Search found 220 matches

by Lazaroth
06 Oct 2014, 00:44
Forum: Feature Requests and Suggestions
Topic: 2 questions regarding water and view distance
Replies: 22
Views: 18021

2 questions regarding water and view distance

1. I tried out some different water normal maps yesterday. How hard would it be to implement a change of used normal map depending on weather and/or if you are indoors (and/or water shader)? It was easy to get really cool results, but some normal maps are better suited for rain and other for a sunny...
by Lazaroth
28 Sep 2014, 08:13
Forum: General Development
Topic: Clang's Static Analysis
Replies: 20
Views: 13079

Re: Clang's Static Analysis

raevol wrote:
I can't view or open this image.
I can't see it in my browser either, but I can right click download it. Attached it in this post. Side note; it's so big it takes my SSD 5s to open. 32k px width.
dLqiSAS.rar
(1.86 MiB) Downloaded 236 times
by Lazaroth
21 Sep 2014, 08:30
Forum: Support
Topic: [mod] Mod test chargen crash to desktop
Replies: 21
Views: 11200

Re: [mod] Mod test chargen crash to desktop

And to clarify; my statement was to the line "I'm still getting a Crash-to-desktop with Mod Test Chargen with the official release of 0.32.0".

As for the state of fixme, you should keep an eye on: https://wiki.openmw.org/index.php?title ... (status)#F
by Lazaroth
19 Sep 2014, 06:08
Forum: Support
Topic: [mod] Mod test chargen crash to desktop
Replies: 21
Views: 11200

Re: Low FPS OpenMW

The fix was applied 5 days ago, long after the 0.32 was locked down.
https://github.com/OpenMW/openmw/pull/269

Use a Windows nightly:
viewtopic.php?f=20&t=1808
by Lazaroth
09 Sep 2014, 22:25
Forum: Support
Topic: Low FPS OpenMW
Replies: 25
Views: 15448

Re: Low FPS OpenMW

Just wanted to note that I've never had any issues with Windows 8.1 in regard to OpenMW and I know I'm not the only one using that specific OS, so the issue is something besides just having 8.1.
by Lazaroth
27 Aug 2014, 18:25
Forum: General
Topic: Do none of the OP game mechanics (features) work still?
Replies: 7
Views: 8378

Re: Do none of the OP game mechanics (features) work still?

Deonsion wrote:I don't want to cheat. I like the ability to say I didn't use the cheats/consoles of games, but still become OP. :)
And you still can, quite easily, if you know Morrowind good enough.

Side note: I hope all exploits get fixed in a mod in the future.
by Lazaroth
04 Aug 2014, 13:14
Forum: General
Topic: New blog theme (mobile devices friendly)
Replies: 6
Views: 3939

Re: New blog theme (mobile devices friendly)

Here's my feedback; 1. I don't feel the main (beige) background fit anymore with that new white/black theme. A suggestion would be a dark gray gradient with a semi-transparent Morrowind image on top. An extension to the above idea is that when you fix the logo image, you can let it be slightly too l...
by Lazaroth
13 Jul 2014, 20:22
Forum: Organisation and Planning
Topic: OpenMW 0.31.0
Replies: 145
Views: 91689

Re: OpenMW 0.31.0

scrawl wrote:Ok, I was thinking alpha 0 to 1 scale.
Anyway, that's the silliest "workaround" I've ever heard of. We will not add such nonsense.
Silly perhaps, but a hack that is used from time to time. I've used it myself a couple of times. If it's the best way to solve it here, I wouldn't know.
by Lazaroth
13 Jul 2014, 19:53
Forum: Organisation and Planning
Topic: OpenMW 0.31.0
Replies: 145
Views: 91689

Re: OpenMW 0.31.0

scrawl wrote: That is a terrible idea. Think about what would happen with dark backgrounds.
You forgot; "...and set the transparency to 1" (on the scale 0-100, not 0-1), meaning it would be transparent to the naked eye, but not to OSX.
by Lazaroth
12 Jul 2014, 20:48
Forum: Organisation and Planning
Topic: OpenMW 0.31.0
Replies: 145
Views: 91689

Re: OpenMW 0.31.0

- An OpenMW crash on Windows (definitely not a release blocker). Is this reproducable enough, that we should add it to the known issues? One person confirmed the crash on 8.1 and one said he didn't experience it on 7. One or two more windows users testing this should settle it. Preferably one with ...