Search found 158 matches

by heilkitty
15 Jun 2018, 17:13
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 379
Views: 262546

Re: OpenMW 0.45.0

M$ bought Github, Scrawl rage-quit.
by heilkitty
14 Jun 2018, 18:41
Forum: General Development
Topic: The Future of OpenMW Scripting
Replies: 127
Views: 66377

Re: The Future of OpenMW Scripting

Not an OpenMW developer, but I'd say, option B would be the most rational use of developers' time due to reasons AnyOldName3 stated.
by heilkitty
29 May 2018, 02:56
Forum: General
Topic: OpenMW leveled list fixer - v1.0 released!
Replies: 13
Views: 7982

Re: OpenMW leveled list fixer - v1.0 released!

I too like Python better, than C++, I'm not looking to you to port your code to C++. I'm just saying, it's a better strategy in the long term.
by heilkitty
26 May 2018, 18:12
Forum: General
Topic: OpenMW leveled list fixer - v1.0 released!
Replies: 13
Views: 7982

Re: OpenMW leveled list fixer - v1.0 released!

Porting to C++ using OpenMW API instead of parsing raw .esp data should be easier to maintain in long term perspective, as .omwaddon format is gonna change (probably, drastically) post-1.0.
by heilkitty
24 May 2018, 11:06
Forum: General
Topic: OpenMW leveled list fixer - v1.0 released!
Replies: 13
Views: 7982

Re: OpenMW leveled list fixer - v1.0 released!

Does OpenMW have API for leveled lists? If so, then it might could be easier and cleaner to rewrite this in C++, rather than port the launcher to Python.
by heilkitty
08 May 2018, 18:13
Forum: Support
Topic: Changing Character Appearance
Replies: 19
Views: 17296

Re: Changing Character Appearance

Haven't encountered such outrageous bugs, TBH. Unless you did `enableracemenu` more than once per session, it worked OKish.
by heilkitty
08 May 2018, 15:59
Forum: Support
Topic: Changing Character Appearance
Replies: 19
Views: 17296

Re: Changing Character Appearance

Utis wrote: 06 May 2018, 09:06 The general recommendation seems to be to use 'enableracemenu' on the console. But in OpenMW this resets the character to level 1 no matter what.
That's a bug, I guess.
by heilkitty
22 Apr 2018, 17:54
Forum: General Development
Topic: Poll: Quickload behavior
Replies: 18
Views: 8879

Re: Poll: Quickload behavior

Despite not having a strong opinion, I voted for vanilla behavior. Maybe, you could implement a "Continue" main menu option to load the latest save in addition to that (shouldn't be too hard, as I understand).
by heilkitty
10 Apr 2018, 05:10
Forum: General Development
Topic: Crime System
Replies: 18
Views: 13111

Re: Crime System

unelsson wrote: 23 Mar 2018, 23:04Can't find the script from esm-files either, but I don't have proper search tools anyway.
viewtopic.php?p=23869#p23869
by heilkitty
10 Apr 2018, 05:03
Forum: General Development
Topic: Crime System
Replies: 18
Views: 13111

Re: Crime System

Ordinators attacking PC, if they greet 'em while wearing Indoril armor, is fully scripted, there's no need to refer it in OpenMW code.