Search found 119 matches
- 24 May 2017, 22:48
- Forum: Content Development
- Topic: How to make Intelligence appealing to non-mages?
- Replies: 10
- Views: 6955
How to make Intelligence appealing to non-mages?
In my recently released mod, Natural Character Growth and Decay , I gave a small incentive for non-mages to stack up some Willpower in the form of a small Health boost (also the fatigue boost that was already present). I've been trying to think of a way to make Intelligence more appealing, though. O...
- 24 May 2017, 22:34
- Forum: Content Development
- Topic: Natural Character Growth and Decay - An OpenMW Leveling Mod
- Replies: 49
- Views: 66901
Re: Natural Character Growth and Decay - An OpenMW Leveling
Alright, it's done, version 1.1 is live. I'm still not totally happy with the skill-attribute relations, but I have to work with the skills and attributes the game gives me. It might be interesting to look into "re-purposing" a skill via scripts, adding some entirely new mechanic to the ga...
- 24 May 2017, 21:20
- Forum: Content Development
- Topic: Natural Character Growth and Decay - An OpenMW Leveling Mod
- Replies: 49
- Views: 66901
Re: Natural Character Growth and Decay - An OpenMW Leveling
I don't know why I didn't do this before, but last night before bed I looked up the Oblivion skill list, and some of the connections between attributes and skills make more sense than the ones I used. For example, I wouldn't have thought to make Acrobatics have Speed as a primary attribute (I believ...
- 24 May 2017, 07:36
- Forum: Content Development
- Topic: Natural Character Growth and Decay - An OpenMW Leveling Mod
- Replies: 49
- Views: 66901
Natural Character Growth and Decay - An OpenMW Leveling Mod
Whew, finally finished it. It only took me a week. Here's the Natural Grow leveling mod we've always wanted. (Maybe.) I know a lot of people loved Galsiah's Character Development, and so did I. Since GCD didn't work quite the way it was supposed to, I set about to create my own similar mod. And here...
- 18 May 2017, 09:15
- Forum: Content Development
- Topic: Is there a way to add an ability more than once?
- Replies: 2
- Views: 2874
Is there a way to add an ability more than once?
So I'm making great progress with my leveling mod, I have it all scripted so that attributes are influenced by skills and can go over 100. Now I'm working on making skills go over 100. At the moment, the best I've been able to come up with is to check when a skill's base value is greater than or equ...
- 17 May 2017, 08:06
- Forum: Feature Requests and Suggestions
- Topic: Bringing back drain-intelligence glitch
- Replies: 7
- Views: 8967
Re: Bringing back drain-intelligence glitch
Try this instead: Buy Frost Salts from Nalcarya (in the Balmora alchemy shop, just West of the Temple), and Comberries from Ajira (Balmora Mages' Guild). These two vendors restock these ingredients, so they will never run out. Mix them together to make a Restore Magicka potion. Frost Salts are a bit...
- 16 May 2017, 01:52
- Forum: Content Development
- Topic: Get/Mod/SetStat, Fortify/Drain Stat, and Leveling Mods
- Replies: 7
- Views: 7004
Get/Mod/SetStat, Fortify/Drain Stat, and Leveling Mods
TL;DR at the end. I just did a round of testing, and the deeper I went the more interesting things got. This may also speak to why GCD doesn't seem to allow your attributes to grow beyond 95, as Galsiah may have been exploiting bugs that have been fixed in OpenMW. I started my investigation with For...
- 12 May 2017, 01:20
- Forum: Support
- Topic: [Bug] Distant sky visible while underwater
- Replies: 0
- Views: 1639
- 11 May 2017, 21:05
- Forum: Organisation and Planning
- Topic: OpenMW 0.42.0
- Replies: 306
- Views: 171541
Re: OpenMW 0.42.0
I didn't say it was a good idea. Of course, I didn't think it would be quite that bad.
In that case, my vote is on waiting for the videos. I'll be looking forward to them.
In that case, my vote is on waiting for the videos. I'll be looking forward to them.
- 11 May 2017, 21:00
- Forum: Support
- Topic: Data File paths and Capitalization
- Replies: 5
- Views: 3498
Re: Data File paths and Capitalization
Yeah, it's actually turned out to be quite a bit easier than I expected. Lots of copy and paste, though. Removing a mod is as simple as commenting out that line in the openmw.cfg file, and reinstalling a mod you didn't set up properly also much easier (I currently have bright purple kwama foragers a...