Search found 321 matches

by Amenophis
07 Apr 2020, 17:57
Forum: Organisation and Planning
Topic: OpenMW Daily Build PPA
Replies: 48
Views: 76536

Re: OpenMW Daily Build PPA

The Daily is asking to remove OpenMW resources. Please, someone can have a look at?
by Amenophis
16 Feb 2020, 20:49
Forum: Feature Requests and Suggestions
Topic: Procedural generation based on land terrain texture grid
Replies: 44
Views: 26593

Re: Procedural generation based on land terrain texture grid

Can this feature generates grass based on the terrain type? Like instantaneous grass for Morrowind vanilla and mods?
by Amenophis
05 Jan 2020, 21:10
Forum: General
Topic: How to set rig (vanilla skeleton with mesh)
Replies: 3
Views: 3282

Re: How to set rig (vanilla skeleton with mesh)

Maybe I can help you. I think the problem is that the engine requires you to define the Start and End of the sequence. Bellow you find a tutorial for Blender and Morrowind. Look at the bottom of the page 5. Maybe you can adapt this to your workflow. http://mw.modhistory.com/download-11-15333 I made ...
by Amenophis
24 Oct 2019, 16:43
Forum: Organisation and Planning
Topic: OpenMW Daily Build PPA
Replies: 48
Views: 76536

Re: OpenMW Daily Build PPA

It's working again. Thank you very much!
by Amenophis
23 Oct 2019, 23:15
Forum: Organisation and Planning
Topic: OpenMW Daily Build PPA
Replies: 48
Views: 76536

Re: OpenMW Daily Build PPA

Hello, something strange with the PPA. This time OpenMW is compiling correctly but no updates are been available for 2 days now. I've been looking for the new shields holstering since them.
by Amenophis
27 Aug 2019, 11:48
Forum: General Development
Topic: Weapon sheathing
Replies: 46
Views: 36624

Re: Weapon sheathing

1. To have a feature that works similar but better than MWSE does is a must.
2. I think that a toggle option can satisfy the gamers that want to play with "Hold It!".
by Amenophis
22 Apr 2019, 15:54
Forum: General
Topic: Understanding per-group animation support
Replies: 9
Views: 7497

Re: Understanding per-group animation support

how custom animations for individual creatures is handled in general.. ? OpenMW can change the animations of creatures that share the beasts or human animations. I've made this replacer where I changed the hand to hand animation of the skeletons from human to the Beast ones. Look how I organized th...
by Amenophis
15 Apr 2019, 02:15
Forum: General
Topic: Understanding per-group animation support
Replies: 9
Views: 7497

Re: Understanding per-group animation support

Yes. Exactly this.
by Amenophis
10 Apr 2019, 00:19
Forum: Organisation and Planning
Topic: OpenMW Daily Build PPA
Replies: 48
Views: 76536

Re: OpenMW Daily Build PPA

Hey, thank you! Great work!