Search found 724 matches
- 26 Feb 2017, 19:48
- Forum: Support
- Topic: Lag Spikes
- Replies: 9
- Views: 6239
Re: Lag Spikes
In fact you can delete anything that isn't Morrowind.ini or Data Files folder and OpenMW will run any way because it ignores these files (and after you import Morrowind.ini you can even get rid of it too, and add BSAs in OpenMW's config manually). MCP only affects Morrowind.exe. But this is not rela...
- 26 Feb 2017, 18:38
- Forum: Organisation and Planning
- Topic: OpenMW 0.42.0
- Replies: 306
- Views: 171903
Re: OpenMW 0.42.0
DirectX is not cross-platform, and we won't get any performance improvements.
- 26 Feb 2017, 09:51
- Forum: Organisation and Planning
- Topic: OpenMW Nightly builds
- Replies: 552
- Views: 1013028
Re: OpenMW Nightly builds
I think he means 3.3.8, which is the previous version of binaries used.psi29a wrote:Does OSG-3.8 exist? Do you mean perhaps 3.5.5 (almost 3.6)?
- 26 Feb 2017, 06:46
- Forum: General
- Topic: Benchmarks / Hardware Specs
- Replies: 105
- Views: 129294
Re: Benchmarks
45-55 FPS in Balmora @ the settings from the start post.
Intel Core i5 3210M, Nvidia GeForce 610M, 8GB of RAM.
Intel Core i5 3210M, Nvidia GeForce 610M, 8GB of RAM.
- 25 Feb 2017, 11:46
- Forum: General Modding
- Topic: No arms in 1st and 3rd person
- Replies: 13
- Views: 6788
Re: No arms in 1st and 3rd person
You clearly have mods. List them.
- 21 Feb 2017, 12:51
- Forum: Organisation and Planning
- Topic: OpenMW Nightly builds
- Replies: 552
- Views: 1013028
Re: OpenMW Nightly builds
Something on your side, installs fine on mine. Anyway.MiroslavXO wrote:I can't even install latest win build.
ace plz
- 19 Feb 2017, 16:36
- Forum: General Development
- Topic: Accessing dialoguemanagerimp.cpp
- Replies: 9
- Views: 3959
Re: Accessing dialoguemanagerimp.cpp
Fork 0.41.0 branch, forward the commit and then compile OpenMW from source. ¯\_(ツ)_/¯
- 19 Feb 2017, 14:10
- Forum: Support
- Topic: Help with shiny fake-bump mapped rocks
- Replies: 14
- Views: 10831
Re: Help with shiny fake-bump mapped rocks
I was told Rebirth's rocks no longer use legacy bump-mapping.lysol wrote:Morrowind Rebirth?
- 18 Feb 2017, 18:32
- Forum: Off Topic
- Topic: teleportation spells don't work
- Replies: 16
- Views: 6903
Re: teleportation spells don't work
Cannot reproduce too, Almsivi Intervention on that save teleports the character to Vivec High Fane, Divine Intervention teleports to Pelagiad fort, and Recall... well, Recall doesn't do anything because there is no Mark, but you can place it and Recall will teleport the character correctly. What exa...
- 17 Feb 2017, 17:59
- Forum: General
- Topic: PBR - Physics Based Rendering
- Replies: 28
- Views: 17997
Re: PBR - Physics Based Rendering
It has many limitations.Ignis wrote: I think, current OpenMW render is pretty nice.