Search found 26 matches
- 04 Apr 2022, 16:07
- Forum: Feature Requests and Suggestions
- Topic: feedback to 0.47 / bug report / feature requests
- Replies: 20
- Views: 5035
Re: feedback to 0.47 / bug report / feature requests
This should be working too, but if something specifically doesn't then report on the issue tracker too: https://wryemusings.com/Wrye%20World.html Is this one of the mods you're talking about? https://www.nexusmods.com/morrowind/mods/42930/ Does it not look identical to Morrowind.exe? Keep in mind Op...
- 04 Apr 2022, 16:03
- Forum: Feature Requests and Suggestions
- Topic: feedback to 0.47 / bug report / feature requests
- Replies: 20
- Views: 5035
Re: feedback to 0.47 / bug report / feature requests
Those mods should be working, if they don't; be specific what you think isn't working and report it as an issue to the tracker: https://modding-openmw.com/mods/morrowind-comes-alive/ https://www.moddb.com/mods/necessities-of-morrowind https://www.nexusmods.com/morrowind/mods/27306?tab=description If...
- 14 May 2021, 14:39
- Forum: General Development
- Topic: Which settings should be in-game and in-Launcher?
- Replies: 6
- Views: 8711
Re: Which settings should be in-game and in-Launcher?
"One concern might be the number of settings that could be in-game. However, I think that's just a matter of organization. Modern games, particularly on consoles, sometimes have hundreds of settings including niche things like colorblind corrections or typeface changes. If they can fit them all...
- 29 Oct 2020, 20:11
- Forum: Organisation and Planning
- Topic: OpenMW 0.47.0
- Replies: 180
- Views: 190450
Re: OpenMW 0.47.0
Shall we expect grass support for 0.47? There has been alot of work on that recently.
- 31 Mar 2020, 06:05
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 323968
Re: Android part 2
Increasing Exterior cell distance is asking for bad performance, don't do it, distant terrain is a much better option.
- 27 Apr 2019, 04:40
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 323968
Re: Android part 2
I like all the new UI improvements, and how openmw is a lot smother than before, the best new thing is the delete spell button tho, you're doing a great job xyzz and the devs.
- 08 Apr 2019, 22:54
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 323968
Re: Android part 2
Here, edit settings.cfg and type this under [Video]:reddragon72 wrote: ↑08 Apr 2019, 15:43 Hey can we get the gamma setting? I still cannot see much in the sunlight even with my screen brightness maxed.
gamma = 1.0
1.0 is the default value, try increasing it a little until it suits you (personally I haven't tried it).
- 02 Apr 2019, 01:33
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 323968
Re: Android part 2
The new update increases the performance significantly, thanks for your hard work you and the devs.
- 08 Mar 2019, 11:03
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 323968
Re: Android part 2
When using textures with a resolution greater than 512 * 512, the game crashes. Is it possible to make the game work stably using textures of 1024 * 1024 and higher? Hey, I think if your device is better than mine you can run textures 512x512 and higher (Unless you have tested it and it didn't work...
- 05 Mar 2019, 23:50
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 323968
Re: Android part 2
So apparently the crashes I reported before in the latest releases are fixed now, the first is Not being able to access balmora when playing vanilla, the second problem is having a few mods would crash the game immediately when out of the ship or loading a vanilla save with mods installed would cras...