Here is that android version of Vtastek shaders, hope it work right. (Its not that nice )
http://www.mediafire.com/file/aawhfnds9 ... d.zip/file
Search found 70 matches
- 02 May 2020, 18:07
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 322424
- 02 May 2020, 13:55
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 322424
Re: Android part 2
Ok, it must be gl4es, i report that, but do you know what tree mod you use? So i can replicate that.
- 02 May 2020, 13:40
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 322424
Re: Android part 2
The trees looks weird, but after load it was fine?
Which mod is that?
Which mod is that?
- 02 May 2020, 11:23
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 322424
Re: Android part 2
No those are beta version for pc, its not included here, use that ones from previous package if you want them.
- 02 May 2020, 09:16
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 322424
Re: Android part 2
Here is updated version, it have new gl4es (3e2712bb8fb5e8170b07391a683967da2ac555d2) which fix some shader issues. Also it contain distant object branch.
Not sure what it do with performance.
http://www.mediafire.com/file/am4o4dtoc ... 2.zip/file
Not sure what it do with performance.
http://www.mediafire.com/file/am4o4dtoc ... 2.zip/file
- 28 Apr 2020, 10:45
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 322424
Re: Android part 2
You must add configs from config folder. And to generate lightfixes.esp you must launch it on pc (use that to generate lightfixes for your mods)
- 26 Apr 2020, 20:02
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 322424
Re: Android part 2
They are from vtastek, he can be found on discord. There should be one lighter version made for android floating somewhere.
- 26 Apr 2020, 18:46
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 322424
Re: Android part 2
Vtastek shaders are optional, its performance heavy. There is some settings in helpsetting.glsl and lightsettings.glsl. Default shaders with fixes are installed with .apk (so no need to add them with --resources arg). Also when using them, dont forget to activate lightfixes.esp and use settings from...
- 26 Apr 2020, 13:22
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 322424
Re: Android part 2
This should fix terrain texture if using shaders, also fixed vtastek shader i uploaded before.
Its compiled without --lto so it might be little slower
https://www.mediafire.com/file/yft7uf5t ... r.zip/file
Its compiled without --lto so it might be little slower
https://www.mediafire.com/file/yft7uf5t ... r.zip/file
- 22 Apr 2020, 12:17
- Forum: General
- Topic: What spell do you recommend to light up a dungeon?
- Replies: 5
- Views: 3683
Re: What spell do you recommend to light up a dungeon?
I think night eye 50 is best for dark dungeons.