Search found 158 matches
- 08 May 2020, 17:49
- Forum: General
- Topic: Distant Lands and OpenMW
- Replies: 89
- Views: 64914
Re: Distant Lands and OpenMW
Had an issue with Ebonheart Grand Council towers: https://youtu.be/PASCwuXQbag Couldn't repeat it with vanilla, though. Maybe it's because of some mesh replacer. The same issue with TR's Old Ebonheart. Relevant log messages (as far as I can tell): RootCollisionNode is not attached to the root node ...
- 08 May 2020, 06:43
- Forum: General
- Topic: Distant Lands and OpenMW
- Replies: 89
- Views: 64914
Re: Distant Lands and OpenMW
Had an issue with Ebonheart Grand Council towers: https://youtu.be/PASCwuXQbag Couldn't repeat it with vanilla, though. Maybe it's because of some mesh replacer.
- 07 May 2020, 19:14
- Forum: General
- Topic: Distant Lands and OpenMW
- Replies: 89
- Views: 64914
Re: Distant Lands and OpenMW
Oof... As for distant objects, I had to adjust settings a little bit to get a decent performance: object paging merge factor = 500 object paging min size = 0.02 object paging min size merge factor = 0.5 object paging min size cost multiplier = 40 Also, reduced view distance from 10 cells to 6 (also ...
- 06 May 2020, 20:32
- Forum: General
- Topic: Distant Lands and OpenMW
- Replies: 89
- Views: 64914
Re: Distant Lands and OpenMW
Is this radial fog glitching out? https://youtu.be/PASCwuXQbag (notice the Dwemer tower disappearing, when you look straight on it)
- 06 May 2020, 19:07
- Forum: General
- Topic: Distant Lands and OpenMW
- Replies: 89
- Views: 64914
Re: Distant Lands and OpenMW
Well, it's 33 commits behind master, so I'm kinda cautious.
- 06 May 2020, 02:41
- Forum: General
- Topic: Distant Lands and OpenMW
- Replies: 89
- Views: 64914
Re: Distant Lands and OpenMW
Let's see then, how my Morrowind Rebirth game fares with this branch... Hopefully, jumping between master and the PR won't vehk up the savegame.
- 06 May 2020, 01:32
- Forum: General
- Topic: Distant Lands and OpenMW
- Replies: 89
- Views: 64914
Re: Distant Lands and OpenMW
Distant objects?psi29a wrote: ↑02 May 2020, 11:40 Speaking of which... time for general testing for those interested:
https://gitlab.com/OpenMW/openmw/-/merge_requests/127
Re: DnB Headz
Better late, than never, I guess: Easter Isolator event on breakpirates.com.
- 03 Apr 2020, 09:04
- Forum: General
- Topic: Is OpenMW playable?
- Replies: 30
- Views: 17090
Re: Is OpenMW playable?
Maybe, play swimming animation instead of running, when levitating and not touching the ground?
- 28 Dec 2018, 15:30
- Forum: Support
- Topic: Hiding traps
- Replies: 3
- Views: 1916
Re: Hiding traps
I think, there's no such option in OpenMW at the moment.