Search found 338 matches

by wareya
24 Feb 2016, 22:51
Forum: General Development
Topic: Mouse Smoothing?
Replies: 8
Views: 7259

Re: Mouse Smoothing?

I get mouse jerkiness in FPSs if I leave steam, firefox, or libreoffice too long, because they all have performance leaks and end up hitching whatever game I'm playing. Mouse smoothing is for bad jitter, like if you're using a cheapo laser mouse on an uneven surface. But these days, such mice have s...
by wareya
23 Feb 2016, 17:19
Forum: General Development
Topic: Mouse Smoothing?
Replies: 8
Views: 7259

Re: Mouse Smoothing?

All (modern) mice run at at least 125hz, and if they don't, they're beyond saving. Mouse smoothing is just bad and more bad. The only reason to ever smooth mouse movement data is for improving the consistency of mouse acceleration, and even there, you must only do the smoothing on the data used to c...
by wareya
17 Feb 2016, 00:59
Forum: Feature Requests and Suggestions
Topic: Walkability-testing in OpenMW-CS
Replies: 1
Views: 1677

Re: Walkability-testing in OpenMW-CS

what Hammer (valve's source engine mapping tool) does is mark unwalkable surfaces a different color (when the setting is enabled). Maybe it only applies to terrain surfaces there. But it's still pretty good, because you can look at a cliff and see if someone can jump up there and stand on the side o...
by wareya
24 Jan 2016, 13:44
Forum: Off Topic
Topic: Cultural learnings of the Internet.
Replies: 46
Views: 19472

Re: OpenMW featured on Niche Gamer

Depends where you go. Journalism slants are a big problem for game developers though, both PC and anti-PC ones. Even if they're few in number, a single strong outlet with a slant can devastate a developer's PR. It's worse when those journalists pick favorites on top of having a slant. I dropped out ...
by wareya
21 Oct 2015, 21:53
Forum: Feature Requests and Suggestions
Topic: Steam controller native support
Replies: 5
Views: 6258

Re: Steam controller native support

The native steam controller API is probably behind an NDA, but what it does is not very complicated. It's only a matter of weeks before there's a third party configurator and a matter of months before there's an open source SDK.
by wareya
13 Oct 2015, 00:39
Forum: News
Topic: First of all...
Replies: 13
Views: 26001

Re: First of all...

Bloom applies everywhere. It follows the contours of bright areas in general.

Flare applies where light sources are. So there's also a soft sprite instead of just the hard ones, who cares? It's still flare.

That said, I want my sun shafts!
by wareya
22 Aug 2015, 07:38
Forum: General Development
Topic: Resting outside is nearly always interrupted
Replies: 52
Views: 29027

Re: Resting outside is nearly always interrupted

When I changed the variable in vanilla MW, I had to rest, save, and reload to get the "real" new RNG. I got such things as encounters with <=3 until I realized I needed to do that.
by wareya
12 Aug 2015, 14:59
Forum: Support
Topic: Installing OpenMW on a Raspberry Pi 2
Replies: 83
Views: 58053

Re: Installing OpenMW on a Raspberry Pi 2

>instead of implementing the patented aspects of the algorithm, the S2TC decompressor picks colors at random

Genius.
by wareya
25 Jul 2015, 13:28
Forum: Feature Requests and Suggestions
Topic: Bounding box/collision flexibility for animated models
Replies: 2
Views: 2808

Re: Bounding box/collision flexibility for animated models

>What seems to be a popular way to do this in some projects I've seen, is that they basically attach OBBs (Oriented Bounding Box) to the skeleton. This is vastly the most common solution to this problem for things like hit detection and attack hitboxes, but it's just not practical for things like mo...
by wareya
21 Jul 2015, 10:49
Forum: General Development
Topic: Where to define default color value
Replies: 14
Views: 5616

Re: Where to define default color value

Mmm. Setting the color for this is one of those things where neither "gamedata states what is done" nor "pure engine-side config" make perfect sense. Some kind of game/mod-specific engine-side configuration would be an interesting idea, but this is somewhat far away from the part...