Search found 156 matches
- 19 Mar 2018, 23:15
- Forum: Other Forks and Ports
- Topic: [WIP] Android port testing
- Replies: 508
- Views: 549571
Re: [WIP] Android port testing
If it's reproducible, you should upload your save data and instructions, otherwise I can't tell much from your log (or any kind of crash log, for that matter).
- 06 Mar 2018, 17:36
- Forum: Other Forks and Ports
- Topic: [WIP] Android port testing
- Replies: 508
- Views: 549571
Re: [WIP] Android port testing
Hello to all I have a problem with the edge of the screen due to the navbar, how can I set it to full screen without that horrible edge? nothing changes from the app menu. thank you It's on the TODO list but there's a lot of TODOs and only one of me so it's gonna be slooow. Doesn't help that I'm a ...
- 04 Mar 2018, 20:13
- Forum: Other Forks and Ports
- Topic: [WIP] Android port testing
- Replies: 508
- Views: 549571
Re: [WIP] Android port testing
Haha, whoops, did not see that coming. I suppose the best I can do is to make the inventory space three icons tall and make the inventory window slightly wider to fix the cut-off armor rating and [Misc] button. Does this look ok? screenshot000.png Edit: the problem is, it won't look right on PCs th...
- 02 Mar 2018, 23:39
- Forum: Other Forks and Ports
- Topic: [WIP] Android port testing
- Replies: 508
- Views: 549571
Re: [WIP] Android port testing
I think the positions were changed in https://github.com/OpenMW/openmw/commit ... 8cead95e69 you can see the old values there and revert your local settings.cfg to them.
- 02 Mar 2018, 04:25
- Forum: Other Forks and Ports
- Topic: [WIP] Android port testing
- Replies: 508
- Views: 549571
Re: [WIP] Android port testing
I've updated the first post with the new release. The changes are: * It doesn't overwrite your config file on every run anymore * Fixed a crash when "Hide onscreen buttons" is selected * Encoding UI option should actually do something now * Updated to latest openmw, 29101607c6cbadb4cd4b58f...
- 05 Feb 2018, 02:31
- Forum: Other Forks and Ports
- Topic: [WIP] Android port testing
- Replies: 508
- Views: 549571
Re: [WIP] Android port testing
first post, m8
- 04 Feb 2018, 07:14
- Forum: Other Forks and Ports
- Topic: [WIP] Android port testing
- Replies: 508
- Views: 549571
Re: [WIP] Android port testing
I've updated the first post with the new apk, please download and test it. The changes are: - There's now an option to set UI scaling - Pause button should work and emulate ESC properly - There's now touchpad-like mouse emulation. Note that it only works when mouse cursor is visible, so once you ope...
- 01 Feb 2018, 22:42
- Forum: Other Forks and Ports
- Topic: [WIP] Android port testing
- Replies: 508
- Views: 549571
Re: [WIP] Android port testing
You can't customize settings at the moment because the java launcher wipes and reinitializes them when starting the game.
- 01 Feb 2018, 04:39
- Forum: Other Forks and Ports
- Topic: [WIP] Android port testing
- Replies: 508
- Views: 549571
Re: [WIP] Android port testing
It should be possible to scale the GUI, I think that's what the https://openmw.readthedocs.io/en/master ... ing-factor option does. I'm thinking about calculating device_dpi / 96 and setting it as the option automatically (I assume 96 dpi corresponds to 1.0 scale).
- 24 Jan 2018, 16:59
- Forum: Other Forks and Ports
- Topic: [WIP] Android port testing
- Replies: 508
- Views: 549571
Re: [WIP] Android port testing
Hmm I get fatal error boost::filesystem::directory_iterator::operator++: Function not implemented "storage/emulated/0/Android/data/com.libopenmw.openmw/share/openmw/saves" Hi, can you test this apk (apk is inside the zip file) https://github.com/OpenMW/android-port/files/1660505/issue-35....