Search found 2553 matches

by AnyOldName3
28 Nov 2018, 04:54
Forum: General
Topic: What is the status on performance?
Replies: 16
Views: 8880

Re: What is the status on performance?

There are a few potential optimisations we're thinking of, but nothing too groundbreaking (although it's always possible that something will have a much bigger effect than we predict). The biggest potential optimisations I can think of off the top of my head are: Multithreaded physics. Lots of peopl...
by AnyOldName3
27 Nov 2018, 21:36
Forum: Support
Topic: Constant 60 FPS but annoying micro-stuttering
Replies: 22
Views: 13888

Re: Constant 60 FPS but annoying micro-stuttering

What other type of delta time would we use?
by AnyOldName3
27 Nov 2018, 16:20
Forum: Support
Topic: Water Shader turns into a pixelated mess
Replies: 31
Views: 10940

Re: Water Shader turns into a pixelated mess

I ran the shader through a verifier, and it didn't print any errors or warnings until I also told it to create SPIRV binaries, at which point it failed because you can't make SPIRV binaries from GLSL 1.2.
by AnyOldName3
27 Nov 2018, 04:33
Forum: Support
Topic: Water Shader turns into a pixelated mess
Replies: 31
Views: 10940

Re: Water Shader turns into a pixelated mess

I'll try running the shader through a GLSL verifier in case it's a case of the shader relying on undefined behaviour.
by AnyOldName3
27 Nov 2018, 01:10
Forum: Feature Requests and Suggestions
Topic: OnActivate is broken
Replies: 43
Views: 18846

Re: Recent Negativity Regarding OpenMW

With the latter two being separate because alcohol, for instance, should make you pee but shouldn't lower your thirst. That's not right - a beer will make you pee, but for about half an hour it will make you less thirsty. It increases the rate of urine production but has an instantaneous-ish effect...
by AnyOldName3
26 Nov 2018, 23:39
Forum: General
Topic: Distance Rendering
Replies: 27
Views: 18410

Re: Distance Rendering

OpenMW is NOT Multi-core. OpenMW is 64 bit in the same way second life is 64-bit and that isn't a good thing. The Physics subsystem is NOT multi-threaded. Everyone agrees about the physics problem, so I'm not totally sure why that was brought up, but if you're not intentionally being a troll, you r...
by AnyOldName3
26 Nov 2018, 22:33
Forum: Feature Requests and Suggestions
Topic: OnActivate is broken
Replies: 43
Views: 18846

Re: Recent Negativity Regarding OpenMW

Lots of the functions in MWScript likely either won't be available in Lua, or will only be available as part of some 'OpenMW Standard Lua Library' written in Lua. If we completely drop the concept of an OnActivate function, the original behaviour can be achieved using lower-level C++-to-Lua bindings...
by AnyOldName3
26 Nov 2018, 18:59
Forum: Feature Requests and Suggestions
Topic: OnActivate is broken
Replies: 43
Views: 18846

Re: Recent Negativity Regarding OpenMW

A big part of the reason why MWSE 2.0 had a from-scratch Lua interface was that MWSE had a bunch of stuff that was added because it seemed like a good idea at the time, but actually wasn't the best solution for whatever problem it was supposed to solve. This isn't true. Where are you getting your i...
by AnyOldName3
26 Nov 2018, 18:09
Forum: General
Topic: Distance Rendering
Replies: 27
Views: 18410

Re: Distance Rendering

Unless the underlying data structures are amenable to it, in general, making something use more cores doesn't make it faster, it actually makes it slower. Lots of things require the ability to access other bits of data, and if there might be another thread making changes to that data at the same tim...
by AnyOldName3
26 Nov 2018, 17:22
Forum: General
Topic: Distance Rendering
Replies: 27
Views: 18410

Re: Distance Rendering

Is that mod far enough along that there's any actual performance data yet? I thought work had only just started.