Search found 158 matches
- 15 Jun 2018, 17:13
- Forum: Organisation and Planning
- Topic: OpenMW 0.45.0
- Replies: 379
- Views: 262546
Re: OpenMW 0.45.0
M$ bought Github, Scrawl rage-quit.
- 14 Jun 2018, 18:41
- Forum: General Development
- Topic: The Future of OpenMW Scripting
- Replies: 127
- Views: 66377
Re: The Future of OpenMW Scripting
Not an OpenMW developer, but I'd say, option B would be the most rational use of developers' time due to reasons AnyOldName3 stated.
- 29 May 2018, 02:56
- Forum: General
- Topic: OpenMW leveled list fixer - v1.0 released!
- Replies: 13
- Views: 7982
Re: OpenMW leveled list fixer - v1.0 released!
I too like Python better, than C++, I'm not looking to you to port your code to C++. I'm just saying, it's a better strategy in the long term.
- 26 May 2018, 18:12
- Forum: General
- Topic: OpenMW leveled list fixer - v1.0 released!
- Replies: 13
- Views: 7982
Re: OpenMW leveled list fixer - v1.0 released!
Porting to C++ using OpenMW API instead of parsing raw .esp data should be easier to maintain in long term perspective, as .omwaddon format is gonna change (probably, drastically) post-1.0.
- 24 May 2018, 11:06
- Forum: General
- Topic: OpenMW leveled list fixer - v1.0 released!
- Replies: 13
- Views: 7982
Re: OpenMW leveled list fixer - v1.0 released!
Does OpenMW have API for leveled lists? If so, then it might could be easier and cleaner to rewrite this in C++, rather than port the launcher to Python.
- 08 May 2018, 18:13
- Forum: Support
- Topic: Changing Character Appearance
- Replies: 19
- Views: 17296
Re: Changing Character Appearance
Haven't encountered such outrageous bugs, TBH. Unless you did `enableracemenu` more than once per session, it worked OKish.
- 08 May 2018, 15:59
- Forum: Support
- Topic: Changing Character Appearance
- Replies: 19
- Views: 17296
- 22 Apr 2018, 17:54
- Forum: General Development
- Topic: Poll: Quickload behavior
- Replies: 18
- Views: 8879
Re: Poll: Quickload behavior
Despite not having a strong opinion, I voted for vanilla behavior. Maybe, you could implement a "Continue" main menu option to load the latest save in addition to that (shouldn't be too hard, as I understand).
- 10 Apr 2018, 05:10
- Forum: General Development
- Topic: Crime System
- Replies: 18
- Views: 13111
- 10 Apr 2018, 05:03
- Forum: General Development
- Topic: Crime System
- Replies: 18
- Views: 13111
Re: Crime System
Ordinators attacking PC, if they greet 'em while wearing Indoril armor, is fully scripted, there's no need to refer it in OpenMW code.