Search found 26 matches

by AbuMorrow
04 Apr 2022, 16:07
Forum: Feature Requests and Suggestions
Topic: feedback to 0.47 / bug report / feature requests
Replies: 20
Views: 5035

Re: feedback to 0.47 / bug report / feature requests

This should be working too, but if something specifically doesn't then report on the issue tracker too: https://wryemusings.com/Wrye%20World.html Is this one of the mods you're talking about? https://www.nexusmods.com/morrowind/mods/42930/ Does it not look identical to Morrowind.exe? Keep in mind Op...
by AbuMorrow
04 Apr 2022, 16:03
Forum: Feature Requests and Suggestions
Topic: feedback to 0.47 / bug report / feature requests
Replies: 20
Views: 5035

Re: feedback to 0.47 / bug report / feature requests

Those mods should be working, if they don't; be specific what you think isn't working and report it as an issue to the tracker: https://modding-openmw.com/mods/morrowind-comes-alive/ https://www.moddb.com/mods/necessities-of-morrowind https://www.nexusmods.com/morrowind/mods/27306?tab=description If...
by AbuMorrow
14 May 2021, 14:39
Forum: General Development
Topic: Which settings should be in-game and in-Launcher?
Replies: 6
Views: 8711

Re: Which settings should be in-game and in-Launcher?

"One concern might be the number of settings that could be in-game. However, I think that's just a matter of organization. Modern games, particularly on consoles, sometimes have hundreds of settings including niche things like colorblind corrections or typeface changes. If they can fit them all...
by AbuMorrow
29 Oct 2020, 20:11
Forum: Organisation and Planning
Topic: OpenMW 0.47.0
Replies: 180
Views: 190450

Re: OpenMW 0.47.0

Shall we expect grass support for 0.47? There has been alot of work on that recently.
by AbuMorrow
31 Mar 2020, 06:05
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 609
Views: 323968

Re: Android part 2

Increasing Exterior cell distance is asking for bad performance, don't do it, distant terrain is a much better option.
by AbuMorrow
27 Apr 2019, 04:40
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 609
Views: 323968

Re: Android part 2

I like all the new UI improvements, and how openmw is a lot smother than before, the best new thing is the delete spell button tho, you're doing a great job xyzz and the devs.
by AbuMorrow
08 Apr 2019, 22:54
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 609
Views: 323968

Re: Android part 2

reddragon72 wrote: 08 Apr 2019, 15:43 Hey can we get the gamma setting? I still cannot see much in the sunlight even with my screen brightness maxed.
Here, edit settings.cfg and type this under [Video]:
gamma = 1.0

1.0 is the default value, try increasing it a little until it suits you (personally I haven't tried it).
by AbuMorrow
02 Apr 2019, 01:33
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 609
Views: 323968

Re: Android part 2

The new update increases the performance significantly, thanks for your hard work you and the devs.
by AbuMorrow
08 Mar 2019, 11:03
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 609
Views: 323968

Re: Android part 2

When using textures with a resolution greater than 512 * 512, the game crashes. Is it possible to make the game work stably using textures of 1024 * 1024 and higher? Hey, I think if your device is better than mine you can run textures 512x512 and higher (Unless you have tested it and it didn't work...
by AbuMorrow
05 Mar 2019, 23:50
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 609
Views: 323968

Re: Android part 2

So apparently the crashes I reported before in the latest releases are fixed now, the first is Not being able to access balmora when playing vanilla, the second problem is having a few mods would crash the game immediately when out of the ship or loading a vanilla save with mods installed would cras...