Search found 31 matches

by Slissith
28 Dec 2014, 00:34
Forum: General
Topic: Insignificant bugs with the Boots of Blinding Speed
Replies: 2
Views: 2170

Insignificant bugs with the Boots of Blinding Speed

After using the aforementioned boots for a long while in my travels all across morrowind, I came across a couple of bugs. 1) If you save while wearing the boots and reload, the blind effect will be 100% despite the fact that you may have resistance to magicka. This is fixed by putting the boots on a...
by Slissith
19 Dec 2014, 05:08
Forum: General
Topic: Openmw and Skywind
Replies: 73
Views: 49367

Re: Openmw and Skywind

OpenMW, by default, supports whatever Ogre3D supports... so if it is 3ds or collada... that pretty much is a no brainer. I have been interested in making a weaponry mod that would contain numerous weapons, inspired from real counterparts, but with efforts to make them all fit into the Morrowind Lor...
by Slissith
14 Dec 2014, 15:44
Forum: Organisation and Planning
Topic: OpenMW 0.34.0
Replies: 110
Views: 59429

Re: OpenMW 0.34.0

I really couldn't find a satisfying answer on what graphics cards support DirectX 11, production date wise. According to microsoft however, DirectX 11 itself was released alongside Windows 7 in 2008. That means that DirectX 11 has been around for about 6 years. Therefore I think it's safe to assume ...
by Slissith
05 Dec 2014, 11:56
Forum: General
Topic: Wiki page for Mods
Replies: 54
Views: 34977

Re: Wiki page for Mods

All reports are welcome. I would suggest to testers if they are starting to test a mod that is large in scope and may take time to test fully that you add is with the staus testing and update the description field with progress. This will save duplicating efforts. For really big mods like Tameril R...
by Slissith
05 Dec 2014, 07:38
Forum: General
Topic: Wiki page for Mods
Replies: 54
Views: 34977

Re: Wiki page for Mods

I'm thinking of making a report on Creatures X, Economics of Morrowind and Fliggetry's Weapon Project. Might also update the description of MCA clarifying that it does work, but perhaps not to its full scope. Any ideas/feedback/objections?
by Slissith
03 Dec 2014, 19:27
Forum: Feature Requests and Suggestions
Topic: Controlled jumps
Replies: 10
Views: 6615

Re: Controlled jumps

@BlueFootedBooby That's not a bad idea at all. We could also draw inspiration from the way Dark Souls 1 did it: you could only jump while sprinting. So we could have 3 tiers of jumping: 1) When Walking (50% Acrobatics) 2) When Running (70% Acrobatics) 3) When Sprinting (100% Acrobatics) Of course, a...
by Slissith
03 Dec 2014, 19:21
Forum: General
Topic: OpenMW and Levelled Lists
Replies: 2
Views: 2287

OpenMW and Levelled Lists

Hello

Can someone knowledgeable on the subject provide some insight on OpenMW's capabillities regarding Levelled Lists? Do we still have to merge them? Will we have to post 1.0? What functionality is missing in regards to Levelled Lists?

Thanks in advance!
by Slissith
25 Nov 2014, 06:00
Forum: General
Topic: Not Sure Who To Talk To...
Replies: 45
Views: 21588

Re: Not Sure Who To Talk To...

We're all psychopaths and cocksuckers, but you're the only one around here who has been insulting and swearing like an immature child. I can't even fathom why Raevol's post offended you, but if you can't take any criticism, you belong in the mountains and not in civilization. At any rate, WeirdSexy ...
by Slissith
24 Nov 2014, 05:53
Forum: General
Topic: Not Sure Who To Talk To...
Replies: 45
Views: 21588

Re: Not Sure Who To Talk To...

Nobody owns you anything. Quit acting like they do.

Nobody is obliged to be interested in your proposition.
by Slissith
20 Nov 2014, 23:20
Forum: General
Topic: First bugs encountered (with mods)
Replies: 4
Views: 3057

Re: First bugs encountered (with mods)

Thanks guys!

On another note, Galsiah's Character Developement appears to work perfectly fine.