Search found 441 matches

by sjek
28 Jan 2017, 00:06
Forum: General Development
Topic: Advanced rendering
Replies: 26
Views: 11463

Re: Advanced rendering

yep Would want to write a bit for the end of the day so here .p would vote for getting more advanced methods in the game first. It takes time for people to learn the new techniques like with PBR http://www.nexusmods.com/morrowind/Images/3005/? iron longsword http://i.imgur.com/sMlqYf6.png floor http...
by sjek
27 Jan 2017, 15:19
Forum: Feature Requests and Suggestions
Topic: Console command additions
Replies: 10
Views: 8626

Re: Console command additions

well. it's dynamic. no need to be sorry : ) sorry from that unformatted wall of text more so .p i feel that my computer isn't save place to make brain dumbs key binding would be good as suggested. otherwise on message debugging one proplem what can be is that different situation would need their res...
by sjek
26 Jan 2017, 13:55
Forum: Feature Requests and Suggestions
Topic: Console command additions
Replies: 10
Views: 8626

Re: Console command additions

If the patch won't work then it's kinda up to you. 1. Can make a pull request with do not merge and something like needback needed tags and request to delete it when you are ready. There's majority of code discussion as rebasing and such is possible. 2. Making that patch first after whitch somebody ...
by sjek
26 Jan 2017, 01:03
Forum: Feature Requests and Suggestions
Topic: Console command additions
Replies: 10
Views: 8626

Re: Console command additions

Well there's definitely interest. That's for sure. Haven't really went into following scripting lines thoroughtly but would say somewhere in general parts. Vague memory that there was set order for compiler reasons or something. The script data is uncompiled in data files. Otherwise it has went from...
by sjek
24 Jan 2017, 22:55
Forum: Support
Topic: Missing icons and meshes on macOS (solved)
Replies: 2
Views: 1810

Re: Missing icons and meshes on macOS

is the bsa's in the upper part of openmw.cfg as fallback-archives ?
openmw doesn't use morrowind.ini other than for install settings wizard in install or via launcher import ini settings.

also, not in macos myself so only those smart quotes from apple's textedit in binned thread comes to mind.
by sjek
24 Jan 2017, 15:54
Forum: Support
Topic: Can't login to bug tracker
Replies: 4
Views: 2470

Re: Can't login to bug tracker

i think there was one other time ago and the content security that circumvent there is on questionable status although it has been improved over time :P
by sjek
24 Jan 2017, 00:46
Forum: Example-Suite
Topic: niftools and blender plugin
Replies: 28
Views: 11972

Re: niftools and blender plugin

I find it curious that instead of wanting to improve niftools that they decided to go at it alone. https://forum.openmw.org/viewtopic.php?f=4&t=3526&start=200#p45283 wouldn't say alone xP vague memory is that it's easier to write it droundup than fight with niftools multigame support edit: maybe i ...
by sjek
23 Jan 2017, 23:27
Forum: Content Development
Topic: Models, Animation, Particles and Emitters
Replies: 3
Views: 2823

Re: Models, Animation, Particles and Emitters

https://c1.staticflickr.com/1/328/32106335000_ccd7e91199.jpg would suspect optimisation problems. otherwise seems like he has tried to add glow textures to flip textures as the icepart00.tga is defined as glow in NiTexturingProperty. openmw difference in this case would be probaply noticing only th...
by sjek
23 Jan 2017, 01:08
Forum: Feature Requests and Suggestions
Topic: Optional Vanilla Water Shader
Replies: 33
Views: 15756

Re: Optional Vanilla Water Shader

well. the quicksilver what seems to be directx hardware renderer (pipeline optimisation) used by 3D max / autodesk isn't possible but the shader method itself https://en.wikipedia.org/wiki/Reflection_mapping#Cube_mapping seems doable writing the glsl shader for it and doing the math though. there's ...
by sjek
22 Jan 2017, 21:45
Forum: Content Development
Topic: Models, Animation, Particles and Emitters
Replies: 3
Views: 2823

Re: Models, Animation, Particles and Emitters

https://c1.staticflickr.com/1/437/32313951802_439c70747c_z.jpg with a quick look the niflipcontroller might not be finding those incremented textures. otherwise nialphaproperty has flag 237 which according to notes is normal 237 - the easiest and curve. It is used in all models of default with tran...