Search found 1066 matches
- 13 Oct 2018, 05:25
- Forum: Support
- Topic: My normal map doesn't work in game.
- Replies: 4
- Views: 2991
Re: My normal map doesn't work in game.
If the base texture is rocks_d, then the normal needs to be named rocks_d_n and the specular needs to be named rocks_d_spec. Otherwise the engine will not automatically assign specular and normal to rocks_d.
- 09 Oct 2018, 02:32
- Forum: News
- Topic: TES3MP 0.7.0 pre-released
- Replies: 2
- Views: 7758
TES3MP 0.7.0 pre-released
Version 0.7.0 of TES3MP, a fork of OpenMW that provides players with multiplayer experience, has been pre-released! Full details and download here. But in short, what's so good about this? Well, for starters, here are a few new features to pique your interest: - Custom spells, potions and enchantmen...
- 28 Sep 2018, 10:43
- Forum: Feature Requests and Suggestions
- Topic: Decimals in leveled list chance
- Replies: 1
- Views: 1575
Decimals in leveled list chance
Hey. So have a look at this image . As you can see, there is a 99% chance that 100 gold and a 6th house bell hammer will not spawn as loot. That is to say, that there is a 1 in a 100 chance that you get 100 gold richer and a new weapon. However. If I want to change it to 1 in a 1000 chance, I would ...
- 24 Sep 2018, 03:37
- Forum: General
- Topic: OpenMW First Impression
- Replies: 4
- Views: 4833
Re: OpenMW First Impression
I know you already spent your time on modding, but you might still find this helpful. https://modding-openmw.com/
- 20 Sep 2018, 15:02
- Forum: General
- Topic: Forum reorganization
- Replies: 4
- Views: 2721
Re: Forum reorganization
I would collapse it into one, as suggested.
- 07 Sep 2018, 18:22
- Forum: Off Topic
- Topic: List of (other) FOSS game engine replacement projects
- Replies: 83
- Views: 83121
Re: List of (other) FOSS game engine replacement projects
Oh wow, Vice City was actually my childhood game. So I later tried playing GTA III at my early 20-ies and it crashed all the time. Still, very interesting, considering how close the engine is to Vice City. I never finished GTA III, partly because that mission "Grand Theft Auto" was impossi...
- 04 Aug 2018, 17:07
- Forum: Off Topic
- Topic: TES3 Edit (Tool)
- Replies: 12
- Views: 15946
Re: TES3 Edit (Tool)
We have a tool called OpenMW-CS that is made for editing our files. While it's still unfinished, the idea is to use it for future features of the OpenMW engine. I'm not sure if zEdit would go down that line? Or if zEdit is more developed than OpenMW-CS already is.
- 03 Jul 2018, 21:28
- Forum: Organisation and Planning
- Topic: My thoughts on the design document (post 1.0)
- Replies: 13
- Views: 11355
Re: My thoughts on the design document (post 1.0)
Yeah I'm also of the opinion that if we go with one scripting language, we ought to fully deprecate the other. Having 2 script languages is redundant.
- 02 Jul 2018, 07:23
- Forum: Organisation and Planning
- Topic: My thoughts on the design document (post 1.0)
- Replies: 13
- Views: 11355
My thoughts on the design document (post 1.0)
My wishes are to have a simple Morrowind-like engine with more customizability of existing features. The post 1.0 design document seems to touch on that, with features such as: Small launcher changes to make total conversion installment more elegant. De-Hardcoding: GMSTs Fallback Values Dynamic Stat...
- 27 Jun 2018, 06:45
- Forum: Editor Development
- Topic: Creature/Npc Editing
- Replies: 22
- Views: 28590
Re: Creature/Npc Editing
I think the main animation file contains those boxes. But females have some kind of alternate file that doesn't?
Anim file contains two things: armanent and those boxes. Possible solution (though I don't know much about engine) - do not render any non-armanent objects from the anim skeleton files.
Anim file contains two things: armanent and those boxes. Possible solution (though I don't know much about engine) - do not render any non-armanent objects from the anim skeleton files.