Search found 523 matches

by cc9cii
10 May 2020, 22:03
Forum: Feature Requests and Suggestions
Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
Replies: 442
Views: 326950

Re: Elder-scrolls IV Oblivion

Hi, thanks for the links. Yes, I guess the posts help in the sense that they confirm what I was suspecting - that is, there has to be a hierarchy of pathfinding (I guess there really isn't any other way?) i.e. at a high level, path finding between cells and at a lower level pathgrid points within a ...
by cc9cii
10 May 2020, 11:37
Forum: Feature Requests and Suggestions
Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
Replies: 442
Views: 326950

Re: Elder-scrolls IV Oblivion

I just got around to watching your youtube videos for this year. Looking very nice! Did you figure out the parameters for the FGTS? I have not had time to confirm it yet, but I believe there are fifty [4 byte] values (32bit float?) corresponding to the 50 images contained within an EGT file. Accord...
by cc9cii
09 May 2020, 07:17
Forum: Feature Requests and Suggestions
Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
Replies: 442
Views: 326950

Re: Elder-scrolls IV Oblivion

I've not spent any time looking at speedtree at all - at the moment I'm kinda leaning towards using the tree NIFs from Skyrim which comes with LOD meshes and textures.
by cc9cii
23 Apr 2020, 00:21
Forum: General
Topic: Distant Lands and OpenMW
Replies: 89
Views: 65227

Re: Distant Lands and OpenMW

Distant statics might be merged in the 0.47 cycle? This would be incredible!! I had thought from this and other forum topics (e.g. https://forum.openmw.org/viewtopic.php?f=6&t=4621) this might take years assuming a dedicated developer had the time, skills, and interest to develop this - viewing...
by cc9cii
10 Apr 2020, 01:32
Forum: General
Topic: Distant Lands and OpenMW
Replies: 89
Views: 65227

Re: Distant Lands and OpenMW

Thank you for your investigations so far cc9ii. Can you tell if water height is included in Oblivion LOD data? It's determined per cell in Oblivion if I understand correctly, whereas Morrowind has a single pane for the entire worldspace. It will only become necessary to support that for Oblivion, t...
by cc9cii
09 Apr 2020, 23:30
Forum: General
Topic: Distant Lands and OpenMW
Replies: 89
Views: 65227

Re: Distant Lands and OpenMW

Some progress notes after playing around a bit: If the Oblivion-like LOD was to be used for OpenMW, there are a number of things that may need to change: Terrain - not sure how the latest terrain in OpenMW works, but some kind of alpha blending of textures will need to be introduced. (prob. using sh...
by cc9cii
05 Apr 2020, 23:05
Forum: General
Topic: Distant Lands and OpenMW
Replies: 89
Views: 65227

Re: Distant Lands and OpenMW

Some more notes: I have noticed that Morroblivion 0.64 already has the LOD data, including the low-poly landscape meshes. I don't know yet if they can be used as is or some tweaks needed to adjust the co-ordinates. The '.cmp' files list the cell grid locations where visibly distant statics are found...
by cc9cii
05 Apr 2020, 02:39
Forum: General
Topic: Distant Lands and OpenMW
Replies: 89
Views: 65227

Re: Distant Lands and OpenMW

Since you touched on the subject of later games, perhaps we should discuss how that will look. For those who aren't aware, all post-Morrowind titles include LOD files pre-generated by the Construction(Creation) Set(Kit) for the engine to read. Will OpenMW eventually have the functionality to read t...
by cc9cii
30 Mar 2020, 02:51
Forum: General
Topic: Distant Lands and OpenMW
Replies: 89
Views: 65227

Re: Distant Lands and OpenMW

I cannot remember if there are any dynamically modifiable static objects in Oblivion that is visible from afar (maybe the player statue?) In any case the Oblivion game files have the ability to support it. The newer REFR records can have XESP subrecord that specifies, among other things, enabled/dis...
by cc9cii
29 Mar 2020, 12:16
Forum: General
Topic: Distant Lands and OpenMW
Replies: 89
Views: 65227

Re: Distant Lands and OpenMW

Don't lose hope, it will happen one day. If something like Oblivion kind of distant lands and statics were done would that be good enough? I don't think that will be technically very challenging (but as has been stated elsewhere it is a matter of priorities - but since I'll be implementing it for Ob...