Search found 237 matches
- 18 May 2021, 22:08
- Forum: General
- Topic: Questions from a noob.
- Replies: 1
- Views: 3050
Re: Questions from a noob.
If you want my best guess at the possible problems, it may well have to do with directing OpenMW to a modded installation. All the mods that are in the install where you directed OpenMW are there for OpenMW as well, and if you've got any poorly optimized graphics mods, those will definitely cause a ...
- 19 Oct 2020, 22:47
- Forum: General Modding
- Topic: Weapons not hitting (Solved: caused by boots of blinding speed)
- Replies: 4
- Views: 4471
Re: Weapons not hitting
I am not 100% confident in this, however: it's the Boots of Blinding Speed. Not sure what it is, sure isn't a problem on Xbox. I was in Ebonheart, and was in the process of getting the Glass Jinkblade. I put the Boots on between where I came from and Ebonheart (no combat in between). I got in the c...
- 19 Oct 2020, 22:41
- Forum: Off Topic
- Topic: Accuracy of various UESP hints/tips pages, using OpenMW and Patch for Purists
- Replies: 6
- Views: 8295
Re: Accuracy of various UESP hints/tips pages, using OpenMW and Patch for Purists
Patch for Purists specifically avoids changing anything that might be considered a rebalance instead of a bugfix, so it shouldn't interfere with anything there. OpenMW itself only changes the engine side of things, not the content file side, so the Drain Intelligence and Drain Skill exploits are the...
- 31 Jul 2020, 04:09
- Forum: Support
- Topic: Floating NPC's
- Replies: 6
- Views: 3182
Re: Floating NPC's
Pretty sure it got outright reverted, not that it only fixed some of them. This has been a problem for quite a while, and is related to how OpenMW handles collision. It's massively annoying, and there isn't even any possible workaround, because of autogenerated collision meshes that seem to show up ...
- 02 May 2020, 05:27
- Forum: Content Development
- Topic: How to create a new NPC using only the OpenMW-CS?
- Replies: 2
- Views: 3365
Re: How to create a new NPC using only the OpenMW-CS?
Open an Objects window (under World), then right click and select Add Record. Select NPC from the dropdown menu, give it an ID, and hit Create.
- 02 May 2020, 05:05
- Forum: Feature Requests and Suggestions
- Topic: Spellmaking and Enchanting: factor harmful effects as negative
- Replies: 11
- Views: 8511
Re: Spellmaking and Enchanting: factor harmful effects as negative
This does make me think of something else, however: for this to work, I think you'd need it to only apply when the range and area parameters for the effects are the same. Otherwise you could abuse this to make kinda broken spells. For example, you'd be able to make the Blind effect have an area of ...
- 01 May 2020, 00:39
- Forum: Support
- Topic: edit save file
- Replies: 5
- Views: 4058
Re: edit save file
Nice to hear. :) The missing spell must have been one of the starting spells the game grants you for choosing magic schools as major (or minor?) skills. I suspect that you replaced a major magic skill with another skill and, consequently, lost the spell. Any spells that you bought/made get removed ...
- 01 May 2020, 00:36
- Forum: Support
- Topic: Frame rate is Going below 4 fps
- Replies: 5
- Views: 3253
Re: Frame rate is Going below 4 fps
Well, it's definitely the physics thread, the screenshot definitely shows that. Ouch. What version of OpenMW are you using, and what operating system? Those are probably the biggest questions.
- 01 May 2020, 00:25
- Forum: Feature Requests and Suggestions
- Topic: Spellmaking and Enchanting: factor harmful effects as negative
- Replies: 11
- Views: 8511
Re: Spellmaking and Enchanting: factor harmful effects as negative
then if the healing effect is more powerful than the blind effect, it would be thoroughly ineffectual as a blind spell used on opponents. If, on the other hand, the blind effect were more potent, it would be distinctly less than ideal to use as a healing spell on allies. How do we determine "m...
- 30 Apr 2020, 00:55
- Forum: Feature Requests and Suggestions
- Topic: Spellmaking and Enchanting: factor harmful effects as negative
- Replies: 11
- Views: 8511
Re: Spellmaking and Enchanting: factor harmful effects as negative
As I understand it, the issues you all raise shouldn't be a problem necessarily. If, for example, I were to create a spell that heals and blinds, then if the healing effect is more powerful than the blind effect, it would be thoroughly ineffectual as a blind spell used on opponents. If, on the other...