Hi, I'm trying to get OpenMW patched with the official 1.6 patch on a Mac. I was able to get the steam version of the game installed and running, everything is very smooth and I'm super excited to play Morrowind again! So a big thank you to everyone who put in work on this project. I had about a bi...
... the sort of traps where you walk over an unmarked 'pressure plate' type area on the floor and something bad happens, like a spell goes off in your face; a poisoned arrow shoots out of a slit in the wall; a trapdoor opens under your feet and you fall into a slaughterfish-infested pool, etc. Ther...
I seem to remember a similar thread about something like this a while back. Something like the "morrowind definitive mod list" post here . There are lore-friendly mods and non-lore friendly mods, and I don't know if even the vanilla mod community has a full list of what mods are on which s...
Can this feature generates grass based on the terrain type? Like instantaneous grass for Morrowind vanilla and mods? Yes, that's exactly what it's for. I mostly use it to generate forests, grass, random rocks etc. It probably takes a while to tune the settings to get best results though. Excited by...
When I play Morrowind I use map annotations to remember where things are, what I already have explored and so on. So it would be super awesome: - If annotations could be attached directly to ?landmarks? - Support for color coding or even multiple Icons would make things a lot easier (as there would...
I *think* the reason that there has not yet been a reply on this is that this could possibly be caused by mods. So, to help try to start the discussion could you give us the list of mods you have?
Is this how it was in OG morrowind too or is this an openmw thing? If it's always been like this I guess I never chose Atronach before or I was never paying that much attention. Yes, the way the vanilla/original Morrowind worked was to do this. Specifically, any incoming spell as a chance to be abs...