Search found 642 matches
- 22 Jul 2018, 12:35
- Forum: General Modding
- Topic: OpenMW Modding Website
- Replies: 4
- Views: 4630
Re: OpenMW Modding Website
Fantastic, I started on a website like this last year, but it never really came to anything. Really happy someone had the same idea and actually had the wherewithal to finish it. This should be a great boon for the whole community, especially the "Patches" section.
- 15 Jul 2018, 10:34
- Forum: News
- Topic: Help us plan OpenMW's future
- Replies: 32
- Views: 40944
Re: Help us plan OpenMW's future
Go for it. If you want to be creative, but you can't write, paint or play any instruments, programming is a great way to still create something beautiful. Start out with something dirt easy like Python. Write small scripts that automate tasks on your PC. Dip your toes into some web development. Writ...
- 26 Jun 2018, 20:10
- Forum: Organisation and Planning
- Topic: OpenMW port to ps4
- Replies: 21
- Views: 16579
Re: OpenMW port to ps4
Don't worry, everyone here is nice to each other.
Aside from the technical issues, OP might want to be careful about elevating this to more than a home project; Bethesda started poking around here when the project got the beginnings of an Android port so who knows what a PS4 version would do.
Aside from the technical issues, OP might want to be careful about elevating this to more than a home project; Bethesda started poking around here when the project got the beginnings of an Android port so who knows what a PS4 version would do.
- 26 Jun 2018, 09:24
- Forum: Organisation and Planning
- Topic: OpenMW port to ps4
- Replies: 21
- Views: 16579
- 26 Jun 2018, 08:27
- Forum: Organisation and Planning
- Topic: OpenMW port to ps4
- Replies: 21
- Views: 16579
Re: OpenMW port to ps4
Only if you get explicit consent first to type "hug". Otherwise F is for Fucking stop harassing me.
- 25 Jun 2018, 21:29
- Forum: Organisation and Planning
- Topic: OpenMW port to ps4
- Replies: 21
- Views: 16579
- 21 Jun 2018, 13:02
- Forum: General Development
- Topic: The Future of OpenMW Scripting
- Replies: 127
- Views: 67225
Re: The Future of OpenMW Scripting
It's the end of the school year, so right now I am busy with getting my propedeutics, so I wasn't counting on picking up anything like this anytime soon anyway. Bringing the old Morrowind work to this new potential just sounds interesting to me, even if it's just busywork like bug fixing. I looked a...
- 20 Jun 2018, 22:44
- Forum: General Development
- Topic: The Future of OpenMW Scripting
- Replies: 127
- Views: 67225
Re: The Future of OpenMW Scripting
So I guess that would mean that the translator will run once and create an output file? Because if that is the case, I might well find it fun helping out debugging these newform scripts. OpenMW was one of the reasons I went to school to be a professional software developer, but by the time I was don...
- 19 Jun 2018, 19:26
- Forum: General Development
- Topic: The Future of OpenMW Scripting
- Replies: 127
- Views: 67225
Re: The Future of OpenMW Scripting
Well, I am not happy with this turn of events. I elaborated extensively why I think it is a bad idea. But trying to force my own opinion though is unlikely to result in anything good in this situation, so newscript and most likely Lua it is. Still, don't give up now, though. You're in a position wh...
- 19 Jun 2018, 16:06
- Forum: General Development
- Topic: The Future of OpenMW Scripting
- Replies: 127
- Views: 67225