Search found 70 matches

by Sisah
02 May 2020, 18:07
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 609
Views: 322424

Re: Android part 2

Here is that android version of Vtastek shaders, hope it work right. (Its not that nice :D )
http://www.mediafire.com/file/aawhfnds9 ... d.zip/file
by Sisah
02 May 2020, 13:55
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 609
Views: 322424

Re: Android part 2

Ok, it must be gl4es, i report that, but do you know what tree mod you use? So i can replicate that.
by Sisah
02 May 2020, 13:40
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 609
Views: 322424

Re: Android part 2

The trees looks weird, but after load it was fine?
Which mod is that?
by Sisah
02 May 2020, 11:23
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 609
Views: 322424

Re: Android part 2

No those are beta version for pc, its not included here, use that ones from previous package if you want them.
by Sisah
02 May 2020, 09:16
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 609
Views: 322424

Re: Android part 2

Here is updated version, it have new gl4es (3e2712bb8fb5e8170b07391a683967da2ac555d2) which fix some shader issues. Also it contain distant object branch.
Not sure what it do with performance.

http://www.mediafire.com/file/am4o4dtoc ... 2.zip/file
by Sisah
28 Apr 2020, 10:45
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 609
Views: 322424

Re: Android part 2

You must add configs from config folder. And to generate lightfixes.esp you must launch it on pc (use that to generate lightfixes for your mods)
by Sisah
26 Apr 2020, 20:02
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 609
Views: 322424

Re: Android part 2

They are from vtastek, he can be found on discord. There should be one lighter version made for android floating somewhere.
by Sisah
26 Apr 2020, 18:46
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 609
Views: 322424

Re: Android part 2

Vtastek shaders are optional, its performance heavy. There is some settings in helpsetting.glsl and lightsettings.glsl. Default shaders with fixes are installed with .apk (so no need to add them with --resources arg). Also when using them, dont forget to activate lightfixes.esp and use settings from...
by Sisah
26 Apr 2020, 13:22
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 609
Views: 322424

Re: Android part 2

This should fix terrain texture if using shaders, also fixed vtastek shader i uploaded before.
Its compiled without --lto so it might be little slower :(
https://www.mediafire.com/file/yft7uf5t ... r.zip/file
by Sisah
22 Apr 2020, 12:17
Forum: General
Topic: What spell do you recommend to light up a dungeon?
Replies: 5
Views: 3683

Re: What spell do you recommend to light up a dungeon?

I think night eye 50 is best for dark dungeons.