Search found 176 matches
- 10 Apr 2021, 08:39
- Forum: Join the team
- Topic: Application: Tankinfrank
- Replies: 3
- Views: 14169
Re: Application: Tankinfrank
After a few bug fixes I was thinking about leaning into the CS side of things. If the project is full up already, no problem! Hope everyone is doing well, and thank you for any help! -Jacob Ahoy! Any improvements to OpenMW are welcome and improving the CS even more so. Not many people are currently...
- 09 Apr 2021, 21:49
- Forum: Example-Suite
- Topic: OpenMW Template art
- Replies: 74
- Views: 62653
Re: OpenMW Template art
I also have a question regarding Pelagiad.ttf and openmw_font.xml , files needed so the template actually displays text. The fonts are available under the SIL Open Font Licence. The .xml I got from the existing template found here https://downloads.openmw.org/openmw-example-suite/ and was wondering...
- 07 Apr 2021, 22:15
- Forum: Example-Suite
- Topic: OpenMW Template art
- Replies: 74
- Views: 62653
Re: OpenMW Template art
Alright some more good news. I managed to find the corresponding settings in MyGUI skin definition files to get rid of stretchy UI textures. The original Morrowind textures worked well, but anything with a higher resolution could appear stretched or blurred. This opens the way to finalize the UI gra...
- 07 Apr 2021, 06:07
- Forum: Example-Suite
- Topic: OpenMW Template art
- Replies: 74
- Views: 62653
Re: OpenMW Template art
So I can just download your ES files from GitLab, install it like a normal mod, activate the .omwgame file in the launcher, and run around? :shock: It works on my machine, but I haven't uploaded all the files to the repository yet. It's mainly missing the fonts file and its MyGUI definition. I want...
- 04 Apr 2021, 20:16
- Forum: Example-Suite
- Topic: OpenMW Template art
- Replies: 74
- Views: 62653
Re: OpenMW Template art
I'm glad it works. :) (Image takes awhile to load, looks glorious ) I'll put the images under a spoiler tag in the future, so they don't load automatically and hog the loading of the thread. In other news, there's some great news! unelsson helped me set up OpenMWDude.dae so OpenMW can read it prope...
- 02 Apr 2021, 09:33
- Forum: News
- Topic: OpenMW Special Video: 10,000 YouTube Subscribers
- Replies: 2
- Views: 8635
Re: OpenMW Special Video: 10,000 YouTube Subscribers
This is what CHIM looks like. Fargoth heads floating around, constructing reality out of the void.
- 01 Apr 2021, 20:42
- Forum: Example-Suite
- Topic: OpenMW Template art
- Replies: 74
- Views: 62653
Re: OpenMW Template art
There's something wrong with the sunglare with Mesa and AMD hardware. It turned out that the long-running theory we had isn't right, so I'm going to take a look at it at some point. Running a 0.47 build, the sun glare now works fine in Morrowind or when running the Template. https://i.ibb.co/fD734H...
- 30 Mar 2021, 18:01
- Forum: Example-Suite
- Topic: OpenMW Template art
- Replies: 74
- Views: 62653
- 26 Mar 2021, 23:37
- Forum: Example-Suite
- Topic: OpenMW Template art
- Replies: 74
- Views: 62653
Re: OpenMW Template art
I abandoned the initial main menu ideas as it would require hacking the UI code, which means recompiling OpenMW and more spaghetti than I'd prefer. I decided to go for a design that works with the existing UI code and also "hides" the black bars at the sides of the main menu. Already in th...
- 21 Mar 2021, 20:34
- Forum: Example-Suite
- Topic: OpenMW Template art
- Replies: 74
- Views: 62653
Re: OpenMW Template art
I wanted to make sure I understood everything correctly. OpenMWDude.dae Has the bones all setup correctly and animations embeded? But the code to load it into the engine is still being worked on? The code to support collada format with animations is in master and will be in 0.47 release. The OpenMW...