Search found 390 matches

by gus
30 May 2014, 17:50
Forum: Off Topic
Topic: lgro is getting married??
Replies: 15
Views: 7432

Re: lgro is getting married??

Congrats :D
by gus
27 May 2014, 15:41
Forum: General
Topic: Collision Implementation for static objects
Replies: 14
Views: 7615

Re: Collision Implementation for static objects

detecting collision/raycasting with bondingBox is A LOT faster than using trimesh. Besides, even if it does not matters for now, you need convexe shapes for dynamic collisions (ie oblivion/skyrim like collisions). When using trimesh, you have no way to know it's convexe. Anyway, if a boundingBox is ...
by gus
25 May 2014, 08:44
Forum: General
Topic: Collision Implementation for static objects
Replies: 14
Views: 7615

Re: Collision Implementation for static objects

IIRC they are not used. That being said, normals are useful for collisions algorithm, so the physic engine probably re-compute them at some point. To be honest, I didn't even realized there were normals for RCN :p
by gus
21 May 2014, 13:13
Forum: General
Topic: Collision Implementation for static objects
Replies: 14
Views: 7615

Re: Collision Implementation for static objects

It looks like the Flags for the NiNode and/or NiTrishape may have something to do with collision too. But I can not find a good explanation on what the flags are for. There is no good explanations. IIRC, some flags are redundant and can even be contradictory. Long story short, the NIF format is a m...
by gus
29 Mar 2014, 18:39
Forum: General Development
Topic: AI Combat - Alert my friends!
Replies: 23
Views: 11266

Re: AI Combat - Alert my friends!

not exactly sure of what you mean. Wanna come on IRC to discus further?
by gus
29 Mar 2014, 18:10
Forum: General Development
Topic: AI Combat - Alert my friends!
Replies: 23
Views: 11266

Re: AI Combat - Alert my friends!

mwmechanics/actors.cpp line 213

good to see I'm not alone with AI :)
by gus
24 Mar 2014, 14:11
Forum: General Development
Topic: collision script instructions
Replies: 0
Views: 1660

collision script instructions

Hi, it seems that these instructions do not work in vanilla morrowind: http://www.uesp.net/wiki/Tes3Mod:GetColliding can someone confirm? I got confirmation about GetCollidingActor from someone from tamriel rebuild, but I'm not sure for others. I'm not sure I'm using them the right way either. Also,...
by gus
17 Mar 2014, 17:28
Forum: General Development
Topic: Initial profiling run Win32, direct3d, nvidia
Replies: 16
Views: 8004

Re: Initial profiling run Win32, direct3d, nvidia

Maybe we should post a saved game in addition to profiling informations, so that others can test in the same conditions. (only apply if you don't move though)
by gus
16 Mar 2014, 23:12
Forum: Organisation and Planning
Topic: OpenMW 0.30.0
Replies: 259
Views: 103590

Re: OpenMW 0.30.0

cc9cii, did you manage to get the profiling tool in MSVC express?
by gus
12 Mar 2014, 09:50
Forum: Join the team
Topic: Application - slothlife
Replies: 13
Views: 8702

Re: Application - slothlife

2. Collision script instructions Would require of you to look into our scripting system and maybe touch bullet a bit. Not exactly sure how much work that would be on the bullet side, but overall probably the smallest of the 3 tasks. I'm already on it (my bad, forgot to update the tracker) Also, may...