Search found 47 matches
- 28 May 2018, 16:04
- Forum: General
- Topic: OpenMW leveled list fixer - v1.0 released!
- Replies: 13
- Views: 8007
Re: OpenMW leveled list fixer - v1.0 released!
Porting to C++ using OpenMW API instead of parsing raw .esp data should be easier to maintain in long term perspective, as .omwaddon format is gonna change (probably, drastically) post-1.0. If the format is properly published, then it should be straightforward to support. Alternately, one could wra...
- 24 May 2018, 17:16
- Forum: General
- Topic: OpenMW leveled list fixer - v1.0 released!
- Replies: 13
- Views: 8007
Re: OpenMW leveled list fixer - v1.0 released!
Does OpenMW have API for leveled lists? If so, then it might could be easier and cleaner to rewrite this in C++, rather than port the launcher to Python. I don't know the answer to that question, but I think "easier" == "what's more likely to get the job done", and there hasn't ...
- 23 May 2018, 23:57
- Forum: Off Topic
- Topic: Morrowind HD?
- Replies: 16
- Views: 10409
Re: Morrowind HD?
What would be the absolute minimum they would do? The barest amount they could do to get away with it meeting the criteria of "Morrowind [in] HD"? Remaster the original textures to be much higher detail. After that, I'd say remake the meshes to have more polygons. If they want to do that,...
- 23 May 2018, 21:36
- Forum: General
- Topic: OpenMW leveled list fixer - v1.0 released!
- Replies: 13
- Views: 8007
Re: OpenMW leveled list fixer - v1.0 released!
Is the source code available? Maybe you could look into getting it merged into the OpenMW Git repository at least. Yep, source is available, and under a very liberal license. As psi29a pointed out, though, it would be a porting process rather than a simple merge. That said, I imagine if someone too...
- 23 May 2018, 17:58
- Forum: General
- Topic: OpenMW leveled list fixer - v1.0 released!
- Replies: 13
- Views: 8007
Re: OpenMW leveled list fixer - v1.0 released!
I'm not sure if it should be handled by the engine, but I think lots of people would like it if it were handled by the launcher. Currently, though, it isn't. And the older tools all assume that your plugins are in the same directory (which you can simulate with links and such, but it's a pain). So o...
- 14 May 2018, 19:48
- Forum: General
- Topic: [Tool] Open Mod Manager
- Replies: 8
- Views: 5984
Re: [Tool] Open Mod Manager
I'm the author of omwllf , which is also written in python. If you want to work on getting our code together, let me know, as I think there's some good ways for the two projects to interact (or merge into one project). Currently, omwllf is a purely command-line python program, but I did a bunch of w...
- 14 May 2018, 19:39
- Forum: General
- Topic: OpenMW leveled list fixer - v1.0 released!
- Replies: 13
- Views: 8007
OpenMW leveled list fixer - v1.0 released!
Hello! The OpenMW leveled list fixer (omwllf) has received a few updates and has been released as v1.0. See the release notes here . It has the same "just run it and things will work" capabilities as before, but now has the added ability to use config files and module directories other tha...
- 26 Apr 2018, 21:21
- Forum: Organisation and Planning
- Topic: It's really important to have graphical parity with MGE.
- Replies: 28
- Views: 34782
Re: It's really important to have graphical parity with MGE.
Slightly different take: OpenMW already has an audience, and that audience will use OpenMW even if it does not have graphical parity with MGE. It may be that the graphical improvements (particularly distant statics, as noted earlier in the thread) are important to expanding that audience, but that d...
- 03 Nov 2017, 23:04
- Forum: General
- Topic: OpenMW leveled list fixer
- Replies: 15
- Views: 12679
Re: OpenMW leveled list fixer
Since this functionality is really for users installing mods, not for mod-makers, I think it's better in the launcher than the editor. Most users don't open the editor at all. I'm perfectly fine with someone rolling this functionality into the launcher, I just don't want it to be me. :) I've definit...
- 24 Aug 2017, 18:56
- Forum: Support
- Topic: [SOLVED] Mod : "content file does not exist"
- Replies: 13
- Views: 10643
Re: Mod : "content file does not exist"
Is the file named "Les nécessités de Morrowind v21.omwaddon", or "Les nécessités de Morrowind v21.esp" ?Failed loading Les nécessités de Morrowind v21.omwaddon