Search found 1066 matches
- 14 Jun 2018, 15:10
- Forum: General Development
- Topic: The Future of OpenMW Scripting
- Replies: 127
- Views: 66643
Re: The Future of OpenMW Scripting
However if there is an overwhelming consensus that we should go with option B) instead (with an option to later translate it to C) ), I won't try to block it; that is, if we have the volunteers to do it. If it's about consensus then I vote that we go for oldscript+ just my opinion I'm not a code co...
- 14 Jun 2018, 07:54
- Forum: General
- Topic: Survey: What genres of total conversions do you think would work well on OpenMW besides fantasy?
- Replies: 38
- Views: 16849
- 10 Jun 2018, 14:38
- Forum: Off Topic
- Topic: Microsoft Buys Github for $7.5 Billion
- Replies: 131
- Views: 63520
Re: Microsoft Buys Github for $7.5 Billion
Maybe I shouldn't have stayed silent. I'm sort of ignorant on this topic so I decided not to speak up, but I'm also on the team of OpenMW being more than just a way to play Morrowind. Having read through this thread, it seems there are just a few people here who are Microsoft-centrists. I hope devel...
- 25 May 2018, 17:59
- Forum: Organisation and Planning
- Topic: OpenMW 0.44.0
- Replies: 278
- Views: 165306
Re: OpenMW 0.44.0
Yes.ladyonthemoon wrote: ↑25 May 2018, 17:01 Hi there!
Sorry that I intrude; I just have a noob question: will the saves we made with OpenMW 0.43.0 be compatible with 0.44.0?
- 25 May 2018, 04:49
- Forum: Off Topic
- Topic: Morrowind HD?
- Replies: 16
- Views: 10392
Re: Morrowind HD?
The UV-mapping of Morrowind models is horrible. I could imagine them thinking about maybe remaking Morrowind textures, then seeing the UV-maps and being like "nope, I don't want to have to deal with this".
- 23 May 2018, 04:28
- Forum: Example-Suite
- Topic: Making Example Suite not require Morrowind to be installed
- Replies: 5
- Views: 12096
Re: Making Example Suite not require Morrowind to be installed
The character model exists, as well as anim files. The fault is that I made them with a few flaws, which arose during later OpenMW versions. Currently making new character model and anim files, which will fix the 1st person issue once they get released. Right now you can go into 3rd person mode to m...
- 23 May 2018, 04:25
- Forum: Support
- Topic: Change in how 1st person camera is positioned
- Replies: 5
- Views: 5450
Re: Change in how 1st person camera is positioned
Do I have something misconfigured or is this still happening for the Example Suite? No I don't think you have anything misconfigured. I am remaking the anim files and I will fix it there. Engine works perfectly, it's just that my first rendition of anim files had an issue that didn't show up on pre...
- 21 May 2018, 16:49
- Forum: Example-Suite
- Topic: OpenMW Example Suite 0.18
- Replies: 46
- Views: 54613
Re: OpenMW Example Suite 0.18
I was thinking about foresty area and leave the swamps until we have landscape editing... now we might have landscape editing, though. Might have a small swamp somewhere there.
- 06 May 2018, 16:31
- Forum: Join the team
- Topic: Application: AHSauge
- Replies: 6
- Views: 6286
- 06 May 2018, 09:50
- Forum: General
- Topic: A bit o' cheerleading
- Replies: 1
- Views: 1443