Search found 523 matches
- 07 Sep 2019, 02:43
- Forum: Feature Requests and Suggestions
- Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
- Replies: 442
- Views: 326048
Re: Elder-scrolls IV Oblivion
I've only encountered SUB_XXXX in NAVM and WRLD records. You can see my implementation of those as an example. Basically SUB_XXXX records have zero datasize and subsequent 4 bytes represents the actual datasize to be used for the next record being read.
- 04 Sep 2019, 04:30
- Forum: Feature Requests and Suggestions
- Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
- Replies: 442
- Views: 326048
Re: Elder-scrolls IV Oblivion
Hey, great to see some progress! For those wondering: I've got next to no time at the moment but I will try to help if I can. For the record what I've done so far has reached a point where some significant changes are needed, as opposed to incremental improvements that I was making with all the vide...
- 16 Apr 2019, 00:37
- Forum: Off Topic
- Topic: ESP/ESM format description or library to edit?
- Replies: 3
- Views: 3570
Re: ESP/ESM format description or library to edit?
My implementation is based on the UESP wiki. There are some differences but not much.
- 26 Mar 2019, 23:22
- Forum: Feature Requests and Suggestions
- Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
- Replies: 442
- Views: 326048
Re: Elder-scrolls IV Oblivion
5000 line file in pascal is not going to be easy to decipher, but thanks for pointing out (I don't think I looked at any pascal code since uni, which was quite some time ago - brings back memories, along with fortran and lisp that I tried hard to forget) Just to be clear - reading the ESM files down...
- 26 Mar 2019, 08:34
- Forum: Feature Requests and Suggestions
- Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
- Replies: 442
- Views: 326048
Re: Elder-scrolls IV Oblivion
I started with UESP which was not complete at then. I verified it but I never did put changes back to UESP. What parts of ESM/ESP of Oblivion / Fallout 3 has not been implemented yet? What are needed next? UESP doesn't have details on RACE, WATR, ROAD, IDLE, EFSH, REGN, etc. I've worked out parts o...
- 26 Mar 2019, 01:17
- Forum: Feature Requests and Suggestions
- Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
- Replies: 442
- Views: 326048
- 24 Mar 2019, 01:28
- Forum: Feature Requests and Suggestions
- Topic: Procedural generation based on land terrain texture grid
- Replies: 44
- Views: 26415
Re: Procedural generation based on land terrain texture grid
Can this be used as a replacement for SpeedTree?
- 10 Mar 2019, 03:29
- Forum: Feature Requests and Suggestions
- Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
- Replies: 442
- Views: 326048
Re: Elder-scrolls IV Oblivion
Well, Nifskope doesn't have to worry about duplicated (or missing) node names, inconsistent Hovok flags, parent references or worry about the insane amount of time it takes to attach an animation to a skeleton (not that it knows how to deal with Skyrim's animation files, anyhow, at least not without...
- 10 Mar 2019, 00:38
- Forum: Feature Requests and Suggestions
- Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
- Replies: 442
- Views: 326048
Re: Elder-scrolls IV Oblivion
It's just bullet + ogrebullet which we already had in 0.36. I'll add some more commentary on the videos below. Workaround to missing bone reference : The deformed forearms of NPCs in the previous video appear normal here. This proves my theory that the skinned mesh is referring to bones (e.g. Bip01 ...
- 07 Mar 2019, 10:56
- Forum: Feature Requests and Suggestions
- Topic: Object mechanic for item wall mounting, bookshelf book plasing and other item placement on objects
- Replies: 4
- Views: 3807
Re: Object mechanic for item wall mounting, bookshelf book plasing and other item placement on objects
I don't think this would be too difficult to do, but of course NIF models that are similar to Skyrim weapon racks, etc, would be required. To avoid purchasing Skyrim just to have weapon display, someone will have to create said models from Morrowind assets. I think these are driven by scripts so som...