Search found 47 matches

by jmelesky
14 Apr 2017, 14:07
Forum: General Modding
Topic: Emma/Grumpy MW companions (Wolf, Beryl, Hurd)
Replies: 41
Views: 33816

Re: Emma/Grumpy MW companions (Wolf, Beryl, Hurd)

Vanilla Morrowind does something in this case to still allow the object to have collision, but OpenMW doesn't. I've seen this problem crop up in other mods (notably, the Creatures XI mod set). Is that behavior difference from Vanilla considered a bug (and thus ? If not, it's probably at least worth...
by jmelesky
24 Mar 2017, 19:40
Forum: General Modding
Topic: Creatures XI
Replies: 3
Views: 3049

Re: Creatures XI

I've seen that with this mod, as well (on OpenMW 0.41 on OSX). Collision-detection doesn't seem to work for those creatures -- if you open the console and 'sethealth 0' them, they fall through the ground.
by jmelesky
22 Mar 2017, 00:15
Forum: General
Topic: OpenMW leveled list fixer
Replies: 15
Views: 12598

Re: OpenMW leveled list fixer

Hm. IronPython is still stuck in python 2, while this was written for python 3 -- there might be more porting than you'd expect. And it would mean requiring Mono (or bundling it). I've been considering writing a GUI for it, myself, though I was leaning towards tkinter . It's simple, cross-platform, ...
by jmelesky
18 Mar 2017, 19:42
Forum: Feature Requests and Suggestions
Topic: Map Options
Replies: 19
Views: 11161

Re: Map Options

halbe wrote:The reason why I would want such a strange feature is that i enjoy getting lost and having to triangulate my position from landmarks and the magic GPS map just feels like cheating to me.
Out of curiosity, would it work for you to close the map window? Or to simply always have it in local view?
by jmelesky
07 Mar 2017, 00:50
Forum: General
Topic: OpenMW Mod Manager
Replies: 21
Views: 14140

Re: OpenMW Mod Manager

This functionality should be included in the launcher. Be that as it may, the functionality is currently not in the launcher, and producing separate software is sometimes easier than trying to modify and expand existing software. Until the launcher does include such functionality, I'm glad someone'...
by jmelesky
06 Mar 2017, 18:06
Forum: General
Topic: OpenMW Mod Manager
Replies: 21
Views: 14140

Re: OpenMW Mod Manager

Are you interested in calling out to a leveled-list merger from this tool? It seems like a natural fit, and I'm happy to add command-line switches to make it easier if that will help.
by jmelesky
02 Mar 2017, 21:08
Forum: General
Topic: OpenMW leveled list fixer
Replies: 15
Views: 12598

OpenMW leveled list fixer

I like playing with content mods, and I don't like wrestling with symlinks to get tes3cmd to work. So I wrote https://github.com/jmelesky/omwllf . It uses the same pattern as tes3cmd -- process your mods, then generate a new "load it last" mod. But, it reads your openmw.cfg and uses that t...