?
- 29 Mar 2012, 12:54
- Forum: Organisation and Planning
- Topic: Lapsed developers
- Replies: 17
- Views: 9456
Re: Lapsed developers
I think OpenMW has hit a tipping point as we have enough interest and enough people involved that there will always be people (more than one) working on it. This is good. I however get the feeling, and not just from this thread, that it is not good enough and there is a 'push' for more which can be ...
- 28 Mar 2012, 08:15
- Forum: General Development
- Topic: OGRE 1.8
- Replies: 38
- Views: 21335
Re: OGRE 1.8
If you're at it, I could use some testing for this branch (it uses 1.8 as well): https://github.com/scrawl/openmw/tree/occlusionquery Just walk around and try to pick up objects and go through doors - if an object or a door doesn't work please tell me. Trying it out now and found this during compil...
- 28 Mar 2012, 08:06
- Forum: General Development
- Topic: Display std::cout in console window
- Replies: 4
- Views: 2400
Re: Display std::cout in console window
Might I recommend a framework for logging?
Log4cxx is pretty damn good and we use it here for our product at work. Based around log4j but for c++ so it works wonders. It has various logging levels and is configurable.
http://logging.apache.org/log4cxx/
Log4cxx is pretty damn good and we use it here for our product at work. Based around log4j but for c++ so it works wonders. It has various logging levels and is configurable.
http://logging.apache.org/log4cxx/
- 27 Mar 2012, 14:45
- Forum: General Development
- Topic: OGRE 1.8
- Replies: 38
- Views: 21335
Re: OGRE 1.8
OK, good to hear. Is there a branch that does use 1.8 ?Zini wrote:The next branch is still using OGRE 1.7. Not compatible with OGRE 1.8.
- 27 Mar 2012, 14:31
- Forum: General Development
- Topic: OGRE 1.8
- Replies: 38
- Views: 21335
Re: OGRE 1.8
I finally got mygui 3.2 and ogre 1.8 up and running and decided to check out 'next' branch of openmw.git , sadly while compiling I get this error message: [ 0%] Building CXX object components/CMakeFiles/components.dir/bsa/bsa_archive.cpp.o /home/brick/workspace/OpenMW/openmw/components/bsa/bsa_archi...