Search found 1239 matches
- 05 Sep 2020, 17:13
- Forum: General Modding
- Topic: About ReShade for OpenMW on Linux
- Replies: 2
- Views: 12872
Re: About ReShade for OpenMW on Linux
Thanks a bunch, I bet a lot of people will find this very helpful. I'll sticky this so that people can easily find it. I think I'll move it to "Mod Compatibility" too, unless someone has an issue with that.
- 26 Aug 2020, 13:23
- Forum: News
- Topic: The Summer in Review: June-July-August 2020
- Replies: 4
- Views: 12593
The Summer in Review: June-July-August 2020
Hello everyone. Welcome to a review of the OpenMW developent during the summer of 2020. A very unusual summer period for most of us. Development has been as stable as anytime though, so let's dig in. The big thing for the month of June was the merging of Object Paging, covered in the last "Open...
- 03 Aug 2020, 08:05
- Forum: Join the team
- Topic: Application: noided
- Replies: 2
- Views: 6896
Re: Application: noided
Welcome! Consider joining us on IRC, matrix or discord too.
- 26 Jun 2020, 15:20
- Forum: News
- Topic: OpenMW Spotlight: Turning the Pages
- Replies: 4
- Views: 12205
OpenMW Spotlight: Turning the Pages
Hello again, we hope you are all having a pleasant time with the new release! While you're busy killing vicious cliff racers, our team is busy with further improving the engine and the editor. There is one particular feature that recently got merged that we want to bring to your attention: object pa...
- 24 Jun 2020, 09:42
- Forum: Off Topic
- Topic: Lysol's normal mapped texture packs
- Replies: 277
- Views: 175304
Re: Lysol's normal mapped texture packs
There was no modding forum back when this thread was created IIRC. Otherwise I would have obviously put it there instead.
Nope, I haven't, sorry. I started out with the imperial forts, but ran into issues with the parallax map. It simply isn't compatible with the atlas as of now.
Nope, I haven't, sorry. I started out with the imperial forts, but ran into issues with the parallax map. It simply isn't compatible with the atlas as of now.
- 17 Jun 2020, 06:24
- Forum: General
- Topic: v0.46.0 Jean Moniel Floating out of chair
- Replies: 11
- Views: 6779
Re: v0.46.0 Jean Moniel Floating out of chair
There is no character sitting on a chair in Morrowind, so you are using a mod. Mods like these are not supported yet, which is why the collision system "pushes" the character up in the air.
By the way, Tarhiel's scrolls do not give levitation, they just increase your acrobatics.
By the way, Tarhiel's scrolls do not give levitation, they just increase your acrobatics.
- 15 Jun 2020, 18:40
- Forum: Organisation and Planning
- Topic: OpenMW 0.46.0
- Replies: 213
- Views: 191601
Re: OpenMW 0.46.0
Thanks for posting there raevol, and nice to see you here.
- 15 Jun 2020, 11:22
- Forum: Organisation and Planning
- Topic: OpenMW Nightly builds
- Replies: 552
- Views: 1001784
Re: OpenMW Nightly builds
Actually yes, there is an important issue if you want to use 0.46.0 instead of the nightly. The save game format has been improved a lot in the nightlies thanks to akortunov. This has the side-effect of new saves being incompatible with older versions of OpenMW. Old saves can be used in new versions...
- 15 Jun 2020, 07:43
- Forum: Organisation and Planning
- Topic: OpenMW 0.46.0
- Replies: 213
- Views: 191601
Re: OpenMW 0.46.0
Just for everyones info, I've posted the news on these subreddits:
/r/OpenMW
/r/Morrowind
/r/tes3mods
/r/linux_gaming
/r/opensourcegames
/r/BethesdaSoftworks
Feel free to share on any other relevant subreddit you know of if you want.
/r/OpenMW
/r/Morrowind
/r/tes3mods
/r/linux_gaming
/r/opensourcegames
/r/BethesdaSoftworks
Feel free to share on any other relevant subreddit you know of if you want.
- 07 Jun 2020, 11:42
- Forum: Organisation and Planning
- Topic: OpenMW 0.46.0
- Replies: 213
- Views: 191601
Re: OpenMW 0.46.0
Thank you for testing, halcyon