Search found 448 matches
- 19 Dec 2015, 09:46
- Forum: General
- Topic: Blender 2.5+ to OSG format
- Replies: 33
- Views: 17870
Re: Blender 2.5+ to OSG format
checked this thread, and I am watching your progress with interest. I made a couple of assets for MW back in the day, a sword and a shield. I was wondering - do the files have to be OSG format? I ask because almost everything seems to support OBJ files - but I have no idea whether OBJ is an "op...
- 10 Dec 2015, 08:17
- Forum: Feature Requests and Suggestions
- Topic: Option for fully "revealed" world map
- Replies: 8
- Views: 8203
Re: Option for fully "revealed" world map
Correct me if I am wrong, but I thought that the "testcells" console command in MW would teleport you through all of the exterior cells (which would always reveal the map as well). Does this work the same in OpenMW
SilentThief
SilentThief
- 08 Nov 2015, 08:39
- Forum: General
- Topic: deleting a specific instance in an inventory
- Replies: 17
- Views: 6532
Re: deleting a specific instance in an inventory
I tried player->Drop amulet 1 ; equipped is dropped first SetDelete 1 ; amulet is not equipped so this should work now the amulet is dropped but not deleted. When I wait a frame it works. 8-) 8-) 8-) IIRC - you have to do this in MW as well (wait one frame before you can delete the reference) ST
- 11 Oct 2015, 01:30
- Forum: General Development
- Topic: Dialogue select functions Not class, Not cell, Not race…
- Replies: 10
- Views: 8786
Re: Dialogue select functions Not class, Not cell, Not race…
I just tested MWEdit as alternative to the TESCS under Wine. I remember that MWEdit allowed you to load/compile the MWSE scripts into a esp gamefile - but if I remember correctly it can cause issues with edits to dialog "MWEdit doesn't do dialogue very well, I've seen it cause a lot of odd bug...
- 03 Oct 2015, 09:56
- Forum: General
- Topic: How do I force lasting stopcombat on a summoned creature?
- Replies: 10
- Views: 4897
Re: How do I force lasting stopcombat on a summoned creature
@asmo - glad to be of help.
@ zini - I thought you could set cure poison to a target spell and cure on someone else, as well. I believe that that is allowable in morrowind, (correct me if I am wrong)
ST
@ zini - I thought you could set cure poison to a target spell and cure on someone else, as well. I believe that that is allowable in morrowind, (correct me if I am wrong)
ST
- 01 Oct 2015, 07:28
- Forum: General
- Topic: How do I force lasting stopcombat on a summoned creature?
- Replies: 10
- Views: 4897
Re: How do I force lasting stopcombat on a summoned creature
IIRC - to do this kind of thing in Morrowind, you might try a permanent calm spell effect. A normally summoned creature will automatically defend the summoner, so see if that works
SilentThief
SilentThief
- 02 Sep 2015, 07:29
- Forum: Off Topic
- Topic: Endless Sky
- Replies: 6
- Views: 4531
Re: Endless Sky
https://www.youtube.com/watch?v=ueBCC1PCf84
No mans sky - a procedurally generated random universe to explore new worlds and fight in interstellar combat.
ST
ps - looks cool, no idea what the game is actually like
No mans sky - a procedurally generated random universe to explore new worlds and fight in interstellar combat.
ST
ps - looks cool, no idea what the game is actually like
- 24 Jun 2015, 06:48
- Forum: General
- Topic: [SOLVED] fingers *stretched* when punching
- Replies: 9
- Views: 4791
Re: PC has the little and ring finger *stretched* when punch
its just the finger poke of doom
its what happens when you level up your hand-to-hand enough
ST
its what happens when you level up your hand-to-hand enough
ST
- 05 Jun 2015, 08:38
- Forum: Off Topic
- Topic: Mod: Levelling Just Happens
- Replies: 90
- Views: 44472
Re: Mod: Levelling Just Happens
I realize that I am a lil late to help with suggesting finding an old mod, but they collect them over at http://fliggerty.com as well, and if they don't have yalsm then I bet they'd want it. They are trying to collect hard-to-find mods there so they don't get cast off into oblivion ST just thought I...
- 30 May 2015, 19:37
- Forum: Organisation and Planning
- Topic: OpenMW 0.36.0
- Replies: 123
- Views: 67017
Re: OpenMW 0.36.0
A big ol' thank you to all the devs hard work - this is kikazz
ST
ST