Search found 35 matches
- 15 Mar 2016, 10:39
- Forum: General Development
- Topic: [patch] new fog shader
- Replies: 127
- Views: 125484
Re: [patch] new fog shader
I've ported it to the current version. Unfortunately the performance impact seems to be bigger than on the ogre version - on my system at least (intel haswell igp). Bugs: The height based fog looks wrong in water reflections because the scene is rendered upside down. Also the sky might look odd beca...
- 27 May 2015, 20:22
- Forum: General Development
- Topic: [patch] new fog shader
- Replies: 127
- Views: 125484
Re: [patch] new fog shader
If someone were to move all of the calculations to the shader, which shouldn't be too difficult, then you could just drop it into your resource folder and have it work without recompiling the game, just like a normal mod. Done. :mrgreen: Since this version takes no density parameter from the engine...
- 25 May 2015, 16:07
- Forum: General Development
- Topic: [patch] new fog shader
- Replies: 127
- Views: 125484
Re: [patch] new fog shader
@scrawl: Yep - thats Red Mountain. Yeah, I was just wondering if that's vanilla or modded . If it's vanilla, then that fog sure does make the mountain seem a lot higher than usual :) It's vanilla :) Hopefully it can be configurable, probably as an added weather property. As pretty as it can look, l...
- 24 May 2015, 23:40
- Forum: General Development
- Topic: [patch] new fog shader
- Replies: 127
- Views: 125484
Re: [patch] new fog shader
Thanks :) @scrawl: Yep - thats Red Mountain. Actually I programmed this a while ago (yes I could have submitted this much earlier :oops: ), so my memory of why I did what is already a bit rusty. The C++ is at least partially to improve performace: some values only need to be calculated once when the...
- 24 May 2015, 21:21
- Forum: General Development
- Topic: [patch] new fog shader
- Replies: 127
- Views: 125484
[patch] new fog shader
Edit: Port to OSG version: https://forum.openmw.org/viewtopic.php?f=6&t=2905&start=20#p38328 Edit: newest version: https://gitlab.com/vrresto/openmw/tree/my-fog-shader-cleanup ---------------------------------------- Hi ! This comes probably a bit late with the port to OSG taking place now -...