Search found 113 matches

by openmwfan27
14 May 2016, 11:45
Forum: General
Topic: How to import .osgt file into OpenMW-CS
Replies: 33
Views: 16114

Re: How to import .osgt file into OpenMW-CS

So after playing with the texture a bit more i've managed to stop the CTD, if i use a .png as the texture rather then a .dds and place the .png texture in the game's data/texture/ folder where i placed the .dds i get no CTD when starting a new game. The texture however does not seem to work, i've at...
by openmwfan27
13 May 2016, 23:34
Forum: General
Topic: How to import .osgt file into OpenMW-CS
Replies: 33
Views: 16114

Re: How to import .osgt file into OpenMW-CS

my data folder currently looks like: meshes/testmesh.osgt textures/tx_sand_01.dds textures/tx_sand_01_nh.dds textures/tx_sand_01_diffusespec.dds If I remember correctly, you need to place the texture in a subdirectory "textures" relative to the blend file so that the .osgt file references ...
by openmwfan27
13 May 2016, 22:18
Forum: General
Topic: How to import .osgt file into OpenMW-CS
Replies: 33
Views: 16114

Re: How to import .osgt file into OpenMW-CS

Thanks again :) , i've figured out the scaling needed in blender to make my cube mesh visible ingame with a scale of 1.0. I've tried to assign a texture to the cube and in the .osgt file the texture is listed as 'tx_sand_01.unknown'. In game the cube is bright purple which i think means it cannot fi...
by openmwfan27
13 May 2016, 20:29
Forum: General
Topic: How to import .osgt file into OpenMW-CS
Replies: 33
Views: 16114

Re: How to import .osgt file into OpenMW-CS

Thank you Scrawl, i knew there was something i was missing. So i've managed to get your test mesh and my mesh working in OpenMW-CS but in game your test mesh still isn't visible anywhere, and my mesh seems to be in the correct position, and is now visible due to the scale being set in OpenMW-CS but ...
by openmwfan27
13 May 2016, 19:23
Forum: General
Topic: How to import .osgt file into OpenMW-CS
Replies: 33
Views: 16114

Re: How to import .osgt file into OpenMW-CS

Just tried the new build, the errors about the .osgt files have gone although it's not quite working, i can see my mesh in the 'preview' panel and i can also see the test mesh scrawl uploaded in the 'preview' as well. When i try to drop either mesh into a scene it seems to create an instance in the ...
by openmwfan27
13 May 2016, 18:22
Forum: General
Topic: How to import .osgt file into OpenMW-CS
Replies: 33
Views: 16114

Re: How to import .osgt file into OpenMW-CS

I heard back from K1ll too :) , the ones on ftp://redfortune.de/openmw/release/ currently have the same issue with the .osgt errors. :(
by openmwfan27
13 May 2016, 18:16
Forum: Off Topic
Topic: Baking 'Normal Height' maps in blender.
Replies: 0
Views: 2190

Baking 'Normal Height' maps in blender.

So i created a replacement texture for the terrain in the OpenMW example suite, i then made a specular map for that texture after alot of trial and error i got there in the end :P , then i created a 'bump' map / displacement map for the texture, imported it into blender and applied it to a plane, th...
by openmwfan27
13 May 2016, 01:19
Forum: Off Topic
Topic: OpenMW Bug Tracker Theme
Replies: 33
Views: 18563

Re: OpenMW Bug Tracker Theme

Thanks lgromanowski, The theme looks great, the closed issues are now much easier to see :)
by openmwfan27
12 May 2016, 23:51
Forum: General
Topic: How to import .osgt file into OpenMW-CS
Replies: 33
Views: 16114

Re: How to import .osgt file into OpenMW-CS

Kindly ask K1ll to include the required file (osgdb_serializers_osg.so). Or compile your own build ;) I've not been able to compile OpenMW since version 0.27 i think? There are some dependancy issues on my setup which i think are causing the problems that prevent me from compiling, I need to get so...
by openmwfan27
12 May 2016, 23:38
Forum: General
Topic: How to import .osgt file into OpenMW-CS
Replies: 33
Views: 16114

Re: How to import .osgt file into OpenMW-CS

I've just been messing around with textures in the OpenMW Example Suite and i'm trying to make a mod that replaces textures/player_hit_01.dds however when the engine is run and damage is taken it does not use the texture i created. I have also tried overwriting the file in the main game data folder ...