Search found 779 matches

by akortunov
01 Jun 2021, 16:27
Forum: Support
Topic: Strange perfomance problem: FPS is much better the first time I run openMW (nightly build)
Replies: 11
Views: 2395

Re: Strange perfomance problem: FPS is much better the first time I run openMW (nightly build)

If I understood correctly, ICO is used for Distant Land for both terrain and object paging (latter was added only in 0.47). There can be cases when OpenMW feeds data to ICO faster than it can be processed, so there is a slowdown and increased memory usage in such cases. Also already fed data can not...
by akortunov
29 May 2021, 07:04
Forum: General Development
Topic: Compiling for Win32
Replies: 1
Views: 468

Re: Compiling for Win32

IIRC, there was a decision to do not maintain 32-bit builds anymore, so there is no 32-bit libraries on the OpenMW repo. To make a 32-bit build, you need to find 32-bit libraries somewhere, probably build a part of them by yourself.
by akortunov
26 May 2021, 07:32
Forum: Support
Topic: OpenMW won't launch (Linux Mint 20.1)
Replies: 47
Views: 3281

Re: OpenMW won't launch (Linux Mint 20.1)

The 0x8cdd stands for GL_FRAMEBUFFER_UNSUPPORTED_EXT (your GPU for some reason tells that it does not support framebuffer format requested by OpenMW).
by akortunov
14 May 2021, 10:57
Forum: Support
Topic: Enchanted item broken after resetting my install
Replies: 2
Views: 657

Re: Enchanted item broken after resetting my install

More likely after reset you installed OpenMW 0.46 instead of 0.47. In 0.46 or older each spell or item can summon only one creature with given ID (because every next effect just replaces a previous one).
by akortunov
25 Apr 2021, 13:03
Forum: Support
Topic: Crash after re-installing OpenMW
Replies: 1
Views: 425

Re: Crash after re-installing OpenMW

lelorrain wrote: 24 Apr 2021, 21:02 Yesterday after the installation of the launcher, I was able to start playing Morrowind. Today, while the launcher work, the game itself crash on load
Usually such sudden issues in Linux happen when you update your GPU drivers and then forget to restart an Xorg session or reboot your PC.
by akortunov
25 Apr 2021, 12:59
Forum: Support
Topic: 0.47 Total Overhaul Purple sky During weater event
Replies: 3
Views: 621

Re: 0.47 Total Overhaul Purple sky During weater event

Some Bloodmoon versions (e.g. a russian one by 1C) have missing sky textures and there are some mods which are supposed to fix this issue. An openmw.log file should tell which exactly textures are missing.
by akortunov
23 Apr 2021, 15:47
Forum: Support
Topic: Great House Strongholds - A preview!
Replies: 10
Views: 1323

Re: Great House Strongholds - A preview!

A script could just go myobject->disable(); An MW script from ESP can do it only if every target object has an unique ID, what is not a thing for strongholds or Ghostgate. So a target plugin also needs to replace every stronghold object to an unique one. Maybe Lua scripting framework will allow to ...
by akortunov
21 Apr 2021, 07:35
Forum: Support
Topic: Shiny meshes on 0.47
Replies: 4
Views: 582

Re: Shiny meshes on 0.47

I beleive the option is called bump/reflect map local lighting. :D Since this checkbox controls the "apply lighting to environment maps" setting's value, I suppose that an initial I have the apply lighting to environment maps = true in the [Shaders] config but i do not think it does anyth...
by akortunov
20 Apr 2021, 11:34
Forum: Support
Topic: Great House Strongholds - A preview!
Replies: 10
Views: 1323

Re: Great House Strongholds - A preview!

It is expected - they are initially enabled and then become disabled once you get closer because these objects have attached scripts which hide them. A similar issue with Raven Rock and Ghostgate force fields.