Search found 110 matches

by Time4Tea
16 Apr 2020, 12:50
Forum: General Development
Topic: Default graphic settings to show improvement over vanilla engine
Replies: 16
Views: 12176

Re: Default graphic settings to show improvement over vanilla engine

We know there are things that a big ECLD breaks and will always break. We're not going to advertise settings that break things. Such as? Tbh, I have to say I'm still skeptical about this. I've played through most of the original game now and large parts of Tamriel Rebuilt with it set to 4 and haven...
by Time4Tea
16 Apr 2020, 12:42
Forum: Support
Topic: Possible issue with shadow edge resolution?
Replies: 14
Views: 5682

Re: Possible issue with shadow edge resolution?

If your 1024x1024 shadow map was spread over the whole of Vvardenfell, each texel would be several metres across, and shadows would look absolutely awful. Instead, it's focused so it just includes what's currently visible. That means that if your camera is pointed such that more things are in the v...
by Time4Tea
15 Apr 2020, 23:22
Forum: Organisation and Planning
Topic: OpenMW 0.47.0
Replies: 6
Views: 17374

Re: OpenMW 0.47.0

akortunov wrote: 15 Apr 2020, 05:46
Time4Tea wrote: 14 Apr 2020, 23:18 The ability to set the actors processing range to >7168 would be nice.
This ability was intentionally blocked since it causes different kinds of issues.
Well ... I didn't mean to suggest it would necessarily be simple to do ;)
by Time4Tea
15 Apr 2020, 23:18
Forum: General Development
Topic: Default graphic settings to show improvement over vanilla engine
Replies: 16
Views: 12176

Re: Default graphic settings to show improvement over vanilla engine

Because then we'll get people complaining how badly OpenMW performs because the increased cell load distance putting more strain on the CPU, GPU, and memory. As it is, we've had people complain that 'vanilla Morrowind worked fine on ancient hardware, why does OpenMW perform worse on my less-ancient...
by Time4Tea
15 Apr 2020, 14:57
Forum: Support
Topic: Possible issue with shadow edge resolution?
Replies: 14
Views: 5682

Re: Possible issue with shadow edge resolution?

akortunov wrote: 15 Apr 2020, 14:21 By the way, your screenshots are seems to be malformed.
Yeah. I'm trying to add them as attachments, but they don't seem to be uploading properly, for some reason ...

(update: should be sorted now)
by Time4Tea
15 Apr 2020, 13:45
Forum: Support
Topic: Possible issue with shadow edge resolution?
Replies: 14
Views: 5682

Re: Possible issue with shadow edge resolution?

Screenshots: Here, you can see on the shadows in front of me - the edges look nice and sharp: https://leerstrobel.com/wp-content/uploads/2020/04/shadow_good2.png Here, all I have done is turn the camera to the left, without moving the player, and the same edges are now much more 'blocky': https://le...
by Time4Tea
15 Apr 2020, 13:35
Forum: General Development
Topic: Default graphic settings to show improvement over vanilla engine
Replies: 16
Views: 12176

Re: Default graphic settings to show improvement over vanilla engine

And/or, add the ECLD, view distance stuff, etc. into the graphics settings in the launcher 1. Viewing distance can be configured via in-game menu. 2. ECLD is for debugging purposes, not for gameplay, and can be dropped eventually since people tend to abuse it. 1. Yes, that is true. Fair point. Alth...
by Time4Tea
15 Apr 2020, 13:16
Forum: Support
Topic: Possible issue with shadow edge resolution?
Replies: 14
Views: 5682

Re: Possible issue with shadow edge resolution?

A default "shadow map resolution = 1024" is not enough for object and terran shadows. That might be the case, but I don't see how it would explain the behavior I am seeing, where the shadow edge resolution changes drastically depending on the camera orientation. I will take a couple of sc...
by Time4Tea
14 Apr 2020, 23:32
Forum: General Development
Topic: Default graphic settings to show improvement over vanilla engine
Replies: 16
Views: 12176

Re: Default graphic settings to show improvement over vanilla engine

I agree, definitely. One of the first questions I had when I tried openmw 2-3 months ago was: "Why can't I see further than with the vanilla engine?". ECLD of 2 and a suitable viewing distance, with object shadows would make a good impression and probably be very playable for most people w...
by Time4Tea
14 Apr 2020, 23:18
Forum: Organisation and Planning
Topic: OpenMW 0.47.0
Replies: 6
Views: 17374

Re: OpenMW 0.47.0

The ability to set the actors processing range to >7168 would be nice. I was trying to set it to 15,000 the other day, before I realised there was a limit.