Search found 88 matches
- 20 May 2019, 20:25
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 319936
Re: Android part 2
How you mean "alpha is black", some specular maps show as black textures, i disabled them. This is Lysol guar skin banners, it does not have a specular map, but textures are black. Screenshot_2019-05-20-22-14-21-955_is.xyz.omw_nightly.png And on my phlegmatic Mi Max 3 fps drops catastroph...
- 19 May 2019, 20:32
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 319936
- 19 May 2019, 19:46
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 319936
- 13 May 2019, 09:13
- Forum: Feature Requests and Suggestions
- Topic: Stealth
- Replies: 7
- Views: 6677
Re: Stealth
Is it possible to at least disable the restriction on the jump when you sneak? It's just ridiculous and very inconvenient.
Although, it would have been better to have the opportunity to climb small obstacles without leaving the stealth mode, or at least the auto-jump, ala Minecraft.
Although, it would have been better to have the opportunity to climb small obstacles without leaving the stealth mode, or at least the auto-jump, ala Minecraft.
- 11 May 2019, 07:55
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 319936
Re: Android part 2
And one more "optimization" of terrainValkyrWarrior wrote: ↑11 May 2019, 07:13 Oh yes. Now the terrain stuff I know how to mess with and I can't believe I forgot about this.
[Terrain]
vertex lod mod = -1
- 11 May 2019, 06:33
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 319936
Re: Android part 2
I do not know if distant terrain is enabled by default, but just in case write this:ValkyrWarrior wrote: ↑11 May 2019, 05:48 Balmora NEVER drips below 14 FPS, that's the lowest I've seen it go. And that's with the feature culling feature completely gone!
[Terrain]
distant terrain = true
- 10 May 2019, 19:45
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 319936
Re: Android part 2
Typo, corrected the post.ValkyrWarrior wrote: ↑10 May 2019, 19:40 Another dumb question, what does the curvy brackets mean when it comes to cfg editing?
- 10 May 2019, 19:37
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 319936
Re: Android part 2
Edit: By any chance, would it be possible to set the small feature culling higher? Would this theoretically increase performance even more, or am I being dumb? You can, but NPC body parts will disappear very noticeably. It helps a little too: [Cells] preload cell cache min = 0 preload cell cache ma...
- 10 May 2019, 18:25
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 319936
Re: Android part 2
Write these two lines in the setting.cfg:ValkyrWarrior wrote: ↑10 May 2019, 17:32 Project Atlas helped a ton indoors; but not so much outdoors. Sadly, I don't think I can really improve my outdoor performance; oh well!
[Camera]
small feature culling = true
small feature culling pixel size = 16
- 09 May 2019, 13:28
- Forum: Feature Requests and Suggestions
- Topic: Stealth
- Replies: 7
- Views: 6677
Stealth
Apologize for my bad English, I write with the help of Google translate. For those who prefer the stealth style of the game, there are at least four annoying things in Morrowind (actually much more): 1. When a player does not sneak, enemies see him with their nape 2. It is impossible to hide when de...