Search found 110 matches
- 16 Apr 2020, 12:50
- Forum: General Development
- Topic: Default graphic settings to show improvement over vanilla engine
- Replies: 16
- Views: 12176
Re: Default graphic settings to show improvement over vanilla engine
We know there are things that a big ECLD breaks and will always break. We're not going to advertise settings that break things. Such as? Tbh, I have to say I'm still skeptical about this. I've played through most of the original game now and large parts of Tamriel Rebuilt with it set to 4 and haven...
- 16 Apr 2020, 12:42
- Forum: Support
- Topic: Possible issue with shadow edge resolution?
- Replies: 14
- Views: 5682
Re: Possible issue with shadow edge resolution?
If your 1024x1024 shadow map was spread over the whole of Vvardenfell, each texel would be several metres across, and shadows would look absolutely awful. Instead, it's focused so it just includes what's currently visible. That means that if your camera is pointed such that more things are in the v...
- 15 Apr 2020, 23:22
- Forum: Organisation and Planning
- Topic: OpenMW 0.47.0
- Replies: 6
- Views: 17374
- 15 Apr 2020, 23:18
- Forum: General Development
- Topic: Default graphic settings to show improvement over vanilla engine
- Replies: 16
- Views: 12176
Re: Default graphic settings to show improvement over vanilla engine
Because then we'll get people complaining how badly OpenMW performs because the increased cell load distance putting more strain on the CPU, GPU, and memory. As it is, we've had people complain that 'vanilla Morrowind worked fine on ancient hardware, why does OpenMW perform worse on my less-ancient...
- 15 Apr 2020, 14:57
- Forum: Support
- Topic: Possible issue with shadow edge resolution?
- Replies: 14
- Views: 5682
- 15 Apr 2020, 13:45
- Forum: Support
- Topic: Possible issue with shadow edge resolution?
- Replies: 14
- Views: 5682
Re: Possible issue with shadow edge resolution?
Screenshots: Here, you can see on the shadows in front of me - the edges look nice and sharp: https://leerstrobel.com/wp-content/uploads/2020/04/shadow_good2.png Here, all I have done is turn the camera to the left, without moving the player, and the same edges are now much more 'blocky': https://le...
- 15 Apr 2020, 13:35
- Forum: General Development
- Topic: Default graphic settings to show improvement over vanilla engine
- Replies: 16
- Views: 12176
Re: Default graphic settings to show improvement over vanilla engine
And/or, add the ECLD, view distance stuff, etc. into the graphics settings in the launcher 1. Viewing distance can be configured via in-game menu. 2. ECLD is for debugging purposes, not for gameplay, and can be dropped eventually since people tend to abuse it. 1. Yes, that is true. Fair point. Alth...
- 15 Apr 2020, 13:16
- Forum: Support
- Topic: Possible issue with shadow edge resolution?
- Replies: 14
- Views: 5682
Re: Possible issue with shadow edge resolution?
A default "shadow map resolution = 1024" is not enough for object and terran shadows. That might be the case, but I don't see how it would explain the behavior I am seeing, where the shadow edge resolution changes drastically depending on the camera orientation. I will take a couple of sc...
- 14 Apr 2020, 23:32
- Forum: General Development
- Topic: Default graphic settings to show improvement over vanilla engine
- Replies: 16
- Views: 12176
Re: Default graphic settings to show improvement over vanilla engine
I agree, definitely. One of the first questions I had when I tried openmw 2-3 months ago was: "Why can't I see further than with the vanilla engine?". ECLD of 2 and a suitable viewing distance, with object shadows would make a good impression and probably be very playable for most people w...
- 14 Apr 2020, 23:18
- Forum: Organisation and Planning
- Topic: OpenMW 0.47.0
- Replies: 6
- Views: 17374
Re: OpenMW 0.47.0
The ability to set the actors processing range to >7168 would be nice. I was trying to set it to 15,000 the other day, before I realised there was a limit.