Search found 523 matches

by cc9cii
07 Sep 2019, 02:43
Forum: Feature Requests and Suggestions
Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
Replies: 442
Views: 326048

Re: Elder-scrolls IV Oblivion

I've only encountered SUB_XXXX in NAVM and WRLD records. You can see my implementation of those as an example. Basically SUB_XXXX records have zero datasize and subsequent 4 bytes represents the actual datasize to be used for the next record being read.
by cc9cii
04 Sep 2019, 04:30
Forum: Feature Requests and Suggestions
Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
Replies: 442
Views: 326048

Re: Elder-scrolls IV Oblivion

Hey, great to see some progress! For those wondering: I've got next to no time at the moment but I will try to help if I can. For the record what I've done so far has reached a point where some significant changes are needed, as opposed to incremental improvements that I was making with all the vide...
by cc9cii
16 Apr 2019, 00:37
Forum: Off Topic
Topic: ESP/ESM format description or library to edit?
Replies: 3
Views: 3570

Re: ESP/ESM format description or library to edit?

My implementation is based on the UESP wiki. There are some differences but not much.
by cc9cii
26 Mar 2019, 23:22
Forum: Feature Requests and Suggestions
Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
Replies: 442
Views: 326048

Re: Elder-scrolls IV Oblivion

5000 line file in pascal is not going to be easy to decipher, but thanks for pointing out (I don't think I looked at any pascal code since uni, which was quite some time ago - brings back memories, along with fortran and lisp that I tried hard to forget) Just to be clear - reading the ESM files down...
by cc9cii
26 Mar 2019, 08:34
Forum: Feature Requests and Suggestions
Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
Replies: 442
Views: 326048

Re: Elder-scrolls IV Oblivion

I started with UESP which was not complete at then. I verified it but I never did put changes back to UESP. What parts of ESM/ESP of Oblivion / Fallout 3 has not been implemented yet? What are needed next? UESP doesn't have details on RACE, WATR, ROAD, IDLE, EFSH, REGN, etc. I've worked out parts o...
by cc9cii
26 Mar 2019, 01:17
Forum: Feature Requests and Suggestions
Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
Replies: 442
Views: 326048

Re: Elder-scrolls IV Oblivion

Are you referring to esptools? Most of my work is based on UESP. If you have decoded something that they haven't then I'd be interested.

Actually, if you have any knowledge on speedtree I'd be interested on that even more.
by cc9cii
24 Mar 2019, 01:28
Forum: Feature Requests and Suggestions
Topic: Procedural generation based on land terrain texture grid
Replies: 44
Views: 26415

Re: Procedural generation based on land terrain texture grid

Can this be used as a replacement for SpeedTree?
by cc9cii
10 Mar 2019, 03:29
Forum: Feature Requests and Suggestions
Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
Replies: 442
Views: 326048

Re: Elder-scrolls IV Oblivion

Well, Nifskope doesn't have to worry about duplicated (or missing) node names, inconsistent Hovok flags, parent references or worry about the insane amount of time it takes to attach an animation to a skeleton (not that it knows how to deal with Skyrim's animation files, anyhow, at least not without...
by cc9cii
10 Mar 2019, 00:38
Forum: Feature Requests and Suggestions
Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
Replies: 442
Views: 326048

Re: Elder-scrolls IV Oblivion

It's just bullet + ogrebullet which we already had in 0.36. I'll add some more commentary on the videos below. Workaround to missing bone reference : The deformed forearms of NPCs in the previous video appear normal here. This proves my theory that the skinned mesh is referring to bones (e.g. Bip01 ...
by cc9cii
07 Mar 2019, 10:56
Forum: Feature Requests and Suggestions
Topic: Object mechanic for item wall mounting, bookshelf book plasing and other item placement on objects
Replies: 4
Views: 3807

Re: Object mechanic for item wall mounting, bookshelf book plasing and other item placement on objects

I don't think this would be too difficult to do, but of course NIF models that are similar to Skyrim weapon racks, etc, would be required. To avoid purchasing Skyrim just to have weapon display, someone will have to create said models from Morrowind assets. I think these are driven by scripts so som...