Search found 448 matches

by silentthief
19 Dec 2015, 09:46
Forum: General
Topic: Blender 2.5+ to OSG format
Replies: 33
Views: 17870

Re: Blender 2.5+ to OSG format

checked this thread, and I am watching your progress with interest. I made a couple of assets for MW back in the day, a sword and a shield. I was wondering - do the files have to be OSG format? I ask because almost everything seems to support OBJ files - but I have no idea whether OBJ is an "op...
by silentthief
10 Dec 2015, 08:17
Forum: Feature Requests and Suggestions
Topic: Option for fully "revealed" world map
Replies: 8
Views: 8203

Re: Option for fully "revealed" world map

Correct me if I am wrong, but I thought that the "testcells" console command in MW would teleport you through all of the exterior cells (which would always reveal the map as well). Does this work the same in OpenMW

SilentThief
by silentthief
08 Nov 2015, 08:39
Forum: General
Topic: deleting a specific instance in an inventory
Replies: 17
Views: 6532

Re: deleting a specific instance in an inventory

I tried player->Drop amulet 1 ; equipped is dropped first SetDelete 1 ; amulet is not equipped so this should work now the amulet is dropped but not deleted. When I wait a frame it works. 8-) 8-) 8-) IIRC - you have to do this in MW as well (wait one frame before you can delete the reference) ST
by silentthief
11 Oct 2015, 01:30
Forum: General Development
Topic: Dialogue select functions Not class, Not cell, Not race…
Replies: 10
Views: 8786

Re: Dialogue select functions Not class, Not cell, Not race…

I just tested MWEdit as alternative to the TESCS under Wine. I remember that MWEdit allowed you to load/compile the MWSE scripts into a esp gamefile - but if I remember correctly it can cause issues with edits to dialog "MWEdit doesn't do dialogue very well, I've seen it cause a lot of odd bug...
by silentthief
03 Oct 2015, 09:56
Forum: General
Topic: How do I force lasting stopcombat on a summoned creature?
Replies: 10
Views: 4897

Re: How do I force lasting stopcombat on a summoned creature

@asmo - glad to be of help.

@ zini - I thought you could set cure poison to a target spell and cure on someone else, as well. I believe that that is allowable in morrowind, (correct me if I am wrong)

ST
by silentthief
01 Oct 2015, 07:28
Forum: General
Topic: How do I force lasting stopcombat on a summoned creature?
Replies: 10
Views: 4897

Re: How do I force lasting stopcombat on a summoned creature

IIRC - to do this kind of thing in Morrowind, you might try a permanent calm spell effect. A normally summoned creature will automatically defend the summoner, so see if that works

SilentThief
by silentthief
02 Sep 2015, 07:29
Forum: Off Topic
Topic: Endless Sky
Replies: 6
Views: 4531

Re: Endless Sky

https://www.youtube.com/watch?v=ueBCC1PCf84

No mans sky - a procedurally generated random universe to explore new worlds and fight in interstellar combat.

ST
ps - looks cool, no idea what the game is actually like
by silentthief
24 Jun 2015, 06:48
Forum: General
Topic: [SOLVED] fingers *stretched* when punching
Replies: 9
Views: 4791

Re: PC has the little and ring finger *stretched* when punch

its just the finger poke of doom :twisted: :twisted:

its what happens when you level up your hand-to-hand enough

ST
by silentthief
05 Jun 2015, 08:38
Forum: Off Topic
Topic: Mod: Levelling Just Happens
Replies: 90
Views: 44472

Re: Mod: Levelling Just Happens

I realize that I am a lil late to help with suggesting finding an old mod, but they collect them over at http://fliggerty.com as well, and if they don't have yalsm then I bet they'd want it. They are trying to collect hard-to-find mods there so they don't get cast off into oblivion ST just thought I...
by silentthief
30 May 2015, 19:37
Forum: Organisation and Planning
Topic: OpenMW 0.36.0
Replies: 123
Views: 67017

Re: OpenMW 0.36.0

A big ol' thank you to all the devs hard work - this is kikazz

ST