Search found 243 matches

by kuyondo
09 Aug 2018, 07:55
Forum: General
Topic: Two bug reports on reddit
Replies: 21
Views: 15696

Re: Two bug reports on reddit

Post 1.0 we could introduce a new spell type to ameliorate this issue. right now, we have ability, spell, disease, power. So my idea is to create a new spell type, for example, "talent" ( or whatever ), and this spell type will behave differently from the previously mentioned spell types. ...
by kuyondo
07 Aug 2018, 03:29
Forum: General Modding
Topic: Apel's Rain Replacer
Replies: 3
Views: 3505

Re: Apel's Rain Replacer

Currently, we cannot mod rain in OpenMW. :cry:
The issue has been reported->https://bugs.openmw.org/issues/3404 and https://gitlab.com/OpenMW/openmw/issues/3404

It has something to do with how the rain mechanic is implemented.
by kuyondo
07 Aug 2018, 02:39
Forum: General Modding
Topic: Companions Teleporting with me
Replies: 5
Views: 6947

Re: Companions Teleporting with me

Let me have a look

Edit: Here is the fix
by kuyondo
06 Aug 2018, 17:07
Forum: General Modding
Topic: Sotha Sil Expanded
Replies: 46
Views: 46880

Re: Sotha Sil Expanded

I might make a fix for this, but I have to play the mod first. It seemed like the scripting in the mod is awful(and morrowind engine just accept it).
by kuyondo
06 Aug 2018, 17:01
Forum: Feature Requests and Suggestions
Topic: Water shaders, OpenMW vs MGEXE
Replies: 53
Views: 40824

Re: Water shaders, OpenMW vs MGEXE

https://staticdelivery.nexusmods.com/mods/100/images/45432/45432-1533380133-1631366444.jpeg https://staticdelivery.nexusmods.com/mods/100/images/45432/45432-1533380145-689568750.jpeg https://staticdelivery.nexusmods.com/mods/100/images/45432/45432-1533380194-524483646.jpeg https://staticdelivery.ne...
by kuyondo
05 Aug 2018, 14:07
Forum: Content Development
Topic: [Solved] Formatted Messageboxes
Replies: 3
Views: 3709

[Solved] Formatted Messageboxes

Currently, there is no way to do formatted messageboxes in OpenMW. The following hacky method only works in the original engine. Taken from -> http://en.uesp.net/wiki/Tes3Mod:Formatted_MessageBoxes Insert Line Breaks Normally, the text entered as first parameter of MessageBox is displayed as a cont...
by kuyondo
04 Aug 2018, 19:04
Forum: Organisation and Planning
Topic: Improving the Downloads page
Replies: 14
Views: 25348

Re: Improving the Downloads page

Looks neat and nice Thunderforge!
by kuyondo
04 Aug 2018, 03:25
Forum: Content Development
Topic: How to activate a container using scripts?
Replies: 2
Views: 2327

Re: How to activate a container using scripts?

That is a bit confusing. You seem to talk about two different issues here: activating container and use of forcegreeting on a non-actor. The former is implemented. If it doesn't work for you, please file a bug report (with details on how to reproduce). The forcegreeting issue also sounds like a bug...