Excellent! Thank you so much! Now it works almost perfectly, only small errors in the transitions of landscape textures when approaching, and reflections in the water are buggy.
Have you tried to fix the shadows?
Excellent! Thank you so much! Now it works almost perfectly, only small errors in the transitions of landscape textures when approaching, and reflections in the water are buggy.
This line can not cause a problem?
Code: Select all
vec2 blendMapUV = (gl_TextureMatrix[1] * vec4(uv, 0.0, 1.0)).xy