Search found 158 matches

by heilkitty
06 Jun 2012, 17:38
Forum: Off Topic
Topic: Tamriel Rebuilt's Sacred East
Replies: 22
Views: 13985

Re: Tamriel Rebuilt's Sacred East

Right in the middle of exams.Yay!
by heilkitty
31 May 2012, 05:21
Forum: General Development
Topic: Reversing Morrowind's formulas
Replies: 125
Views: 82308

Re: Reversing Morrowind's formulas

I reckon, some of the numbers should be GMSTs and not hardcoded. I don't have access to Morrowind right now, so I can't help with that, but you could use some mod that changes trading significantly (e.g. BTB GI Settings) for reference.
by heilkitty
30 May 2012, 07:27
Forum: Support
Topic: How to start a normal game?
Replies: 6
Views: 5267

Re: How to start a normal game?

The standard Bethesda version which runs perfectly well with Wine. I suggest Wine 1.5.2. The only very little annoying thing is a little framerate drop when the music ambient changes (ie from exploration to combat, or the inverse). But, everything works perfect, including mods. Plus, it is very use...
by heilkitty
30 May 2012, 07:26
Forum: Off Topic
Topic: Hand-to-hand Formula
Replies: 9
Views: 6282

Re: Hand-to-hand Formula

Dalunatic wrote:It's the same as all the other weapons, except the damage is dealt to stamina instead of health.
When stamina decreases to 0 (or something), it damages health.
by heilkitty
18 May 2012, 17:13
Forum: General Development
Topic: Spell Duration
Replies: 7
Views: 3693

Re: Spell Duration

sirherrbatka wrote:Not mana cost (there is a mod for that).
Does this mod use scripts or alters some GMSTs?
by heilkitty
06 May 2012, 08:55
Forum: Off Topic
Topic: The Elder Scrolls Online
Replies: 55
Views: 34606

Re: The Elder Scrolls Online

A realistic representation of future TESOnline (or, rather, Project Aedra when it's finished).
by heilkitty
15 Apr 2012, 11:37
Forum: General Development
Topic: [post-1.0] Scripting enhancemnts
Replies: 88
Views: 50919

Re: [post-1.0] Scripting enhancemnts

Nevermind, I reckon, signals would depend on function-script feature, so, if implemented, they would be post-2.0 feature or something, so it's too early to talk about this now.
by heilkitty
15 Apr 2012, 11:33
Forum: Off Topic
Topic: MW mods in 2012 - Start fixing stuff.
Replies: 4
Views: 3083

Re: MW mods in 2012 - Start fixing stuff.

Star-Demon wrote:and won't shut up
She's a woman after all.
Srsly, what stage of the quest are you at?
by heilkitty
14 Apr 2012, 05:57
Forum: General Development
Topic: [post-1.0] Scripting enhancemnts
Replies: 88
Views: 50919

Re: [post-1.0] Scripting enhancemnts

To be fair, there is some kind of signals (EDIT: I meant events) in Morrowind, it's just underdeveloped, inefficient and encourages to write big messy code.
by heilkitty
13 Apr 2012, 16:40
Forum: General Development
Topic: [post-1.0] Scripting enhancemnts
Replies: 88
Views: 50919

Re: [post-1.0] Scripting enhancemnts

Some kind of signals would be a nice enhancement. Because scripts executing every frame and most of the time doing nothing but checking if they should run is, well, ultra gay.