Search found 2553 matches
- 28 Nov 2018, 04:54
- Forum: General
- Topic: What is the status on performance?
- Replies: 16
- Views: 8880
Re: What is the status on performance?
There are a few potential optimisations we're thinking of, but nothing too groundbreaking (although it's always possible that something will have a much bigger effect than we predict). The biggest potential optimisations I can think of off the top of my head are: Multithreaded physics. Lots of peopl...
- 27 Nov 2018, 21:36
- Forum: Support
- Topic: Constant 60 FPS but annoying micro-stuttering
- Replies: 22
- Views: 13888
Re: Constant 60 FPS but annoying micro-stuttering
What other type of delta time would we use?
- 27 Nov 2018, 16:20
- Forum: Support
- Topic: Water Shader turns into a pixelated mess
- Replies: 31
- Views: 10940
Re: Water Shader turns into a pixelated mess
I ran the shader through a verifier, and it didn't print any errors or warnings until I also told it to create SPIRV binaries, at which point it failed because you can't make SPIRV binaries from GLSL 1.2.
- 27 Nov 2018, 04:33
- Forum: Support
- Topic: Water Shader turns into a pixelated mess
- Replies: 31
- Views: 10940
Re: Water Shader turns into a pixelated mess
I'll try running the shader through a GLSL verifier in case it's a case of the shader relying on undefined behaviour.
- 27 Nov 2018, 01:10
- Forum: Feature Requests and Suggestions
- Topic: OnActivate is broken
- Replies: 43
- Views: 18846
Re: Recent Negativity Regarding OpenMW
With the latter two being separate because alcohol, for instance, should make you pee but shouldn't lower your thirst. That's not right - a beer will make you pee, but for about half an hour it will make you less thirsty. It increases the rate of urine production but has an instantaneous-ish effect...
- 26 Nov 2018, 23:39
- Forum: General
- Topic: Distance Rendering
- Replies: 27
- Views: 18410
Re: Distance Rendering
OpenMW is NOT Multi-core. OpenMW is 64 bit in the same way second life is 64-bit and that isn't a good thing. The Physics subsystem is NOT multi-threaded. Everyone agrees about the physics problem, so I'm not totally sure why that was brought up, but if you're not intentionally being a troll, you r...
- 26 Nov 2018, 22:33
- Forum: Feature Requests and Suggestions
- Topic: OnActivate is broken
- Replies: 43
- Views: 18846
Re: Recent Negativity Regarding OpenMW
Lots of the functions in MWScript likely either won't be available in Lua, or will only be available as part of some 'OpenMW Standard Lua Library' written in Lua. If we completely drop the concept of an OnActivate function, the original behaviour can be achieved using lower-level C++-to-Lua bindings...
- 26 Nov 2018, 18:59
- Forum: Feature Requests and Suggestions
- Topic: OnActivate is broken
- Replies: 43
- Views: 18846
Re: Recent Negativity Regarding OpenMW
A big part of the reason why MWSE 2.0 had a from-scratch Lua interface was that MWSE had a bunch of stuff that was added because it seemed like a good idea at the time, but actually wasn't the best solution for whatever problem it was supposed to solve. This isn't true. Where are you getting your i...
- 26 Nov 2018, 18:09
- Forum: General
- Topic: Distance Rendering
- Replies: 27
- Views: 18410
Re: Distance Rendering
Unless the underlying data structures are amenable to it, in general, making something use more cores doesn't make it faster, it actually makes it slower. Lots of things require the ability to access other bits of data, and if there might be another thread making changes to that data at the same tim...
- 26 Nov 2018, 17:22
- Forum: General
- Topic: Distance Rendering
- Replies: 27
- Views: 18410
Re: Distance Rendering
Is that mod far enough along that there's any actual performance data yet? I thought work had only just started.