Search found 159 matches

by davidcernat
09 Jun 2021, 12:06
Forum: TES3MP
Topic: Can connect to my own server through the tes3mp.exe but others can't
Replies: 3
Views: 9595

Re: Can connect to my own server through the tes3mp.exe but others can't

That's good. Can you ensure your tes3mp-server executable is also fully allowed in your firewall? Can you make sure you are able to host servers for other games, such as Minecraft? (But note that Minecraft requires you to port forward for TCP instead of UDP.) Do people with your router or internet p...
by davidcernat
09 Jun 2021, 09:26
Forum: TES3MP
Topic: Can connect to my own server through the tes3mp.exe but others can't
Replies: 3
Views: 9595

Re: Can connect to my own server through the tes3mp.exe but others can't

What localAddress are you using in your server config file?
by davidcernat
14 Jan 2021, 22:39
Forum: TES3MP
Topic: Tes3mp style for other Tes titles
Replies: 6
Views: 9196

Re: Tes3mp style for other Tes titles

JakeZilla wrote: 31 Dec 2020, 07:52 I described how tes3mp worked and he got super excited until he realized how difficult Morrowind is and gave up.
Which parts of Morrowind did he find difficult?
by davidcernat
14 Jan 2021, 22:38
Forum: TES3MP
Topic: Need help with setup/ server [unreachable ping 999]
Replies: 1
Views: 9343

Re: Need help with setup/ server [unreachable ping 999]

Can you confirm that tes3mp-server.exe is fully allowed in your Windows firewall?
by davidcernat
20 Jul 2020, 17:15
Forum: Organisation and Planning
Topic: OpenMW's Roadmap and Future
Replies: 59
Views: 68099

Re: OpenMW's Roadmap and Future

I need to release the version of TES3MP I've been working on for the past year. Then I'll make whatever changes psi29a wants me to make to it so it moves towards mergeability.
by davidcernat
20 Jul 2020, 16:56
Forum: Organisation and Planning
Topic: OpenMW's Roadmap and Future
Replies: 59
Views: 68099

Re: OpenMW's Roadmap and Future

Morrowind's existing design has de facto highly encouraged open world style content that causes fewer problems in multiplayer by its nature compared to one-way trips – as will OpenMW's design The main cause why OpenMW "encourages" it is the primitive scripting system from Morrowind. It's ...
by davidcernat
20 Jul 2020, 12:35
Forum: Organisation and Planning
Topic: OpenMW's Roadmap and Future
Replies: 59
Views: 68099

Re: OpenMW's Roadmap and Future

It depends on used assets. Arktwend, for example, is quite linear and has plenty of such situations. It's one of few notable examples for Morrowind, because Morrowind's existing design has de facto highly encouraged open world style content that causes fewer problems in multiplayer by its nature co...
by davidcernat
20 Jul 2020, 02:21
Forum: Organisation and Planning
Topic: OpenMW's Roadmap and Future
Replies: 59
Views: 68099

Re: OpenMW's Roadmap and Future

frequent teleportation to isolated areas like in Neverwinter Nights In the TES terminology it is called an "interior cell", and literally every Bethesda's title have them (excepts Terminator maybe), and the gameplay is based on cell transitions. So this source of bugs is not really going ...
by davidcernat
19 Jul 2020, 13:50
Forum: Organisation and Planning
Topic: OpenMW's Roadmap and Future
Replies: 59
Views: 68099

Re: OpenMW's Roadmap and Future

It sounds like on the OpenMW side we need to get a bit more serious about making this work then. We need to sit down and figure out how this client-server model is going to work at a high level and then on a technical level, and then figure out how we're getting TES3MP-Lua (or however you want to c...
by davidcernat
19 Jul 2020, 00:14
Forum: Organisation and Planning
Topic: OpenMW's Roadmap and Future
Replies: 59
Views: 68099

Re: OpenMW's Roadmap and Future

When is TES3MP going to get merged into upstream? I don't know, but it makes sense to have two phases for it, first merging in a shared Lua scripting system and then merging in the actual multiplayer. What roadblocks stand in the way? Multiplayer is a huge feature that shouldn't be added to a proje...