Search found 45 matches
- 07 Dec 2016, 04:37
- Forum: Off Topic
- Topic: Essential Mods?
- Replies: 10
- Views: 32736
Re: Essential Mods?
There's too many awesome mods to name. The easiest way to get a heavily modded setup going is to use Morrowind Overhaul . (It generally isn't published on the modding sites because they didn't use proper etiquette in terms of consulting all the innumerable mod authors.) But the bare essentials are -...
- 31 Oct 2016, 02:37
- Forum: Support
- Topic: Wayland Issues
- Replies: 8
- Views: 6591
Re: Wayland Issues
Nice, I just found that the mouse issues are ok if I execute the game with this command SDL_VIDEODRIVER=wayland openmw As long as anti-aliasing is set to zero, I think if you run Arch linux, all the standard packages allow it to run on wayland just fine, without any special config options. Simply be...
- 29 Oct 2016, 10:03
- Forum: Support
- Topic: Wayland Issues
- Replies: 8
- Views: 6591
Re: Wayland Issues
Found out that it actually works in wayland as long as I set anti-aliasing to zero. Does anyone know why anti-aliasing is causing the GLX issues? Wayland is not playable yet, in KWin. There are some remaining relative mouse issues. Those issues are supposed to have been fixed in SDL and KWin, but it...
- 25 Oct 2016, 07:31
- Forum: Support
- Topic: Wayland Issues
- Replies: 8
- Views: 6591
Re: Wayland Issues
Even if QT5 isn't preferred, it works just fine on X11. I used OpenGL-ES in order to try to leverage EGL, which is what Wayland likes. Not building with OpenGL-ES gives the same error.
My understanding is that GLX and Wayland don't play nicely, which is why KWin uses EGL on Wayland. I'm using KWin.
My understanding is that GLX and Wayland don't play nicely, which is why KWin uses EGL on Wayland. I'm using KWin.
- 25 Oct 2016, 07:22
- Forum: Support
- Topic: Wayland Issues
- Replies: 8
- Views: 6591
Re: Wayland Issues
According to the Arch wiki, wayland has been enabled by default since 2.0.2 https://wiki.archlinux.org/index.php/wayland#SDL Wayland is explicitly a build dependency https://www.archlinux.org/packages/extra/x86_64/sdl2/ Upstream, it has been enabled by default since 2.0.4 https://www.phoronix.com/sc...
- 24 Oct 2016, 01:04
- Forum: Support
- Topic: Wayland Issues
- Replies: 8
- Views: 6591
Wayland Issues
I'm on Arch linux running SDL 2.0.5 with the latest git master code. I ran cmake with -DDESIRED_QT_VERSION=5 and -DOPENGL_ES=true Then I export SDL_VIDEODRIVER=wayland and run OpenMW But it says: "ERROR: Could not initialize SDL! wayland not available" if I don't export SDL_VIDEODRIVER=way...
- 27 Aug 2016, 19:19
- Forum: General
- Topic: [TOOL] openmw mod manager
- Replies: 6
- Views: 4464
Re: [TOOL] openmw mod manager
Great! Mixing this with mlox mod ordering functionality is essential, and I'm glad to see it mentioned as a goal on the Readme. I would also seek to incorporate as many features from Wrye Mash as possible. Since that is all Python code as well, it should be easier. It has already solved much of this...
- 04 Mar 2016, 03:35
- Forum: General Development
- Topic: OIS Dependency
- Replies: 2
- Views: 2272
OIS Dependency
We still have a folder of OIS stuff. Can that remaining portion be replaced with SDL? Less dependencies is better.
- 04 Mar 2016, 03:34
- Forum: General Development
- Topic: C++11
- Replies: 114
- Views: 75123
Re: C++11
The newest version of GCC will be defaulting not only to C++11 but C++14.
- 16 Feb 2016, 02:30
- Forum: Feature Requests and Suggestions
- Topic: Stereoscopic 3D
- Replies: 1
- Views: 2600
Stereoscopic 3D
Scrawl says that stereo 3D is supported by OSG out of the box, with an environment variable.
https://wiki.openmw.org/index.php?title ... l_Graphics
Could this be added as a setting in the menu?
https://wiki.openmw.org/index.php?title ... l_Graphics
Could this be added as a setting in the menu?