Search found 237 matches
- 06 Feb 2020, 02:42
- Forum: General Modding
- Topic: Fixes for Uvirith's Legacy
- Replies: 50
- Views: 70135
Re: Fixes for Uvirith's Legacy
Since this is about UL, and I have a vague memory the problem is caused by openmw (but I may be wrong), might as well ask here. There is an incompatibility between UL and House of Mannequins -- I think it makes the Upholsterer's shop unreachable. I read somewhere I already forgot that there is an &...
- 08 Jan 2020, 06:39
- Forum: General
- Topic: Is it okay to update a mod during gameplay?
- Replies: 10
- Views: 8631
Re: Is it okay to update a mod during gameplay?
Wrye Mash, guys. Not Wyre Mash. We're not electricians. ;) Literally never realized this. :lol: It does seem a bit counterintuitive in some ways when you first see it without knowing why it's called what it is. I don't know how many years I spent calling it Wyre Mash, or its Oblivion and Skyrim cou...
- 26 Dec 2019, 06:19
- Forum: General Modding
- Topic: Portmod - Mod Manager
- Replies: 76
- Views: 94191
Re: Portmod - Mod Manager
Mator Smash is now the recommended utility instead of Wrye Bash for making that kind of patch for the games it supports. Only because Wrye Bash doesn't support all the relevant records for those games. Mator Smash doesn't support merging mods into the patch entirely as Wrye Bash does, nor does it h...
- 26 Nov 2019, 03:39
- Forum: Off Topic
- Topic: What's your favorite in-game book?
- Replies: 7
- Views: 5527
Re: What's your favorite in-game book?
The vampires in works where women find the vampires attractive are made to seem attractive. That's like wondering why men like elf women in things with sexualised elf women - you put attractive characters in a thing and people will find them attractive. Yup. Make sexy vampires, and people attracted...
- 21 Nov 2019, 07:50
- Forum: Content Development
- Topic: Natural Character Growth and Decay - An OpenMW Leveling Mod
- Replies: 49
- Views: 67103
Re: Natural Character Growth and Decay - An OpenMW Leveling Mod
The big concern. Capping at 75 + an effect would prevent me from advancing in any faction right? Factions require a certain base skill level for advancement, up to 90 for the final one. does this mod make it so you can become the head of a faction? That's actually not exactly how it works. Okay, so...
- 15 Nov 2019, 06:42
- Forum: General Modding
- Topic: I own MW but can I download with no PC???
- Replies: 2
- Views: 3503
Re: I own MW but can I download with no PC???
That might indeed be difficult to do with Steam. Steamcmd is a thing, but it may not be the easiest to run on Android, based on what Jodiwe said above me. I have no idea what to do about that, I haven't dealt with Steam in ages honestly. I do know, though, the GOG offline installers can be downloade...
- 18 Oct 2019, 08:53
- Forum: General Modding
- Topic: UL or ROHT
- Replies: 2
- Views: 2481
Re: UL or ROHT
Is there a compatability patch that is needed between Ulvirith's Legacy or Rise of house Telvani? I'm running the most current version of both of those mods and the patch for those two but I've noticed in open morrowind that a couple of npc's have drifted but not sure of the cause (almaroosen sits ...
- 18 Oct 2019, 08:43
- Forum: Feature Requests and Suggestions
- Topic: [Suggestions] Quick Equipping For Equipment and Tools (+ Other QoL)
- Replies: 4
- Views: 3905
Re: [Suggestions] Quick Equipping For Equipment and Tools (+ Other QoL)
The one thing which I find the most annoying about the PC version of Morrowind is that you have to click and drag any equipment or tool you want to equip or use, respectively, onto your character, which can be quite a pain if you've been arrested and have to re-equip all of your clothing, jewelry, ...
- 12 Oct 2019, 21:45
- Forum: Support
- Topic: Quite high
- Replies: 4
- Views: 2631
Re: Quite high
I have to say, this is one of the more frustrating outstanding issues. There also doesn't seem to be a way to strip collision from specific pieces of furniture to prevent the issue in the interim, because the engine simply generates a collision mesh anyway. Even switching to nameless activators (so ...
- 12 Oct 2019, 21:04
- Forum: General Modding
- Topic: What's causing these errors in Morrowind Rebirth?
- Replies: 3
- Views: 3743
Re: What's causing these errors in Morrowind Rebirth?
Current versions of Rebirth (including 5.0, which the light version is based off of IIRC) raise the height of Red Mountain significantly already, so your best solution is probably just not using MRM.