Search found 19 matches
- 28 Mar 2013, 14:38
- Forum: Support
- Topic: v0.22.0 Bugs/Issues
- Replies: 29
- Views: 14958
Re: v0.22.0 Bugs/Issues
I tested 0.22 on windows xp russian too. You can avoid bug mentioned before by skipping ini importing but the game still crashes when you click play button. I guess its because game can not find 3 files ( launcher.cfg openmw.cfg settings.cfg ) that are created in this folder C:\Documents and Setting...
- 22 Dec 2012, 18:32
- Forum: General Development
- Topic: Localized windows
- Replies: 5
- Views: 2605
Re: Localized windows
Code: Select all
c:\<path_to_openmw>\omwlauncher.exe --encoding=win1251
- 21 Dec 2012, 17:12
- Forum: General Development
- Topic: Localized windows
- Replies: 5
- Views: 2605
Re: Localized windows
BUG 1: When you launch omwlauncher.exe it prompts you to find "data files" folder .You cant select this folder if there are cyrillic characters in the folder's path. BUG 2: After you select "data files" folder and press the play button openmw.exe crashes because it cant find laun...
- 21 Dec 2012, 16:15
- Forum: General Development
- Topic: Localized windows
- Replies: 5
- Views: 2605
Localized windows
What about support for localized versions of windows? I use windows xp russian and I noticed couple of bugs.
- 19 Nov 2012, 14:46
- Forum: General Development
- Topic: 0.19 bugs
- Replies: 20
- Views: 9020
Re: 0.19 bugs
When I luanch the game this folder is created:
C:\Documents and Settings\User\Ìîè äîêóìåíòû\My Games\openmw
OS: windows xp russian
C:\Documents and Settings\User\Ìîè äîêóìåíòû\My Games\openmw
OS: windows xp russian
- 19 Nov 2012, 06:25
- Forum: General Development
- Topic: 0.19 bugs
- Replies: 20
- Views: 9020
Re: 0.19 bugs
Its a negative light in the corner of the room.Rhys wrote: -Some lights have look like subtractive lighting, and actually this looks like the wrong position from the fireplace
- 17 Nov 2012, 20:23
- Forum: General Development
- Topic: 0.19 bugs
- Replies: 20
- Views: 9020
Re: 0.19 bugs
I can reproduce this with dead scamps, guars and clanfears.scrawl wrote:openmw 0 19 dissapearing dead scamp
Apparently the bounding box isn't moved by the animation. Are you able to reproduce this with NPCs too or only with creatures? Does it happen with all creatures? I wasn't able to reproduce this.
- 17 Nov 2012, 14:28
- Forum: General Development
- Topic: 0.19 bugs
- Replies: 20
- Views: 9020
- 29 Aug 2012, 14:32
- Forum: General
- Topic: OpenMW multicore support
- Replies: 28
- Views: 15969
Re: OpenMW multicore support
Looks like there is multicore support.
Core i5 3570k
core1 75-100% load
core2 15-25% load
core3 0-11% load
core4 0-11% load
Core i5 3570k
core1 75-100% load
core2 15-25% load
core3 0-11% load
core4 0-11% load