Search found 243 matches

by kuyondo
25 Jul 2018, 17:25
Forum: General Development
Topic: Poisons mechanics in OpenMW
Replies: 28
Views: 17081

Re: Poisons mechanics in OpenMW

I am interested in trying out this feature, so I can give much better feedback. If giving an idea now, I would miss some aspects of this mechanic. I believe however, your idea is quite good: As alternative (and simplier) solution we can implement something similar to TESO: 1. Add a separate equipmen...
by kuyondo
25 Jul 2018, 12:56
Forum: General Modding
Topic: [SOLVED] - RR Mod Series - Telvanni Lighthouse Tel Vos - CRASH
Replies: 17
Views: 9163

Re: [SOLVED] - RR Mod Series - Telvanni Lighthouse Tel Vos - CRASH

If you go to the post section of that mod in Nexus. A user also complains the same issue. So Im not the only one.. Just type in console : coc "vos, lighthouse" Does not crash for me on Linux. Probably this bug is OS specific or depends on OSG version (I use 3.6.0). You should look at the ...
by kuyondo
25 Jul 2018, 10:46
Forum: General Modding
Topic: [SOLVED] - RR Mod Series - Telvanni Lighthouse Tel Vos - CRASH
Replies: 17
Views: 9163

Re: [SOLVED] - RR Mod Series - Telvanni Lighthouse Tel Vos - CRASH

If you go to the post section of that mod in Nexus. A user also complains the same issue. So Im not the only one..

Just type in console : coc "vos, lighthouse"
by kuyondo
24 Jul 2018, 21:53
Forum: General Modding
Topic: [SOLVED] - RR Mod Series - Telvanni Lighthouse Tel Vos - CRASH
Replies: 17
Views: 9163

Re: [SOLVED] - RR Mod Series - Telvanni Lighthouse Tel Vos - CRASH

Ok, maybe I need to re-clarify this issue a bit. As soon as I go near the "problem mesh", OpenMW hangs and then shows the "OpenMW has stopped working" message. Do we consider this a "Crash to desktop"?. In any case, its a crash nonetheless. After fixing the "proble...
by kuyondo
24 Jul 2018, 21:43
Forum: General Modding
Topic: [SOLVED] - RR Mod Series - Telvanni Lighthouse Tel Vos - CRASH
Replies: 17
Views: 9163

Re: [SOLVED] - RR Mod Series - Telvanni Lighthouse Tel Vos - CRASH

Can you provide a copy of the NIF that causes the crash so we can test? I guess I can, but to test it you need the .esp file anyway. In other words, you need to play the entire mod to experience the crash. The link is in the first post. Its a custom mesh. Do you just mean that it doesn't work in Op...
by kuyondo
24 Jul 2018, 21:39
Forum: General Modding
Topic: [SOLVED] - RR Mod Series - Telvanni Lighthouse Tel Vos - CRASH
Replies: 17
Views: 9163

Re: [SOLVED] - RR Mod Series - Telvanni Lighthouse Tel Vos - CRASH

Warning: out of bounds UV set 0 on TriShape "Tri In_t_lh_02_door_02:4" in meshes/rr/tlv/in_t_lh_02_door_02.nif This warning should be harmless, it should not cause the crash. Which changes did you do in the buggy NIF file? The UV. Set "Num UV Sets" to 1, "Has UV" to Ye...
by kuyondo
24 Jul 2018, 19:13
Forum: General Modding
Topic: [SOLVED] - RR Mod Series - Telvanni Lighthouse Tel Vos - CRASH
Replies: 17
Views: 9163

Re: [SOLVED] - RR Mod Series - Telvanni Lighthouse Tel Vos - CRASH

OpenMW should not crash, that is a bug, please file a bug report and list what is crashed. Is there a crashlog or anything in the logging aside from the warning? Yes, I only got this. Warning: out of bounds UV set 0 on TriShape "Tri In_t_lh_02_door_02:4" in meshes/rr/tlv/in_t_lh_02_door_0...
by kuyondo
24 Jul 2018, 18:14
Forum: General Modding
Topic: [SOLVED] - RR Mod Series - Telvanni Lighthouse Tel Vos - CRASH
Replies: 17
Views: 9163

Re: [SOLVED] - RR Mod Series - Telvanni Lighthouse Tel Vos - CRASH

Nevermind, fixed it myself.
Here is the fixed mesh->https://drive.google.com/open?id=1d0Nsj ... Wuv6b6sh-1

Make sure to put it into the right folder, that is, Meshes/rr/tlv
Or extract the .bsa and copy/overwrite as usual.
by kuyondo
24 Jul 2018, 17:41
Forum: General Modding
Topic: [SOLVED] - RR Mod Series - Telvanni Lighthouse Tel Vos - CRASH
Replies: 17
Views: 9163

[SOLVED] - RR Mod Series - Telvanni Lighthouse Tel Vos - CRASH

Can someone test this mod out? https://www.nexusmods.com/morrowind/mods/42744/ And then move to this coordinates-> 115536, 127402, 761.988 ER: As you go closer to the tower, your game will crash This seemed to be the problem->Warning: out of bounds UV set 0 on TriShape "Tri In_t_lh_02_door_02:...
by kuyondo
24 Jul 2018, 08:15
Forum: General
Topic: Recent Negativity Regarding OpenMW
Replies: 83
Views: 49114

Re: Recent Negativity Regarding OpenMW

People hating on OpenMW now because it lacks the fancy stuffs of MGE and MWSE. Mod authors and the loyals that utilize MWSE are worried that one day the majority of the Morrowind community would switch to OpenMW. But thats probably normal. MWSE and MGE has been around for more than a decade, a lot o...