Search found 22 matches
- 12 May 2019, 07:23
- Forum: Support
- Topic: Horrible performance with Distant Land and Higher Than Natural Draw Distance
- Replies: 27
- Views: 9231
Re: Horrible performance with Distant Land and Higher Than Natural Draw Distance
Some basics: Operating system version? CPU? GPU and driver version? RAM? Win10, FX-4300, HD6670, 8 GB of ram. I know that this is extremely low end: but this very same machine ran with MGE XE's increased draw distance without an issue. See the edit, however; I seem to have fixed the issue by updati...
- 12 May 2019, 05:43
- Forum: Support
- Topic: Horrible performance with Distant Land and Higher Than Natural Draw Distance
- Replies: 27
- Views: 9231
Horrible performance with Distant Land and Higher Than Natural Draw Distance
My issue is pretty much what the title says. I have horrible performance with those options enabled. My Draw Distance is 10000 up from the natural maximum of 6666, my Cell Loading distance is 1, and I have Feature Culling enabled at the lowest 2.0. I am running on version 0.45. The game stutters and...
- 11 May 2019, 21:32
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 322095
Re: Android part 2
Oh yes. Now the terrain stuff I know how to mess with and I can't believe I forgot about this. And one more "optimization" of terrain :D [Terrain] vertex lod mod = -1 Done! I did some researching myself, added a bunch of tweaks like messing around with texture filtering and now the framer...
- 11 May 2019, 07:13
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 322095
Re: Android part 2
Balmora NEVER drips below 14 FPS, that's the lowest I've seen it go. And that's with the feature culling feature completely gone! I do not know if distant terrain is enabled by default, but just in case write this: [Terrain] distant terrain = true Oh yes. Now the terrain stuff I know how to mess wi...
- 11 May 2019, 05:48
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 322095
Re: Android part 2
Edit: By any chance, would it be possible to set the small feature culling higher? Would this theoretically increase performance even more, or am I being dumb? You can, but NPC body parts will disappear very noticeably. It helps a little too: [Cells] preload cell cache min = 0 preload cell cache ma...
- 10 May 2019, 19:50
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 322095
Re: Android part 2
Another dumb question, what does the curvy brackets mean when it comes to cfg editing? Typo, corrected the post. :D I figured! Anyways, your settings helped a ton, thank you. All I really have an issue with now is disappearing body parts; and no, I didn't mess around with what you told me to copy. ...
- 10 May 2019, 19:40
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 322095
Re: Android part 2
Edit: By any chance, would it be possible to set the small feature culling higher? Would this theoretically increase performance even more, or am I being dumb? You can, but NPC body parts will disappear very noticeably. It helps a little too: [Cells] preload cell cache min = 0 preload cell cache ma...
- 10 May 2019, 18:59
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 322095
Re: Android part 2
Project Atlas helped a ton indoors; but not so much outdoors. Sadly, I don't think I can really improve my outdoor performance; oh well! Write these two lines in the setting.cfg: [Camera] small feature culling = true small feature culling pixel size = 16 Assuming I did the right thing and put these...
- 10 May 2019, 17:32
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 322095
Re: Android part 2
Hello. Found out about this a few months ago, but decided to try now; works like a charm on my low end tablet! If charm means low but tolerable framerates. I installed the Morrowind Optimization Patch, after running around to make sure everything was fine and dandy. I installed Core, and the option...
- 10 May 2019, 15:53
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 322095
Re: Android part 2
Hello. Found out about this a few months ago, but decided to try now; works like a charm on my low end tablet! If charm means low but tolerable framerates. I installed the Morrowind Optimization Patch, after running around to make sure everything was fine and dandy. I installed Core, and the option...